Narrow a chat before it starts, and find a file rather than spell it

Six things, all found by using the thing rather than by reading it.

The scope menu only appeared once a chat existed, on the reasoning that there was
no row to post to. True, and the wrong conclusion: the harness puts a tool's
guidance in front of the model the moment the tool is offered, so the menu could
not be reached until after the model had been told how to keep notes and handed
the tools to do it -- and switching it off then does not un-send that turn. It is
on the new-chat screen now and writes nothing: `_scope_context` builds a stand-in
Chat, which is `draft.as_chat`'s trick again, and the switches ride along with
the first message. Checked means on and a browser submits only the ticked boxes,
so every gate also renders a hidden input naming it and `start_chat` subtracts one
list from the other; inverting the control would read backwards under a menu that
says everything is on unless you say otherwise. Only the off ones are written,
because absent means on and one representation of it is what keeps "why is this
off?" to a single answer. Nothing is validated against the offered set, since
scope_json narrows after every gate -- naming a gate that was never offered
switches off something that was not on.

Then the scheduling instructions, audited against a 4B model on this machine
rather than against my own reading of them. Ten realistic requests, ten
compiled, twice over -- so the prompt is sound. What was not sound was
`describe`, which built a phrase by joining fragments and read "Every the 1st at
09:00" for the commonest monthly schedule there is, and "Every of January" for a
month with no day. That string is the whole of what somebody sees before
approving a schedule and the whole of what the model is told about its own chat,
so a phrase nobody can parse is a review step nobody performs. It reads as
English now, collapses Monday-to-Friday to "every weekday" and seven days to
"every day", and every case in the test is a rule that model actually produced.

The one mistake it made was naming Wednesday for "every other tuesday", so the
weekday numbering is spelled out rather than left as "0-6, Monday is 0": getting
that wrong is the error here that still looks like a working schedule. Roughly
one call in six also came back empty -- a local runner swapping models under the
request will do that -- so an unusable reply is asked for once more before giving
up. Not on an LLMError: an endpoint that refused will refuse again, and the
reader is better served by the form than by waiting twice for the same answer.

Canvas asked for a typed path, which was the last control in the application
expecting somebody to remember an absolute path on another machine -- the same
complaint the folder page's directory field answered with a picker. /browse takes
pick=file and the same fragment makes files buttons, because a second copy of
that listing is a second place for the path arithmetic to be got subtly
differently. The button carries data-canvas-open rather than an hx-post since the
path is not known until the dialog closes, and ui.js posts it through htmx.ajax
so the response lands in the panel exactly as every other canvas action's does.
The key is `agent:<path>`, so a file opened by hand and one opened by the model
are one tab rather than two spellings of it. The tabs already existed and already
closed; they now square off at the bottom and the active one takes the body's
background, so which is selected is structural rather than a tint nobody can see
in a theme they did not choose. Highlighting was already there for every language
named and is checked for fifteen of them.

Three smaller ones. Tabs kept their scroll position, so switching from a long
panel to a short one left the browser clamping to that panel's bottom: the end of
it above a screen of nothing, which reads as a page that failed to load. Nothing
in CSS can reset a scroll position. The sidebar's footer and the composer sit
either side of one vertical edge and were both content-sized, so their top
borders met it at different heights and read as one line that had been broken --
`--footer-height` is a calc of the pieces the footer is built from, applied as a
min-height to both, which is exactly what `--header-height` already does at the
top of the shell. And "Add a workflow" sat flush against the list it adds to,
stated as an adjacency because `.btn-row` is right to carry no margin everywhere
else it appears.

Both pieces of JavaScript were driven under a DOM stub before committing, which
is how the tab listener's delegation and the canvas button's six behaviours were
checked at all -- `node --check` parses a file that does nothing.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
This commit is contained in:
Jaroslav Beneš
2026-08-05 22:37:47 +02:00
parent 7ff4c2c0aa
commit 4c78215e31
23 changed files with 910 additions and 72 deletions
+1 -1
View File
@@ -1,3 +1,3 @@
"""LLeMbas - a Middle-earth themed web UI for OpenAI-compatible LLM endpoints."""
__version__ = "0.8.0"
__version__ = "0.8.1"
+11 -1
View File
@@ -199,7 +199,12 @@ async def profile_page(
@router.get("/api/agents/{profile_id}/browse")
async def browse_profile(
request: Request, db: Db, user: RequiredUser, profile_id: str, path: str = ""
request: Request,
db: Db,
user: RequiredUser,
profile_id: str,
path: str = "",
pick: str = "dir",
):
"""One directory on the far side, as a fragment the picker swaps in.
