b8e7745311
A name, a tagline, a logo, a favicon and the launcher icons derived from it; the Middle-earth strings as data; themes as token sets; and a stylesheet for what none of that reaches. All four are on one page, in one settings group. The snapshot is a Jinja global over a process-level cache, because render() has no session and four render paths never reach it at all -- the sign-in page, the error pages, the offline page and the SSE fragments. A context value would have had to be threaded through every one and would still have missed those. It being a global is also what lets mark() branch on an uploaded logo without any of its six call sites learning about branding; the macro that renders the sidebar link is called brandlink now, because a macro imported as `brand` shadows the global for the whole template and took out every page at once. Defaults in code and overrides in the database, as the prompt fragments do, with one difference stated in the module: an empty fragment means off, an empty flavour string means the shipped wording. And blanked rather than dropped -- settings_store.update merges, so an omitted key leaves what was stored last time and "I typed the default back in" would store something different from "I changed nothing". A custom theme sets a handful of tokens and inherits the rest, and the inheritance is a CSS fact: tokens.css matches [data-base="shire"] as well as [data-theme="shire"], so a custom light theme lands on parchment rather than four light colours on near-black. Values are validated on read rather than on save, because a theme written straight into the settings table still has to produce a stylesheet that parses -- a `}` in a value ends the rule and silently breaks every rule after it. The soft variants are derived from the accent, or a changed accent leaves focus rings in the old hue and reads as half-working. /branding.css is a route, not an inline block: an external stylesheet has no HTML context to escape from. The link carries a content hash, so a save is not left to the browser's cache, and it is deliberately outside the service worker's precache list, which is versioned by the release. The instance name moved off /admin/general rather than being duplicated there. An upgrade keeps it: the general row is read as a seed exactly while the branding row has never mentioned the name, which is `key in row` and not `row[key] is truthy` -- the two read alike would resurrect the old name underneath a cleared one. The theme list stops being a hard-coded pair in five places. Every failure mode in that area is silent, so it is driven under a DOM stub as well as tested. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
138 lines
5.5 KiB
HTML
138 lines
5.5 KiB
HTML
{% extends "admin/_layout.html" %}
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{% from "_macros.html" import icon %}
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{% set section = "general" %}
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{% block title %}General - {{ brand.name }}{% endblock %}
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{% block heading %}General{% endblock %}
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{% block admin_content %}
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<p class="admin-lede">
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Instance-wide settings. These are stored in the database and take effect
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immediately — no restart, and they survive one.
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</p>
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{% if saved %}
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<div class="alert alert--success">{{ icon("check", "icon--sm") }} <span>Settings saved.</span></div>
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{% endif %}
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{#
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The instance name used to be here. It lives on Customization now, with the
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logo, the wording and the themes -- one field, one page. Left as a link rather
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than duplicated: two controls writing one value is how each becomes the answer
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to "why did my change not stick?".
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#}
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<p class="admin-lede">
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The name, the logo, the wording and the themes are on
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<a href="/admin/customization">Customization</a>.
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</p>
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<form method="post" action="/admin/general">
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<section class="card">
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<h2 class="card__title">Default system prompt</h2>
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<p class="card__lede">
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Applied to every chat that does not have a prompt of its own. A model's
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prompt overrides this, and a chat's prompt overrides both — most specific
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wins outright rather than the three being stacked together.
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</p>
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<div class="field">
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<label class="field__label visually-hidden" for="system-prompt">System prompt</label>
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<textarea class="textarea" id="system-prompt" name="system_prompt" rows="5"
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placeholder="You are a helpful assistant.">{{ values.system_prompt }}</textarea>
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<p class="field__hint">Leave empty to send no system prompt at all.</p>
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</div>
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</section>
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<section class="card">
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<h2 class="card__title">Compaction</h2>
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<p class="card__lede">
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A long conversation eventually fills the model's context. When it gets
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close, the earlier turns are summarised and the summary is sent in their
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place. The messages themselves are kept and stay readable in the
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transcript — they simply stop being sent.
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</p>
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<div class="field">
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<label class="field__label" for="compact-threshold">Compact at</label>
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<input class="input" id="compact-threshold" name="compact_threshold" type="number"
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min="0" max="99" value="{{ values.compact_threshold }}">
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<p class="field__hint">
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Percent of the model's context length. <code>0</code> turns automatic
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compaction off; the button in each chat still works. Nothing happens for
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a model whose context length is unset under
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<a href="/admin/models">Models</a> — that is "unknown", not "small", and
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this will not act on a number nobody supplied. The wording of the
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summary is under <a href="/admin/prompts">Prompts</a>.
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</p>
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</div>
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</section>
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<section class="card">
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<h2 class="card__title">Tool calls in an ordinary chat</h2>
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<p class="card__lede">
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A model ends its own turn the moment it stops asking for tools — that is
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it saying it has what it needs, and nothing here overrides it. This is a
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ceiling for the case where it never says so.
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</p>
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<div class="field">
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<label class="field__label" for="max-chat-rounds">Most rounds of tool calls</label>
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<input class="input" id="max-chat-rounds" name="max_chat_rounds" type="number"
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min="0" max="100" value="{{ values.max_chat_rounds }}">
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<p class="field__hint">
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Several tools can be called in one round, so this is not a count of
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tools. Leave room for at least two: <code>knowledge_get</code> and
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<code>notes_get</code> read a document by an id a <em>search</em>
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returned, so a ceiling of one leaves the library searchable and not
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readable. <code>0</code> means no ceiling, which is how an agent chat
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already works — those are bounded under
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<a href="/admin/agents">Agents</a> by time and tokens instead.
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</p>
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</div>
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</section>
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<section class="card">
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<h2 class="card__title">
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Registration
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{% if values.allow_signup %}
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<span class="badge badge--success">open</span>
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{% else %}
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<span class="badge badge--danger">closed</span>
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{% endif %}
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</h2>
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<div class="field">
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<label class="checkbox">
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<input type="checkbox" name="allow_signup" value="true"
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{{ 'checked' if values.allow_signup }}>
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<span>Anyone who can reach this instance may create an account</span>
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</label>
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<p class="field__hint">
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Turn this off once your users exist. Sign-in is unaffected — existing
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accounts keep working, and the "Create one" link disappears from the
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sign-in page.
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</p>
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</div>
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{% if values.allow_signup and user_count > 0 %}
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<div class="alert alert--warning">
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{{ icon("warning", "alert__icon") }}
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<div>
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<strong>Registration is open.</strong>
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<div class="text-sm" style="margin-top: var(--sp-1)">
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This instance has {{ user_count }} account{{ '' if user_count == 1 else 's' }}.
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Anyone who can reach it can add another, and every account can use your
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configured models and API keys.
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</div>
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</div>
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</div>
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{% endif %}
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<p class="field__hint">
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<code>LEMBAS_ALLOW_SIGNUP</code> in the environment sets only the starting
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value. Once saved here, this setting wins.
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</p>
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</section>
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<div class="form-actions"><button class="btn btn--primary" type="submit">Save settings</button></div>
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</form>
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{% endblock %}
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