# Outer Wilds — Slovenský preklad / Slovak Translation Mod > **Neoficiálny slovenský preklad hry Outer Wilds** (základná hra + rozšírenie > *Echoes of the Eye*). Pridáva do hry jazyk **Slovenčina**. > > *An unofficial Slovak (slovenčina) translation mod for Outer Wilds, covering > the base game and the Echoes of the Eye DLC.* **Stav / Status:** 🚧 **Work in progress** — the mod scaffold and translation are being built. See the [Roadmap](https://git.houmeres.sk/Houmeres/Outer-Wilds-SK-Translation-Mod/wiki/Roadmap). Outer Wilds officially ships in 12 languages; Slovak is not one of them. This mod adds it as a new selectable language using the community localization framework — no changes to the game's own files are required. --- ## How it works The mod is a small [OWML](https://github.com/ow-mods/owml) mod that registers a new language through **[Interplanetary Polyglot / Localization Utility](https://outerwildsmods.com/mods/interplanetarypolyglot/)** (`xen.LocalizationUtility`). All translated text lives in a single `assets/Translation.xml`; the utility swaps the game's strings for the Slovak ones at runtime. ## Installation 1. Install the **[Outer Wilds Mod Manager](https://outerwildsmods.com/mod-manager/)**. 2. Install this mod through the Mod Manager. Its dependency **Interplanetary Polyglot** (`xen.LocalizationUtility`) will be pulled in automatically. 3. Launch the game via the Mod Manager. 4. In **Settings → Language**, choose **Slovenčina**. - Tip: the optional [Language Swap](https://outerwildsmods.com/mods/languageswap/) mod lets you switch language in-game with `Ctrl+L`. > Until the first release is published, the mod is not yet in the Mod Manager > database — see the [Roadmap](https://git.houmeres.sk/Houmeres/Outer-Wilds-SK-Translation-Mod/wiki/Roadmap) for how to build it from source. ## Contributing / Prispievanie Translation fixes are very welcome — the goal is natural, consistent Slovak. - **Report** mistranslations or awkward phrasing as an issue. - **Edit** only the `` of each entry in `assets/Translation.xml`. **Never change the ``** — it is the English identifier the game matches on. - Preserve all inline formatting exactly, e.g. `<color=orange>…</color>`, `<i>`, and speaker prefixes like `POKE:`. - Follow the terminology in the [Glossary](https://git.houmeres.sk/Houmeres/Outer-Wilds-SK-Translation-Mod/wiki/Glossary) so names (Nomai, the Eye, Ash Twin Project, …) stay consistent across the whole game. See the [Working notes](https://git.houmeres.sk/Houmeres/Outer-Wilds-SK-Translation-Mod/wiki/Working-notes) for the full conventions and repo layout. ## License & disclaimer The **original mod code and the Slovak translation** in this repository are released under the [MIT License](LICENSE). The bundled fallback font in `assets/slovakfont` is **[Cabin](https://github.com/impallari/Cabin)** by the Cabin Project Authors, used under the **SIL Open Font License 1.1** (see [`assets/Cabin-OFL.txt`](assets/Cabin-OFL.txt)). The game's own menu and HUD fonts were never baked with Slovak caron glyphs, so those labels are redrawn with a font that has them — preferably one of the game's own dynamic fonts, and Cabin only where it ships none. See [`SlovakFont.cs`](SlovakFont.cs), and the `preferGameTypeface` setting if you would rather have Cabin everywhere. This is an **unofficial** fan project. It is **not affiliated with, approved by, or endorsed by Mobius Digital or Annapurna Interactive.** *Outer Wilds*, its story, dialogue, characters, and other assets are **© Mobius Digital / Annapurna Interactive**; the underlying game text remains their property and is used here under **Mobius Digital's Fan Content Policy**. The MIT license covers only this project's own contributions, not the source material. ## Credits - **Mobius Digital / Annapurna Interactive** — *Outer Wilds*. - **[xen-42](https://github.com/xen-42)** — the Localization Utility / Interplanetary Polyglot framework this mod is built on. - The Outer Wilds modding community.