@@ -242,6 +247,11 @@ async def browse_profile(
"parent": _parent_of(here),
"entries": entries,
"error": error,
# Whether a file is a choice or only something to look at. The
# directory picker wants the folder you are standing in; Canvas
# wants the file you click. One listing, because a second copy is a
# second place for the path arithmetic to be got subtly differently.
"pick": "file" if pick == "file" else "dir",
},
)
+6
View File
@@ -116,6 +116,12 @@ async def _panel(
"conflict": conflict,
"mine": mine,
"canvas_agent": canvas_service.agent_ready(db, user, chat) is not None,
# What the "Open a file" dialog browses. The endpoint it calls is
# hung off the profile rather than the chat, so the button has to
# carry the profile -- and the directory it should start in, or it
# opens at the account's home and every path is a walk from there.
"agent_profile_id": chat.ssh_profile_id or "",
"agent_dir": chat.project_dir or "",
},
)
+31
View File
@@ -151,6 +151,8 @@ def _new_chat(
project_dir: str = "",
agent_mode: str = "",
reasoning_effort: str = "",
scope_off: frozenset[str] = frozenset(),
skills_off: frozenset[str] = frozenset(),
) -> Chat:
"""Create a chat row, resolving which model it should use.
@@ -241,6 +243,24 @@ def _new_chat(
chat.params_json = {k: v for k, v in chat.params_json.items() if k != "reasoning_effort"}
elif wanted_effort in chat_service.EFFORTS:
chat.params_json = {**chat.params_json, "reasoning_effort": wanted_effort}
# What the scope menu was set to before the first word. Only the *off* ones
# are written, because absent means on and one representation of "on" is
# what makes "why is this off?" have a single answer.
#
# This narrows and can never widen: `resolve_tools` applies `scope_json`
# after the capability, permission and instance gates, so a crafted request
# naming a gate that was never offered switches off something that was not
# on -- which is exactly nothing. That is why these need no validation
# against the offered set here.
scoped = dict.fromkeys(scope_off, False)
scoped_skills = dict.fromkeys(skills_off, False)
if scoped or scoped_skills:
chat.scope_json = {
**(chat.scope_json or {}),
**({"families": scoped} if scoped else {}),
**({"skills": scoped_skills} if scoped_skills else {}),
}
db.add(chat)
db.commit()
return chat
@@ -261,6 +281,15 @@ async def start_chat(
agent_mode: str = Form(""),
reasoning_effort: str = Form(""),
draft_id: str = Form(""),
# The scope menu, as it stood before the first word. `scope_all` names every
# gate the menu drew and is always submitted; `scope_on` names only the
# ticked ones, because that is all a browser sends. The difference is what
# was switched off -- see the note in `chat/_composer.html` for why the
# control is not simply inverted.
scope_all: list[str] = Form(default=[]),
scope_on: list[str] = Form(default=[]),
scope_skill_all: list[str] = Form(default=[]),
scope_skill_on: list[str] = Form(default=[]),
) -> Response:
"""Create a chat from its first message.
@@ -284,6 +313,8 @@ async def start_chat(
project_dir=project_dir,
agent_mode=agent_mode,
reasoning_effort=reasoning_effort,
scope_off=frozenset(scope_all) - frozenset(scope_on),
skills_off=frozenset(scope_skill_all) - frozenset(scope_skill_on),
)
_adopt_draft(db, user, draft_id, chat)
+43 -8
View File
@@ -85,19 +85,49 @@ def _chat_context(db: DBSession, user: User, chat: Chat | None) -> dict:
def _scope_context(db: DBSession, user: User, chat: Chat | None) -> dict:
"""What this chat may use, for the menu that narrows it.
Only for an existing chat: there is no row to write to before one exists,
and a menu whose choices went nowhere would be worse than no menu. The
families listed are the ones actually offered *right now*, so the menu never
shows a switch for something the model, the reader's permissions or the
instance has already ruled out -- turning that on would do nothing, since
`resolve_tools` applies this after the gates.
The families listed are the ones actually offered *right now*, so the menu
never shows a switch for something the model, the reader's permissions or
the instance has already ruled out -- turning that on would do nothing,
since `resolve_tools` applies this after the gates.
