A crowd you can find, and a phone 65px too narrow
Two reports against 1.6.0 and 1.7.0, both correct. The crowd worked end to end and was, in practice, not there: the picker was behind the ⋯ menu of a chat that already existed, and the switch was a card on the Agents page, which made it read as an agent-chat feature. The picker is now a button in the composer toolbar on both screens that include it, and on the new-chat screen the choice rides along with the first message, so a chat can start as a crowd instead of having to be converted into one. The instance switch has its own page. The width bug was the suggestion cards, exactly as reported. `.suggestions` rendered 455px inside a 366px column, and the tree's standing rule applied on its own made it worse -- 428px to 455px. A grid item carries `min-width: auto`, which is a min-content floor, and a floor beats `width: 100%`; the floor is measured while the percentage is indefinite, so `min(100%, …)` alone sends the track to a card's max-content. Both halves now go on all four auto-fit grids, and a test refuses either alone. It survived four releases of narrow-width checking because the harness never rendered that screen: `TestClient(app)` runs no lifespan outside a `with` block, so the startup-seeded cards were missing from every shot ever taken of it. And its overflow check skipped anything inside a scroller -- right for a table in its own scroller, blind to the scroller itself, which `overflow-y: auto` makes scroll sideways too. Both fixed; it now names the box and the child to blame. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
@@ -1,3 +1,3 @@
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"""LLeMbas - a Middle-earth themed web UI for OpenAI-compatible LLM endpoints."""
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__version__ = "1.7.0"
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__version__ = "1.8.0"
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@@ -66,10 +66,6 @@ async def agents_page(request: Request, db: Db, user: AdminUser, saved: bool = F
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# reply is allowed to set going on its own, and a nav entry for one
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# card would be worse than the near-miss.
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"subagents": settings_store.subagents(db),
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# And a third group on the same page, for the same reason: a crowd is
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# not an agent-chat feature either, but this is where somebody comes to
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# find out what one turn is allowed to set going.
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"crowd": settings_store.crowd(db),
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"saved": saved,
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},
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)
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@@ -115,35 +111,6 @@ async def save_subagents(
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return RedirectResponse("/admin/agents?saved=1", status_code=status.HTTP_303_SEE_OTHER)
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@router.post("/crowd")
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async def save_crowd(
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db: Db,
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user: AdminUser,
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enabled: bool = Form(False),
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max_models: int = Form(4),
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max_rounds: int = Form(2),
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wall_seconds: int = Form(900),
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collapse_agreement: bool = Form(False),
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) -> Response:
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"""Its own route, for the reason `save_subagents` gives above."""
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settings_store.update(
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db,
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{
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"enabled": enabled,
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# Clamped here as well as on read. Every floor is one: a zero would be
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# the feature switched off wearing the switch's clothes, and that is a
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# thing to answer in one place.
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"max_models": min(max(max_models, 1), 8),
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"max_rounds": min(max(max_rounds, 1), 5),
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"wall_seconds": min(max(wall_seconds, 60), 7200),
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"collapse_agreement": collapse_agreement,
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},
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key=settings_store.CROWD,
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)
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log.info("crowd %s by %s", "enabled" if enabled else "disabled", user.email)
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return RedirectResponse("/admin/agents?saved=1", status_code=status.HTTP_303_SEE_OTHER)
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@router.post("")
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async def save_agents(
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db: Db,
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@@ -0,0 +1,68 @@
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"""The crowd: several models answering one turn, in any chat.
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Its own module because it is its own page, and it is its own page because as a card
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on `/admin/agents` it read as an agent-chat feature. It is not one: a crowd works in
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an ordinary conversation, and the owner reasonably concluded otherwise from where
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the switch was sitting.
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"""
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from __future__ import annotations
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import logging
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from fastapi import APIRouter, Form, Request, Response, status
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from fastapi.responses import RedirectResponse
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from lembas.api.deps import AdminUser, Db
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from lembas.services import settings_store
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from lembas.web.templating import render
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log = logging.getLogger(__name__)
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router = APIRouter(prefix="/admin/crowd", tags=["admin-crowd"])
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@router.get("")
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async def crowd_page(request: Request, db: Db, user: AdminUser, saved: str = ""):
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"""Its own page, for the reason its template records: as a card on the Agents
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screen it read as an agent-chat feature, which it is not."""
