A dot on the loaded model, and a new chat that matches its model
The model menu asks each connection's /v1/models for the load state llama-swap reports there and marks the loaded model; endpoints that state nothing (a hosted API) get no dot. The new-chat screen offered the generic three efforts whatever the model took, so Bonsai's xhigh default showed as off. The composer was as wide as its widest hint. And the Doors of Durin are a riddle: Speak friend and enter. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -16,6 +16,38 @@ for 1.0.0 have something to be assembled from.
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## Unreleased
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## 1.9.0
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The model menu says which model is loaded, and a new chat now matches the
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model it is about to talk to.
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- **A dot on the model that is loaded.** Opening the model menu asks each
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connection which of its models is in memory. llama-swap says so in its
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ordinary model list, so the one it is holding gets a green dot, and one being
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loaded gets a pulsing amber one. Picking a model without a dot means waiting
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for it to load first. A hosted API such as DeepSeek never unloads anything and
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does not report it, so its models show no dot, not a false "not loaded". Each
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connection is asked once per menu opening, at most every five seconds. One
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that reports nothing is asked again only after ten minutes, and one that is
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slow or down just leaves the menu without dots.
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- **A new chat offers the model's own effort levels.** The new-chat screen
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offered low, medium and high whatever the model took. On a model like Bonsai,
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which takes low, medium and xhigh with xhigh as its default, the menu offered a
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`high` it rejects. It had no xhigh, so it showed "off" while the chat it
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created used xhigh. It now shows the same levels, and the same default, as the
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chat will have.
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- **The message box is the same width for every model.** It was sized by its
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widest content, so the "has no vision, so images will not be sent" line made
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it wider for models without vision than for models with it. It is now always
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the width of the conversation column.
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- **"Speak friend and enter."** The line under an empty chat (and on the "not
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yours" error page) lost its commas. On the Doors of Durin it is a riddle: the
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answer is to say *friend*, not to be greeted as one. Only the shipped wording
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changed. An instance that has overridden the line keeps its own.
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## 1.8.5
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- **No more grey slivers at the ends of the tab bars.** Tab bars fade at an edge
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