**It works before the chat exists**, and that is not a nicety. The whole
point of narrowing is to decide what a conversation may reach, and the first
turn is the one where it matters most: the harness puts a tool's guidance in
front of the model the moment the tool is offered, so by the time a chat
existed to switch anything off, the model had already been told how to keep
notes and been given the tools to do it. Switching it off afterwards does
not un-send that turn.
It used to say there was no row to write to. There is not -- so the
prospective menu writes nothing: its switches are plain checkboxes submitted
with the first message, and `start_chat` turns them into `scope_json` on the
row it is about to create. `scope_allow` stays empty because nothing can
have been allowed yet.
The stand-in `Chat` is `agent/draft.py:as_chat`'s trick again: `resolve_tools`
reads the kind, the model and the scope off a chat and never queries or
writes it, so a row that is constructed and never added satisfies it
unchanged. `scope_json` is set explicitly because it is a *column* default,
applied at flush, and this one is never flushed.
"""
from lembas.services import tool_labels
from lembas.services import tools as tools_service
from lembas.services.library import skills as skills_service
if chat is None:
return {"scope_families": [], "scope_skills": [], "scope_allow": []}
prospective = chat is None
if prospective:
model_id = ""
chosen = chat_service.default_model(db, user)
if chosen is not None:
model_id = chosen[0]
if not model_id:
return {"scope_families": [], "scope_skills": [], "scope_allow": []}
# An ordinary chat, deliberately, even though the kind can still be
# switched on this screen: an agent chat's tools depend on a connection
# that is not settled until the chat is created, so offering them here
# would be a switch for something that may not be offered. Everything a
# plain chat can reach is switchable, which is the part that matters.
chat = Chat(user_id=user.id, kind=KIND_CHAT, model_id=model_id, scope_json={})
off = tools_service.scoped_off(chat)
skills_off = tools_service.scoped_skills_off(chat)
@@ -142,6 +172,11 @@ def _scope_context(db: DBSession, user: User, chat: Chat | None) -> dict:
"scope_families": families,
"scope_skills": skills,
"scope_allow": list(tools_service.scoped_allow(chat)),
# Which of the two menus to draw: switches that POST at once, or
# switches that ride along with the first message. The template asks
# this rather than `chat is None`, so the reason is named where the
# difference is.
"scope_prospective": prospective,
}
+7 -3
View File
@@ -1651,9 +1651,13 @@ BUILTIN: tuple[Fragment, ...] = (
' "start": an ISO timestamp for the first (or only) run.\n'
' "every": one of {"minutes": n}, {"hours": n}, {"days": n}, '
'{"weeks": n} — a plain timer.\n'
' "at": {"weekdays": [0-6, Monday is 0], "days": [1-31], '
'"months": [1-12], "times": ["HH:MM"]} — a calendar. Leave a list out '
"to mean every one of them.\n"
' "at": {"weekdays": [...], "days": [1-31], "months": [1-12], '
'"times": ["HH:MM"]} — a calendar. Leave a list out to mean every one '
"of them.\n"
" Weekdays are numbered Monday=0, Tuesday=1, Wednesday=2, "
"Thursday=3, Friday=4, Saturday=5, Sunday=6. Count them off rather "
"than guessing: naming the wrong day is the one mistake here that "
"still looks like a working schedule.\n"
' "count": how many times in total, if they said a number.\n'
' "until": an ISO timestamp to stop after, if they gave one.\n'
"\n"
+30 -13
View File
@@ -135,20 +135,37 @@ async def compile_request(
"max_tokens": MAX_TOKENS,
"temperature": 0.2,
}
try:
raw = await complete(endpoint, body)
except LLMError as exc:
log.info("schedule compile failed: %s", exc)
return Compiled(
instruction=plain,
title=plain[:80],
reason="The model could not be reached, so fill this in yourself.",
)
# A model that thinks inline puts its reasoning in `content`, which is the
# field `complete` hands back verbatim -- the same trap auto-titling hit.
answered, _ = strip_reasoning(raw)
payload = _payload(answered)