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return render(
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request,
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"admin/crowd.html",
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{"crowd": settings_store.crowd(db), "saved": saved},
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)
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@router.post("")
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async def save_crowd(
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db: Db,
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user: AdminUser,
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enabled: bool = Form(False),
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max_models: int = Form(4),
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max_rounds: int = Form(2),
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wall_seconds: int = Form(900),
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collapse_agreement: bool = Form(False),
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) -> Response:
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"""One group, one form, one route.
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The bounds are clamped here as well as in `settings_store.crowd`, which is the
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same belt-and-braces `save_subagents` in `admin_agents.py` uses: a value posted
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past this route -- by an older page, or by hand -- still reads back sane.
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"""
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settings_store.update(
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db,
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{
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"enabled": enabled,
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# Every floor is one: a zero would be the feature switched off
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# wearing the switch's clothes.
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"max_models": min(max(max_models, 1), 8),
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"max_rounds": min(max(max_rounds, 1), 5),
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"wall_seconds": min(max(wall_seconds, 60), 7200),
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"collapse_agreement": collapse_agreement,
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},
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key=settings_store.CROWD,
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)
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log.info("crowd %s by %s", "enabled" if enabled else "disabled", user.email)
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return RedirectResponse("/admin/crowd?saved=1", status_code=status.HTTP_303_SEE_OTHER)
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+48
-33
@@ -296,6 +296,11 @@ async def start_chat(
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scope_on: list[str] = Form(default=[]),
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scope_skill_all: list[str] = Form(default=[]),
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scope_skill_on: list[str] = Form(default=[]),
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# Who else answers, as the crowd menu stood before the first word. There is no
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# chat row yet to attach members to, so the choice rides along with the message
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# -- the same mechanism the scope switches above use, and the reason the control
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# lives inside the composer's form rather than in the topbar.
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crowd_model_ids: list[str] = Form(default=[]),
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) -> Response:
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"""Create a chat from its first message.
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@@ -329,6 +334,8 @@ async def start_chat(
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skills_off=frozenset(scope_skill_all) - frozenset(scope_skill_on),
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)
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_apply_crowd(db, chat, user, crowd_model_ids)
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_adopt_draft(db, user, draft_id, chat)
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user_message = chat_service.create_message(db, chat, ROLE_USER, content)
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@@ -1510,6 +1517,45 @@ def _thread_context(db: DBSession, chat: Chat, user: User) -> dict:
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}
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def _apply_crowd(db: DBSession, chat: Chat, user: User, values: list[str]) -> None:
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"""Replace a chat's crowd with the models named, in the order named.
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One implementation for both the composer (where the choice rides along with
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the first message) and the settings panel, because two would be two places to
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forget a rule -- and there are three:
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* **Checked against what this person can reach**, never against what exists.
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A control checked only in the template is advisory, and a crafted request
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walks past it. Same reasoning as the model branch in `update_chat`.
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* **Never the chat's own model**, which would answer twice in a row.
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* **Capped by `crowd.max_models`**, on the way in as well as on the way out.
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The connection is stored beside the id because `Model` is unique on the pair,
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and a model offered by two connections is two rows with different capabilities.
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"""
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from lembas.db.models import CrowdMember
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settings = settings_store.crowd(db)
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reachable = {
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model.model_id: model for model in chat_service.available_models(db, user)
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}
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wanted: list[str] = []
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for value in values:
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value = str(value).strip()
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if value and value in reachable and value != chat.model_id and value not in wanted:
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wanted.append(value)
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wanted = wanted[: int(settings["max_models"])]
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chat.crowd = [
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CrowdMember(
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model_id=model_id,
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connection_id=reachable[model_id].connection_id,
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position=index,
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)
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for index, model_id in enumerate(wanted)
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]
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def _messages_after(db: DBSession, message: Message) -> list[Message]:
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"""Everything later in this chat than one message.
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@@ -2117,39 +2163,8 @@ async def update_chat(request: Request, db: Db, user: RequiredUser, chat_id: str
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if "crowd_model_ids" in form:
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# The same shape as the bases above: one field always sent, so clearing
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# every box clears the crowd. Checked against what this person can reach
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# rather than against what exists, or the picker is advisory and a crafted
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# request walks past it -- the reasoning the model branch carries.
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from lembas.db.models import CrowdMember
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settings = settings_store.crowd(db)
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reachable = {
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model.model_id for model in chat_service.available_models(db, user)
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}
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wanted: list[str] = []
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for value in form.getlist("crowd_model_ids"):
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value = str(value).strip()
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# Never the chat's own model: it would answer twice in a row, which is
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# nobody's idea of a second opinion.