# Asked twice before giving up, and only when the *reply* was unusable.
# Measured against a 4B model on this machine: the prompt itself is sound --
# ten realistic requests compiled ten times over, twice -- but roughly one
# call in six came back empty or truncated, which a local runner swapping
# models under the request will do. One retry costs a second on a screen
# somebody is already waiting at, and turns "fill this in yourself" from
# something seen regularly into something seen rarely.
#
# Deliberately not retried on an LLMError: an endpoint that refused the
# connection will refuse it again, and the reader is better served by the
# form than by waiting twice for the same answer.
payload: dict = {}
for attempt in range(2):
try:
raw = await complete(endpoint, body)
except LLMError as exc:
log.info("schedule compile failed: %s", exc)
return Compiled(
instruction=plain,
title=plain[:80],
reason="The model could not be reached, so fill this in yourself.",
)
# A model that thinks inline puts its reasoning in `content`, which is
# the field `complete` hands back verbatim -- the trap auto-titling hit.
answered, _ = strip_reasoning(raw)
payload = _payload(answered)
if payload:
break
log.info("schedule compile produced no JSON (attempt %s)", attempt + 1)
if not payload:
return Compiled(
instruction=plain,
+50 -11
View File
@@ -452,6 +452,55 @@ def _duration(delta: timedelta) -> str:
return f"{minutes} minute{'s' if minutes != 1 else ''}"
def _weekday_phrase(days: list[int]) -> str:
"""Weekdays as somebody would say them, or "" for no constraint.
Monday-to-Friday collapses because that is what a person means and what a
model writes when they say "every weekday" -- and five names in a row is the
commonest thing this function produces otherwise. All seven is no constraint
at all, and saying so is how "every day" comes out of a rule that named them.
"""
chosen = set(days or [])
if not chosen or chosen == set(WEEKDAYS):
return ""
if chosen == {0, 1, 2, 3, 4}:
return "weekday"
return _join([_DAY_NAMES[day] for day in sorted(chosen)])
def _calendar_phrase(at: dict) -> str:
"""How often a calendar rule comes round, in words that parse.
Worth the length. This is what the setup screen echoes back before anything
is saved, what the list page shows beside each schedule, and what the model
is told about its own chat -- so it is the reader's only view of a decision
taken while they were not looking. It used to build a phrase by joining
fragments, which read "Every the 1st at 09:00" for the single commonest
monthly schedule there is, and "Every of January" for a month with no day.
A row nobody can parse is one nobody checks.
"""
weekdays = _weekday_phrase(at.get("weekdays") or [])
days = at.get("days") or []
months = at.get("months") or []
month_names = _join([_MONTH_NAMES[month - 1] for month in months])
if days:
# A day of the month is the subject; the month, if any, qualifies it.
where = month_names or "each month"
lead = f"On the {_join([_ordinal(day) for day in days])} of {where}"
# Both set is an AND and is rare. Said plainly rather than smoothed into
# something that reads like an OR.
return f"{lead}, if it is a {weekdays}" if weekdays else lead
if weekdays == "weekday":
lead = "Every weekday"
elif weekdays:
lead = f"Every {weekdays}"
else:
lead = "Every day"
return f"{lead} in {month_names}" if month_names else lead
def describe(rule: dict, *, zone: tzinfo) -> str:
"""One line saying what this rule does, in the reader's own zone.
@@ -471,17 +520,7 @@ def describe(rule: dict, *, zone: tzinfo) -> str:
parts: list[str] = []
if at:
times = _join(list(at.get("times") or []))
when = []
if at.get("weekdays"):
when.append(_join([_DAY_NAMES[day] for day in at["weekdays"]]))
if at.get("days"):
when.append(f"the {_join([_ordinal(day) for day in at['days']])}")
if at.get("months"):
when.append(f"of {_join([_MONTH_NAMES[month - 1] for month in at['months']])}")
parts.append(
f"Every {' '.join(when)} at {times}" if when else f"Every day at {times}"
)
parts.append(f"{_calendar_phrase(at)} at {_join(list(at.get('times') or []))}")
# A stride over a calendar is a qualifier rather than a rewording:
# "Every Monday at 15:00, skipping to every 14 days" is clumsy but true,
# and inventing "every other Monday" for it would be a phrase that stops
+10
View File
@@ -517,3 +517,13 @@ a.tabs__tab { text-decoration: none; }
.schedule-repeat [data-repeat] { display: none; }
.schedule-repeat:has(input[value="every"]:checked) [data-repeat="every"] { display: block; }
.schedule-repeat:has(input[value="calendar"]:checked) [data-repeat="calendar"] { display: block; }
/*
A row of buttons above a list. `.btn-row` carries no bottom margin -- it is
used inside forms where `.field` provides the rhythm -- so "Add a workflow"
sat flush against the first row of the list it adds to, and the two read as
one control. Stated as an adjacency rather than a margin on the button row,
because the row is right to have none everywhere else it appears.
*/
.btn-row + .model-rows,
.btn-row + .model-list { margin-top: var(--sp-4); }
+32 -12
View File
@@ -428,6 +428,11 @@ button, input, textarea, select {
display: flex;
flex-direction: column;
gap: var(--sp-1);
/* Meets the composer's top border on the other side of the sidebar edge.
See `--footer-height`; `justify-content` keeps the rows at the bottom when
the reader's permissions leave fewer of them than the token allows for. */
min-height: var(--footer-height);
justify-content: flex-end;
}
.sidebar__tools { display: flex; align-items: center; gap: var(--sp-1); }
@@ -684,13 +689,25 @@ body.is-resizing .canvas__body { pointer-events: none; }
/* One row, always. It scrolls sideways rather than wrapping -- the same rule
the composer's toolbar is built around, and for the same reason: a strip
that wraps to three lines takes the file with it. */
/*
A tab strip read as an editor's rather than as a row of pills.
Three things do that and none of them is decoration. The strip has a sunken
background so the tabs sit *on* something; the tabs square off at the bottom
and meet it; and the active one takes the body's own background with its
bottom border removed, so it joins the file below rather than floating above
it. Without that last part a strip of equally-shaded pills says which tab is
selected only by a slight tint, which is exactly the thing nobody can see in
a theme they did not choose.
*/
.canvas__tabs {
display: flex;
flex: none;
gap: var(--sp-1);
padding: var(--sp-1) var(--sp-2);
gap: 1px;
padding: var(--sp-1) var(--sp-2) 0;
overflow-x: auto;
scrollbar-width: thin;
background: var(--bg-sunken);
border-bottom: 1px solid var(--border);
}
.canvas__tab {
@@ -698,12 +715,22 @@ body.is-resizing .canvas__body { pointer-events: none; }
align-items: center;
flex: none;
max-width: 14rem;
border-radius: var(--radius-sm);
/* Square at the bottom: a tab is attached to what it opens. */
border-radius: var(--radius-sm) var(--radius-sm) 0 0;
border: 1px solid transparent;
border-bottom: 0;
/* The strip's own bottom border is 1px; this covers it for the active tab
without moving anything, so the row does not shift by a pixel on switch. */
margin-bottom: -1px;
padding-bottom: 1px;
background: transparent;
transition: background var(--transition-fast);
transition: background var(--transition-fast), color var(--transition-fast);
}
.canvas__tab:hover { background: var(--surface); }
.canvas__tab.is-active { background: var(--surface-raised); }
.canvas__tab.is-active {
background: var(--bg);
border-color: var(--border);
}
.canvas__tab-open {
display: inline-flex;
align-items: center;
@@ -754,13 +781,6 @@ body.is-resizing .canvas__body { pointer-events: none; }
padding: var(--sp-2) var(--sp-3);
border-bottom: 1px solid var(--border);
}
.canvas__open-form { display: flex; gap: var(--sp-2); min-width: 0; flex: 1; }
.canvas__path {
min-width: 0;
flex: 1;
height: var(--control-h-sm);
font-size: var(--text-xs);
}
.canvas__body {
flex: 1;
+8
View File
@@ -920,6 +920,14 @@
padding: var(--sp-3) var(--sp-5) var(--sp-4);
border-top: 1px solid var(--border);
background: var(--bg);
/* Lifted to meet the sidebar footer's top border, so the two read as one
line across the shell rather than as one that has been broken at the
sidebar's edge. See `--footer-height`. A column ending at `flex-end` so the
extra height opens above the box and the input stays where the hand is. */
min-height: var(--footer-height);
display: flex;
flex-direction: column;
justify-content: flex-end;
}
/* position: relative anchors the `@` and `/` menu to the box. */
.composer__inner {
+17
View File
@@ -82,6 +82,23 @@
--thread-max-width: 48rem;
--header-height: 3.5rem;
/* What `--header-height` does at the top of the shell, this does at the
bottom. The sidebar's footer and the composer sit either side of the same
vertical line, and both were content-sized -- so the two top borders met
the sidebar's edge at different heights and read as one line that had been
broken. Neither could be made to match the other by accident: the footer's
height depends on which entries the reader's permissions allow, and the
composer's on how much they have typed.