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if value and value in reachable and value != chat.model_id and value not in wanted:
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wanted.append(value)
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wanted = wanted[: int(settings["max_models"])]
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chat.crowd = [
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CrowdMember(
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model_id=model_id,
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connection_id=next(
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(
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model.connection_id
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for model in chat_service.available_models(db, user)
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if model.model_id == model_id
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),
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None,
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),
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position=index,
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)
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for index, model_id in enumerate(wanted)
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]
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# every box clears the crowd.
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_apply_crowd(db, chat, user, form.getlist("crowd_model_ids"))
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submitted_params = {name: form[name] for name in _PARAM_RANGES if name in form}
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if submitted_params:
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+29
-12
@@ -83,7 +83,9 @@ def _chat_context(db: DBSession, user: User, chat: Chat | None) -> dict:
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else []
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),
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"attached_base_ids": [base.id for base in chat.knowledge_bases] if chat else [],
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**_crowd_context(db, user, chat, models),
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**_crowd_context(
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db, user, chat, models, current.model_id if current is not None else ""
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),
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# What *this* model takes, not the three every model used to be assumed
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# to take. The vocabulary is per model -- gpt-oss has no `xhigh` and
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# Bonsai has no `high`, and sending the wrong one does not degrade, it
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@@ -197,12 +199,17 @@ def _scope_context(db: DBSession, user: User, chat: Chat | None) -> dict:
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}
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def _crowd_context(db: DBSession, user: User, chat: Chat | None, models: list) -> dict:
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def _crowd_context(
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db: DBSession, user: User, chat: Chat | None, models: list, default_model_id: str = ""
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) -> dict:
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"""Who else could answer in this chat, and what that would cost.
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Empty — and the panel then shows nothing rather than an empty control — when
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the feature is off, when there is nobody else to add, or on the new-chat
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screen, where there is no chat to attach anybody to yet.
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Offered on the **new-chat screen as well**, where there is no chat row yet: the
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choice rides along with the first message, the way the scope switches do. The
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first version of this was per-chat only and therefore invisible to anybody
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setting a conversation up — which is how the feature shipped switched on and
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unreachable. Empty only when the feature is off or there is nobody else to add,
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and then the control is absent rather than being an empty menu.
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The cost is spelled out because it is the thing somebody will not have thought
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about: a turn is `speakers x rounds x 2 - 1` replies, and on one local endpoint
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@@ -211,21 +218,31 @@ def _crowd_context(db: DBSession, user: User, chat: Chat | None, models: list) -
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from lembas.services import crowd as crowd_service
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settings = settings_store.crowd(db)
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if chat is None or not settings["enabled"]:
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if not settings["enabled"]:
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return {"crowd_available": [], "crowd_member_ids": [], "crowd_skipped": []}
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others = [model for model in models if model.model_id != chat.model_id]
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members = [
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row.model_id
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for row in sorted(chat.crowd, key=lambda row: (row.position, row.model_id))
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]
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# On the new-chat screen the "own" model is whichever one the picker is
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# showing, so the list excludes it for the same reason it does in a chat:
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# adding it would have it answer twice in a row.
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own = chat.model_id if chat is not None else default_model_id
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others = [model for model in models if model.model_id != own]
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members = (
|
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[
|
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row.model_id
|
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for row in sorted(chat.crowd, key=lambda row: (row.position, row.model_id))
|
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]
|
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if chat is not None
|
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else []
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)
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reachable = {model.model_id for model in others}
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speakers = 1 + len([model_id for model_id in members if model_id in reachable])
|
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rounds = int(settings["max_rounds"])
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return {
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"crowd_available": others,
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"crowd_member_ids": [model_id for model_id in members if model_id in reachable],
|
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"crowd_skipped": crowd_service.unreachable_members(db, chat, user),
|
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"crowd_skipped": (
|
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crowd_service.unreachable_members(db, chat, user) if chat is not None else []
|
||||
),
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# One round is out and back: everybody answers, everybody but the last is
|
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# asked whether they disagree, and the main model closes.
|
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"crowd_replies": max(1, speakers * 2 - 1),
|
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|
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@@ -17,6 +17,7 @@ from lembas.api import (
|
||||
admin_agents,
|
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admin_audio,
|
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admin_branding,
|
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admin_crowd,
|
||||
admin_extraction,
|
||||
admin_images,
|
||||
admin_models,
|
||||
@@ -221,6 +222,7 @@ def create_app() -> FastAPI:
|
||||
app.include_router(admin_suggestions.router)
|
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app.include_router(admin_tools.router)
|
||||
app.include_router(admin_agents.router)
|
||||
app.include_router(admin_crowd.router)
|
||||
app.include_router(push.router)
|
||||
app.include_router(branding.router)
|
||||
|
||||
|
||||
@@ -1075,12 +1075,15 @@ MESSAGES.update(
|
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"potom nemôže držať kolo otvorené celé poobedie."
|
||||
),
|
||||
"Fold away a short \"I agree\" on the way back": (
|
||||
"Zbaliť krátke „súhlasím“ na cestě späť"
|
||||
"Zbaliť krátke „súhlasím“ na ceste späť"
|
||||
),
|
||||
"Off by default. With it on, each chat's settings panel offers the other models; a chat with none ticked behaves exactly as it always has.": (
|
||||
"Predvolene vypnuté. Po zapnutí panel nastavení každej konverzácie ponúka "
|
||||
"ostatné modely; konverzácia bez zaškrtnutého modelu sa chová presne ako "
|
||||
"vždy."
|
||||
"Off by default. With it on, every chat's composer offers the other models; a chat with none ticked behaves exactly as it always has.": (
|
||||
"Predvolene vypnuté. Po zapnutí ponúka pole na písanie v každej "
|
||||
"konverzácii ostatné modely; konverzácia bez zaškrtnutého modelu sa chová "
|
||||
"presne ako vždy."
|
||||
),
|
||||
"%(models)s models answer each turn, over up to %(rounds)s rounds.": (
|
||||
"Na každý ťah odpovedá %(models)s modelov, a to najviac v %(rounds)s kolách."
|
||||
),
|
||||
"Check for due work every": "Kontrolovať splatnú prácu každých",
|
||||
"How often it looks": "Ako často sa pozerá",
|
||||
|
||||
@@ -260,7 +260,9 @@ a.tabs__tab { text-decoration: none; }
|
||||
*/
|
||||
.field-row {
|
||||
display: grid;
|
||||
grid-template-columns: repeat(auto-fit, minmax(9rem, 1fr));
|
||||
/* Both halves of the pair -- see `.grid--2` in app.css. */
|
||||
min-width: 0;
|
||||
grid-template-columns: repeat(auto-fit, minmax(min(100%, 9rem), 1fr));
|
||||
gap: var(--sp-3);
|
||||
}
|
||||
.field-row > .field { margin-bottom: var(--sp-4); }
|
||||
|
||||
@@ -384,8 +384,16 @@ input.visually-hidden[type="checkbox"] {
|
||||
|
||||
/* Multi-column form layout, one definition. */
|
||||
.grid { display: grid; gap: var(--sp-4); }
|
||||
.grid--2 { grid-template-columns: repeat(auto-fit, minmax(14rem, 1fr)); }
|
||||
.grid--3 { grid-template-columns: repeat(auto-fit, minmax(9rem, 1fr)); }
|
||||
/* `min(100%, …)` on every auto-fit track and `min-width: 0` with it, for the
|
||||
reason `.suggestions` in chat.css sets out at length. The pair is not
|
||||
optional: `min(100%, …)` stops the track demanding more than the box, and
|
||||
`min-width: 0` stops the *box* demanding more than its parent -- a grid or
|
||||
flex item carries `min-width: auto`, which is a min-content floor, and a
|
||||
floor beats `width`. A stylesheet cannot tell whether one of these grids has
|
||||
been dropped into a flex parent today, so both go on every one of them.
|
||||
`tests/test_narrow_grids.py` refuses a track that has only half the pair. */
|
||||
.grid--2 { min-width: 0; grid-template-columns: repeat(auto-fit, minmax(min(100%, 14rem), 1fr)); }
|
||||
.grid--3 { min-width: 0; grid-template-columns: repeat(auto-fit, minmax(min(100%, 9rem), 1fr)); }
|
||||
|
||||
/* --- Alerts --------------------------------------------------------------- */
|
||||
.alert {
|
||||
|
||||
@@ -266,7 +266,27 @@
|
||||
*/
|
||||
.suggestions {
|
||||
display: grid;
|
||||
grid-template-columns: repeat(auto-fit, minmax(13rem, 1fr));
|
||||
/* 🚨 `min-width: 0` is what keeps this grid on the screen, and `width: 100%`
|
||||
alone did not: it is a grid item of `.thread__intro`, so it carries
|
||||
`min-width: auto`, which for a grid item means *a min-content floor* -- and
|
||||
min-width beats width. Its min-content size is two cards side by side, so it
|
||||
rendered 428px wide inside a 390px phone with `width: 100%` set and ignored.