A calc of the pieces the footer is actually built from -- four rows at
`--control-h`, the gaps between them, and its own padding -- so it stays
true if those tokens move. Applied as a `min-height` to both: it holds the
footer at full height even for somebody who sees fewer entries, and lifts
the composer to meet it. A composer that grows past this as somebody types
is expected; the input is getting bigger, and nothing is pretending the
sidebar should follow it. */
--footer-height: calc(4 * var(--control-h) + 3 * var(--sp-1) + 2 * var(--sp-2));
/* The terminal's own type. xterm holds this as a number rather than reading
it from CSS, so terminal.js parses it back out -- it must stay a plain
pixel value. */
+96
View File
@@ -423,6 +423,101 @@
load(current || "");
}
/* --- Choosing a file on the far side -------------------------------------
The same walk as chooseDirectory, finishing on a file rather than on a
button. Canvas used to ask for a typed path, which is the one thing in this
application that expected somebody to remember an absolute path on another
machine -- the same complaint the folder page's directory box answered.
A separate function rather than a flag on the one above, because almost
everything differs: what a click does, what finishes it, whether there is a
"use this" button at all, and what the dialog is called. What they share is
the listing, and that is shared where it matters -- one fragment on the
server, asked for with `pick=file`. */
function chooseFile(profileId, current, onPick) {
var dialog = document.createElement("dialog");
dialog.className = "dialog dialog--wide";
dialog.innerHTML =
'<div class="dialog__form">' +
'<h2 class="dialog__title">Open a file</h2>' +
'<p class="dialog__note">Pick a file to open in the canvas. Folders walk ' +
"deeper; you can also type a path and press Enter.</p>" +
'<div class="dialog__results"></div>' +
'<input class="input input--mono" type="text" spellcheck="false" ' +
'aria-label="Path" placeholder="/project/src/main.py">' +
'<div class="dialog__actions">' +
'<button class="btn" type="button" data-file-cancel>Cancel</button>' +
"</div></div>";
document.body.appendChild(dialog);
var results = dialog.querySelector(".dialog__results");
var typed = dialog.querySelector("input");
var here = current || "";
function load(path) {
results.setAttribute("aria-busy", "true");
fetch(
"/api/agents/" + encodeURIComponent(profileId) +
"/browse?pick=file&path=" + encodeURIComponent(path || ""),
{ credentials: "same-origin" }
)
.then(function (response) { return response.text(); })
.then(function (html) {
results.innerHTML = html;
var box = results.querySelector("#dir-results");
if (box) { here = box.dataset.here || path || ""; typed.value = here; }
results.removeAttribute("aria-busy");
})
.catch(function () {
results.textContent = "Could not reach that machine.";
results.removeAttribute("aria-busy");
});
}
function finish(chosen) {
if (chosen !== undefined) onPick(chosen);
dialog.close();
setTimeout(function () { dialog.remove(); }, 200);
}
results.addEventListener("click", function (event) {
/* A file finishes; a folder is a step. Checked in that order because a
row is one or the other and the file case is what this dialog is for. */
var file = event.target.closest("[data-file-open]");
if (file) { finish(file.dataset.fileOpen); return; }
var row = event.target.closest("[data-dir-open]");
if (row) load(row.dataset.dirOpen);
});
/* Enter opens what was typed if it looks like a file, and walks into it
otherwise. There is no way to tell from here which it is, so the server
decides: a path that lists is a directory and the listing comes back; one
that does not is taken as a file. Cheaper than a second endpoint asking
"what is this", and wrong only for a directory that cannot be read --
which the canvas then reports in its own words. */
typed.addEventListener("keydown", function (event) {
if (event.key !== "Enter") return;
event.preventDefault();
var value = typed.value.trim();
if (value && value !== here) { finish(value); return; }
load(value);
});
dialog.querySelector("[data-file-cancel]").addEventListener("click", function () {
finish();
});
dialog.addEventListener("cancel", function (event) {
event.preventDefault();
finish();
});
dialog.addEventListener("click", function (event) {
if (event.target === dialog) finish();
});
dialog.showModal();
load(current || "");
}
document.addEventListener("click", function (event) {
var choice = event.target.closest("[data-attach]");
if (!choice) return;
@@ -680,6 +775,7 @@
autosize: autosize,
uploadFiles: uploadFiles,
chooseDirectory: chooseDirectory,
chooseFile: chooseFile,
promptInstall: promptInstall
};
+68
View File
@@ -684,3 +684,71 @@ document.addEventListener("lembas:notify", function (event) {
document.body && scan();
document.addEventListener("htmx:afterSettle", scan);
})();
/*
Tabs remember their scroll position, and that made short panels look empty.
A tab is a radio and a panel is shown by CSS, so switching one changes nothing
about `.tabs__body` -- which is the element that scrolls. Read half way down
the long Tools panel on /admin/prompts, click Context, and the container keeps
a scrollTop the new panel is not tall enough to fill: the browser clamps it to
that panel's bottom, and what lands on screen is the end of it above a screen
of nothing. It reads as a page that failed to load, and the way out is to
scroll up before scrolling down.
Nothing in CSS can reset a scroll position, so this is the smallest amount of
JavaScript that fixes it: on a tab change, put the body it belongs to back at
the top. Delegated and keyed on the class rather than on any one page, because
every tabbed screen here has the same container and the same problem.
*/
(function () {
document.addEventListener("change", function (event) {
var radio = event.target;
if (!radio || radio.type !== "radio") return;
var bar = radio.closest && radio.closest(".tabs__bar");
if (!bar) return;
/* The body is the bar's sibling, which is also what the panel-matching
selectors in admin.css rely on -- so if this ever stops finding it, those
will have stopped working too. */
var body = bar.parentElement && bar.parentElement.querySelector(".tabs__body");
if (body) body.scrollTop = 0;
});
})();
/*
Opening a file into the canvas, by looking rather than by spelling.
The button cannot carry an `hx-post` because the path is not known until the
dialog closes -- so this posts it once it is, through htmx's own `ajax` so the
response lands in the panel exactly as every other canvas action's does. Doing
it with `fetch` would mean parsing and swapping the fragment by hand, and then
there would be two ways the canvas gets replaced.
The key is `agent:<path>`, which is the same key the model's own reads produce
-- so a file opened here and the same file opened by a tool call are one tab
rather than two spellings of it. That is `canvas.path_key`'s whole job, and it
is why the prefix is added here rather than asked of the reader.
*/
(function () {
document.addEventListener("click", function (event) {
var button = event.target.closest && event.target.closest("[data-canvas-open]");
if (!button) return;
event.preventDefault();
var profile = button.dataset.profile;
var chat = button.dataset.chat;
if (!profile || !chat) {
window.lembas.notify("This chat is not pointed at a machine, so there is nothing to browse.");
return;
}
window.lembas.chooseFile(profile, button.dataset.dir || "", function (path) {
if (!path) return;
window.htmx.ajax("POST", "/api/chats/" + encodeURIComponent(chat) + "/canvas/tabs", {
target: "#canvas-inner",
swap: "innerHTML",
values: { key: "agent:" + path }
});
});
});
})();
+14 -3
View File
@@ -33,9 +33,12 @@
{% endif %}
{% for entry in entries %}
{# Files are listed but not selectable. Hiding them would make a directory
of only files look empty, which is worse than showing what is there and
not letting it be chosen. #}
{# In directory mode files are listed but not selectable: hiding them would
make a directory of only files look empty, which is worse than showing
what is there and not letting it be chosen. In file mode they are the
point, and it is the *directory* that stays a step rather than a choice.
One fragment for both, because a second copy of this listing is a second
place for the path arithmetic below to be got subtly differently. #}
<li>
{% if entry.is_dir %}
<button class="picker__option" type="button"
@@ -46,6 +49,14 @@
</span>
{{ icon("chevron-right", "icon--sm") }}
</button>
{% elif pick == "file" %}
<button class="picker__option" type="button"
data-file-open="{{ (here.rstrip('/') ~ '/' ~ entry.name) if here != '/' else '/' ~ entry.name }}">
{{ icon("file-text", "icon--sm") }}
<span class="picker__option-body">
<span class="picker__option-name">{{ entry.name }}</span>
</span>
</button>
{% else %}
<span class="picker__option is-inert">
{{ icon("file-text", "icon--sm") }}
@@ -37,25 +37,29 @@
{% include "chat/_canvas_tabs.html" %}
{#
Opening one by hand. A path box rather than a file browser: the model opens
what it touches, which is the path this feature is really for, and a second
directory browser beside the one the composer already has would be a lot of
interface for the rarer case. A relative path resolves against the project
directory, exactly as it does for the model.