|
||||
|
||||
That floor is also why writing the track as `minmax(min(100%, 13rem), 1fr)`
|
||||
-- the tree's standing rule, and right -- made it *worse* on its own, 428px
|
||||
to 455px: a percentage is indefinite while the floor is being measured, so
|
||||
the track fell back to a card's max-content and raised the very number that
|
||||
was overflowing. The two go together. With the floor removed, `width: 100%`
|
||||
finally resolves against the 366px column, `min(100%, …)` hands the track
|
||||
366px to clamp against, and `auto-fit` places one column.
|
||||
|
||||
It scrolled `.thread-scroll` rather than the page, which is why a pass
|
||||
looking for a document that scrolls sideways never saw it: `overflow-y: auto`
|
||||
makes the other axis scrollable too. Reported on a phone, found by asking
|
||||
which *element* could scroll and then reading its computed `width` against
|
||||
its parent's. */
|
||||
min-width: 0;
|
||||
grid-template-columns: repeat(auto-fit, minmax(min(100%, 13rem), 1fr));
|
||||
gap: var(--sp-3);
|
||||
width: 100%;
|
||||
max-width: 40rem;
|
||||
|
||||
@@ -50,6 +50,13 @@
|
||||
{{ icon("sliders", "icon--sm") }}
|
||||
<span class="nav-item__label">{{ t("Models") }}</span>
|
||||
</a>
|
||||
{# Its own entry rather than a card on Agents, where it started. Sitting
|
||||
there made it read as an agent-chat feature -- which is what the owner
|
||||
took it for, reasonably, since that is what the page is called. #}
|
||||
<a class="nav-item {{ 'is-active' if section == 'crowd' }}" href="/admin/crowd">
|
||||
{{ icon("users", "icon--sm") }}
|
||||
<span class="nav-item__label">{{ t("A crowd") }}</span>
|
||||
</a>
|
||||
<a class="nav-item {{ 'is-active' if section == 'audio' }}" href="/admin/audio">
|
||||
{{ icon("speaker", "icon--sm") }}
|
||||
<span class="nav-item__label">{{ t("Audio") }}</span>
|
||||
|
||||
@@ -395,76 +395,6 @@
|
||||
button was pressed, which is what keeps each group's save handler writing one
|
||||
key.
|
||||
#}
|
||||
{# A third settings group on this page, saved by its own form -- the reason the
|
||||
Helpers card gives. A crowd is not an agent-chat feature either, but this is the
|
||||
page somebody opens to find out what one turn may set going. #}
|
||||
<form method="post" action="/admin/agents/crowd" class="form-grid">
|
||||
<section class="card">
|
||||
<h2 class="card__title">{{ t("A crowd") }}</h2>
|
||||
<p class="field__hint">
|
||||
A chat can have more than one model in it. The chat's own model answers, then
|
||||
each of the others in turn; then the order runs <strong>{{ t("backwards") }}</strong>,
|
||||
each one asked whether it disagrees with anything; and it ends back at the
|
||||
first, which either closes or sends them round again.
|
||||
</p>
|
||||
|
||||
<div class="alert">
|
||||
{{ icon("warning", "icon--sm") }}
|
||||
<span>
|
||||
One turn costs <strong>{{ t("models × rounds × 2 − 1") }}</strong> replies — four
|
||||
models over two rounds is fifteen — and on a single local endpoint every
|
||||
change of speaker also loads a different model. Larger crowds of smaller
|
||||
models, and sometimes of bigger ones, start going round in circles: that is
|
||||
what the round limit is for, and it is a limit ordinary work will reach
|
||||
rather than a runaway backstop.