Opening one by hand.
This was a path box, and it was the one control left in the application that
asked somebody to remember an absolute path on another machine -- the same
complaint the folder page's directory field answered with a picker. The model
opens what it touches, which is still the commonest way a file gets here, but
"open that other file" should not mean typing it out.
The dialog itself still takes a typed path, so nothing has been removed: what
has gone is having to type one when you would rather look.
#}
<div class="canvas__open">
{% if canvas_agent %}
{# Its own form. A second control named `key` in the same one -- the Scratch
button below -- would send two values for one field, and which of them the
server took would be an accident. #}
<form class="canvas__open-form"
hx-post="/api/chats/{{ chat.id }}/canvas/tabs"
hx-target="#canvas-inner" hx-swap="innerHTML">
<input class="input input--mono canvas__path" type="text" name="key"
placeholder="agent:path/to/file" aria-label="Open a file"
autocomplete="off" spellcheck="false">
<button class="btn btn--sm" type="submit">Open</button>
</form>
{# The profile is what the browse endpoint is hung off, so the button carries
it. `data-canvas-open` rather than an `hx-` verb because the path is not
known until the dialog closes -- app.js posts it once it is. #}
<button class="btn btn--sm" type="button"
data-canvas-open
data-profile="{{ agent_profile_id }}"
data-dir="{{ agent_dir }}"
data-chat="{{ chat.id }}">
{{ icon("folder-open", "icon--sm") }} Open a file
</button>
{% endif %}
<button class="btn btn--sm" type="button"
+28 -3
View File
@@ -188,10 +188,23 @@
element carrying `name` has to be the element carrying the request,
which is what tests/conftest.py:control_named exists to pin.
Only on an existing chat -- there is no row to write to before one
exists, and a switch that went nowhere is worse than no switch.
It is on the new-chat screen too, and there the switches post
nothing: they are plain checkboxes carried by the first message.
That matters more than it sounds. The harness puts a tool's guidance
in front of the model the moment the tool is offered, so a menu that
only appeared once a chat existed was one you could not reach until
after the model had been told how to keep notes and given the tools
to do it. Switching it off then does not un-send that turn.
Checked means ON, which is the natural reading -- but a browser
submits only the *ticked* boxes, and this feature needs to know which
ones were unticked. So every gate also has a hidden input naming it,
always submitted, and `start_chat` subtracts one list from the other.
The alternative, inverting the control so ticking means "off", reads
backwards in a menu that says "everything is on unless you say
otherwise". Still no JavaScript.
#}
{% set has_scope = chat and (scope_families or scope_skills or scope_allow) %}
{% set has_scope = scope_families or scope_skills or scope_allow %}
{% if has_scope %}
<div class="picker picker--up" data-picker>
<button class="btn btn--icon composer__btn" type="button" data-picker-toggle
@@ -212,10 +225,16 @@
<p class="picker__group">Tools</p>
{% for family in scope_families %}
<label class="picker__option picker__option--toggle">
{% if scope_prospective %}
<input type="hidden" name="scope_all" value="{{ family.gate }}">
<input type="checkbox" name="scope_on" value="{{ family.gate }}"
{{ 'checked' if family.on }}>
{% else %}
<input type="checkbox" name="on" value="true"
{{ 'checked' if family.on }}
hx-post="/api/chats/{{ chat.id }}/scope" hx-swap="none"
hx-vals='{"kind": "family", "name": "{{ family.gate }}"}'>
{% endif %}
<span class="picker__option-body">
<span class="picker__option-name">{{ family.label }}</span>
</span>
@@ -227,10 +246,16 @@
<p class="picker__group">Skills</p>
{% for skill in scope_skills %}
<label class="picker__option picker__option--toggle">
{% if scope_prospective %}
<input type="hidden" name="scope_skill_all" value="{{ skill.name }}">
<input type="checkbox" name="scope_skill_on" value="{{ skill.name }}"
{{ 'checked' if skill.on }}>
{% else %}
<input type="checkbox" name="on" value="true"
{{ 'checked' if skill.on }}
hx-post="/api/chats/{{ chat.id }}/scope" hx-swap="none"
hx-vals='{"kind": "skill", "name": "{{ skill.name }}"}'>
{% endif %}
<span class="picker__option-body">
<span class="picker__option-name">{{ skill.name }}</span>
{% if skill.description %}