|
||||
</span>
|
||||
</div>
|
||||
|
||||
<div class="field">
|
||||
<label class="checkbox">
|
||||
<input type="checkbox" name="enabled" value="true"
|
||||
{{ 'checked' if crowd.enabled }}>
|
||||
<span>{{ t("Let a chat have a crowd") }}</span>
|
||||
</label>
|
||||
<p class="field__hint">{{ t("Off by default. With it on, each chat's settings panel offers the other models; a chat with none ticked behaves exactly as it always has.") }}</p>
|
||||
</div>
|
||||
|
||||
<div class="field">
|
||||
<label class="field__label" for="crowd_max_models">{{ t("Most models besides the chat's own") }}</label>
|
||||
<input class="input" id="crowd_max_models" name="max_models"
|
||||
type="number" min="1" max="8" step="1" value="{{ crowd.max_models }}">
|
||||
<p class="field__hint">{{ t("Four is already eight replies a turn at one round each. More voices past that tend to repeat each other rather than add anything.") }}</p>
|
||||
</div>
|
||||
|
||||
<div class="field">
|
||||
<label class="field__label" for="crowd_max_rounds">{{ t("Most rounds") }}</label>
|
||||
<input class="input" id="crowd_max_rounds" name="max_rounds"
|
||||
type="number" min="1" max="5" step="1" value="{{ crowd.max_rounds }}">
|
||||
<p class="field__hint">{{ t("A round is out and back. Two gives the first model one chance to change its mind after hearing the objections, which is the point of the whole thing; three is where going in circles starts.") }}</p>
|
||||
</div>
|
||||
|
||||
<div class="field">
|
||||
<label class="field__label" for="crowd_wall_seconds">{{ t("Longest a turn may take") }}</label>
|
||||
<input class="input" id="crowd_wall_seconds" name="wall_seconds"
|
||||
type="number" min="60" max="7200" step="30" value="{{ crowd.wall_seconds }}">
|
||||
<p class="field__hint">{{ t("Across every speaker, not each. A member whose endpoint has stalled cannot then hold the round open all afternoon.") }}</p>
|
||||
</div>
|
||||
|
||||
<div class="field">
|
||||
<label class="checkbox">
|
||||
<input type="checkbox" name="collapse_agreement" value="true"
|
||||
{{ 'checked' if crowd.collapse_agreement }}>
|
||||
<span>{{ t('Fold away a short "I agree" on the way back') }}</span>
|
||||
</label>
|
||||
<p class="field__hint">{{ t("The disagreements are what a crowd is for; a column of bubbles saying nothing is what makes somebody switch it off. The text is still there behind a disclosure.") }}</p>
|
||||
</div>
|
||||
|
||||
<div class="btn-row">
|
||||
<button class="btn btn--primary" type="submit">{{ t("Save") }}</button>
|
||||
</div>
|
||||
</section>
|
||||
</form>
|
||||
|
||||
<form method="post" action="/admin/agents/subagents" class="form-grid">
|
||||
<section class="card">
|
||||
<h2 class="card__title">{{ t("Helpers") }}</h2>
|
||||
|
||||
@@ -0,0 +1,87 @@
|
||||
{% extends "admin/_layout.html" %}
|
||||
{% from "_macros.html" import icon %}
|
||||
{% set section = "crowd" %}
|
||||
|
||||
{% block title %}A crowd - {{ brand.name }}{% endblock %}
|
||||
{% block heading %}A crowd{% endblock %}
|
||||
|
||||
{% block admin_content %}
|
||||
{#
|
||||
Its own page rather than a card on Agents, which is where it shipped in 1.6.0.
|
||||
Sitting there made it read as an agent-chat feature -- the owner took it for one,
|
||||
reasonably, because that is what the page is called -- and a crowd has nothing to
|
||||
do with agent chats: it works in any conversation.
|
||||
#}
|
||||
<p class="admin-lede">{{ t("Several models answering one turn, in any chat. Not an agent-chat feature: it works in an ordinary conversation, and the control is in the composer beside the tool switches.") }}</p>
|
||||
|
||||
{% if saved %}
|
||||
<div class="alert alert--success">{{ icon("check", "icon--sm") }} <span>{{ t("Settings saved.") }}</span></div>
|
||||
{% endif %}
|
||||
|
||||
<form method="post" action="/admin/crowd" class="form-grid">
|
||||
<section class="card">
|
||||
<p class="field__hint">
|
||||
A chat can have more than one model in it. The chat's own model answers, then
|
||||
each of the others in turn; then the order runs <strong>{{ t("backwards") }}</strong>,
|
||||
each one asked whether it disagrees with anything; and it ends back at the
|
||||
first, which either closes or sends them round again.
|
||||
</p>
|
||||
|
||||
<div class="alert">
|
||||
{{ icon("warning", "icon--sm") }}
|
||||
<span>
|
||||
One turn costs <strong>{{ t("models × rounds × 2 − 1") }}</strong> replies — four
|
||||
models over two rounds is fifteen — and on a single local endpoint every
|
||||
change of speaker also loads a different model. Larger crowds of smaller
|
||||
models, and sometimes of bigger ones, start going round in circles: that is
|
||||
what the round limit is for, and it is a limit ordinary work will reach
|
||||
rather than a runaway backstop.
|
||||
</span>
|
||||
</div>
|
||||
|
||||
<div class="field">
|
||||
<label class="checkbox">
|
||||
<input type="checkbox" name="enabled" value="true"
|
||||
{{ 'checked' if crowd.enabled }}>
|
||||
<span>{{ t("Let a chat have a crowd") }}</span>
|
||||
</label>
|
||||
<p class="field__hint">{{ t("Off by default. With it on, every chat's composer offers the other models; a chat with none ticked behaves exactly as it always has.") }}</p>
|
||||
</div>
|
||||
|
||||
<div class="field">
|
||||
<label class="field__label" for="crowd_max_models">{{ t("Most models besides the chat's own") }}</label>
|
||||
<input class="input" id="crowd_max_models" name="max_models"
|
||||
type="number" min="1" max="8" step="1" value="{{ crowd.max_models }}">
|
||||
<p class="field__hint">{{ t("Four is already eight replies a turn at one round each. More voices past that tend to repeat each other rather than add anything.") }}</p>
|
||||
</div>
|
||||
|
||||
<div class="field">
|
||||
<label class="field__label" for="crowd_max_rounds">{{ t("Most rounds") }}</label>
|
||||
<input class="input" id="crowd_max_rounds" name="max_rounds"
|
||||
type="number" min="1" max="5" step="1" value="{{ crowd.max_rounds }}">
|
||||
<p class="field__hint">{{ t("A round is out and back. Two gives the first model one chance to change its mind after hearing the objections, which is the point of the whole thing; three is where going in circles starts.") }}</p>
|
||||
</div>
|
||||
|
||||
<div class="field">
|
||||
<label class="field__label" for="crowd_wall_seconds">{{ t("Longest a turn may take") }}</label>
|
||||
<input class="input" id="crowd_wall_seconds" name="wall_seconds"
|
||||
type="number" min="60" max="7200" step="30" value="{{ crowd.wall_seconds }}">
|
||||
<p class="field__hint">{{ t("Across every speaker, not each. A member whose endpoint has stalled cannot then hold the round open all afternoon.") }}</p>
|
||||
</div>
|
||||
|
||||
<div class="field">
|
||||
<label class="checkbox">
|
||||
<input type="checkbox" name="collapse_agreement" value="true"
|
||||
{{ 'checked' if crowd.collapse_agreement }}>
|
||||
<span>{{ t('Fold away a short "I agree" on the way back') }}</span>
|
||||
</label>
|
||||
<p class="field__hint">{{ t("The disagreements are what a crowd is for; a column of bubbles saying nothing is what makes somebody switch it off. The text is still there behind a disclosure.") }}</p>
|
||||
</div>
|
||||
|
||||
<div class="btn-row">
|
||||
<button class="btn btn--primary" type="submit">{{ t("Save") }}</button>
|
||||
</div>
|
||||
</section>
|
||||
</form>
|
||||
|
||||
{% endblock %}
|
||||
@@ -293,6 +293,97 @@
|
||||
</div>
|
||||
</div>
|
||||
{% endif %}
|
||||
|
||||
{#
|
||||
Who else answers.
|
||||
|
||||
Beside the tool switches rather than buried in Chat settings, and
|
||||
*inside this form* rather than in the topbar, for one reason each.
|
||||
|
||||
The first: somebody deciding who answers is making the same kind of
|
||||
choice as somebody picking the model, and the first version of this
|
||||
put it only in the Chat settings panel — behind the ⋯ menu, inside a
|
||||
chat that already existed. The owner enabled the feature, went
|
||||
looking, and could not find it. A control nobody can find is a
|
||||
feature nobody has.
|
||||
|
||||
The second: on the new-chat screen there is no chat row to attach
|
||||
anybody to, so the choice has to *ride along with the first message*
|
||||
— which means being a field of this form. That is the same mechanism
|
||||
the scope switches above use, with the same hidden-input trick,
|
||||
because a browser submits only the ticked boxes and `start_chat`
|
||||
needs to know which ones were not.
|
||||
#}
|
||||
{% if crowd_available %}
|
||||
<div class="picker picker--up" data-picker>
|
||||
<button class="btn btn--icon composer__btn" type="button" data-picker-toggle
|
||||
aria-haspopup="menu" aria-expanded="false"
|
||||
aria-label="{{ t('Crowd') }}" title="{{ t('Crowd') }}">
|
||||
{{ icon("users") }}
|
||||
{% if crowd_member_ids %}
|
||||
<span class="composer__count">{{ crowd_member_ids|length + 1 }}</span>
|
||||
{% endif %}
|
||||
</button>
|
||||
|
||||
<div class="picker__menu picker__menu--scope" data-picker-menu role="menu"
|
||||
hidden aria-label="{{ t('Crowd') }}">
|
||||
<p class="picker__lede">
|
||||
{{ t("Tick a model to have it answer after this one, then be asked whether it disagrees.") }}
|
||||
</p>
|
||||
<p class="picker__group">{{ t("Also answering") }}</p>
|
||||
{% if chat %}
|
||||
{# One hidden field for the whole list, always submitted, so
|
||||
unticking the last box still says something -- an absent checkbox
|
||||
carries no signal of its own. #}
|
||||
<input type="hidden" name="crowd_model_ids" value="" form="crowd-form">
|
||||
{% else %}
|
||||
<input type="hidden" name="crowd_model_ids" value="">
|
||||
{% endif %}
|
||||
{% for model in crowd_available %}
|
||||
<label class="picker__option picker__option--toggle">
|
||||
{% if chat %}
|
||||
{# An existing chat: written at once. The verb is on the checkbox
|
||||
and not on `#crowd-form`, because htmx binds a trigger to the
|
||||
annotated element and `change` bubbles through *ancestors* --
|
||||
which a sibling form is not. `form=` scopes the values, and
|
||||
only the values: without it the PATCH would carry the
|
||||
composer's own `content` and `project_dir`, and `update_chat`
|
||||
answers that with a 409. The same reasoning the agent mode
|
||||
select below carries. #}
|
||||
<input type="checkbox" name="crowd_model_ids" value="{{ model.model_id }}"
|
||||
{{ 'checked' if model.model_id in crowd_member_ids }}
|
||||
form="crowd-form"
|
||||
hx-patch="/api/chats/{{ chat.id }}" hx-swap="none">
|
||||
{% else %}
|
||||
<input type="checkbox" name="crowd_model_ids" value="{{ model.model_id }}"
|
||||
{{ 'checked' if model.model_id in crowd_member_ids }}>
|
||||
{% endif %}
|
||||
<span class="picker__option-body">
|
||||
<span class="picker__option-name">{{ model.label }}</span>
|
||||
{% if model.description %}
|
||||
<span class="picker__option-note">{{ model.description }}</span>
|
||||
{% endif %}
|
||||
</span>
|
||||
</label>
|
||||
{% endfor %}
|
||||
{% if crowd_member_ids %}
|
||||
{# One sentence and not three, with the numbers as placeholders: a
|
||||
translation puts the parts in its own order, and two of these
|
||||
fragments are not sentences in any language. #}
|
||||
<p class="picker__lede">
|
||||
{{ t("%(models)s models answer each turn, over up to %(rounds)s rounds.",
|
||||
models=crowd_member_ids|length + 1, rounds=crowd_rounds) }}
|
||||
</p>
|
||||
{% endif %}
|
||||
{% if crowd_skipped %}
|
||||
<p class="picker__lede">
|
||||
{{ t("Skipped, because you cannot reach them any more:") }}
|
||||
<s>{{ crowd_skipped|join(", ") }}</s>
|
||||
</p>
|
||||
{% endif %}
|
||||
</div>
|
||||
</div>
|
||||
{% endif %}
|
||||
</div>
|
||||
|
||||
{#
|
||||
@@ -502,6 +593,12 @@
|
||||
hx-patch and not hx-post: there is no POST for a chat, only PATCH, and
|
||||
htmx shows nothing when a request 405s -- which is how these controls
|
||||
spent the first half of their lives doing nothing. #}
|
||||
{% if chat and crowd_available %}
|
||||
{# Empty, and a sibling of the composer's form rather than inside it. See the
|
||||
crowd checkboxes above, and `#agent-mode-form` below, for why both halves
|
||||
of that sentence matter. #}
|
||||
<form id="crowd-form"></form>
|
||||
{% endif %}
|
||||
{% if chat and chat.kind == "agent" %}
|
||||
<form id="agent-mode-form"></form>
|
||||
{% endif %}
|
||||
|
||||
Reference in New Issue
Block a user