# Glossary / Slovník — Outer Wilds SK Fixed Slovak renderings for proper nouns and recurring terms, so names stay **identical everywhere** in `assets/Translation.xml`. Follow this file when translating; propose changes here (not ad-hoc in the XML). > **Status:** first draft. This is a machine-assisted starting point — every > `❓ review` row still needs a **Slovak-speaking review pass** before it is > final. `🔒 locked` rows are considered settled unless there's a strong reason. --- ## 0. Tone & register (locked) - **Address the player informally — *ty*, not *vy*.** Outer Wilds has a warm, around-the-campfire tone; the Hearthians are your friends. Use *ty* / informal imperatives (e.g. *"Pozri sa"*, not *"Pozrite sa"*) throughout menus, prompts, and dialogue. - **Sentence case** for UI labels (Slovak convention), not Title Case. - **Keep the source's voice per speaker.** Nomai text is formal and precise; Hearthian dialogue is casual. Register can shift by *speaker*, but the player is always addressed as *ty*. - **Diacritics always** — á ä č ď é í ĺ ľ ň ó ô ŕ š ť ú ý ž. Never strip them. ## 1. General rules - **Never edit ``.** Translate only ``. (See `CLAUDE.md`.) - **Preserve inline markup verbatim:** `<color=…>…</color>`, `<i>…</i>`, entities `< > &`. Translate the words, keep the tags and the exact color names (`lightblue`, `orange`, …). - **Keep speaker prefixes verbatim:** `POKE:`, `CLARY:`, `SOLANUM:`, etc. — do not translate or reorder the label. - **Declension:** Slovak inflects. A glossary entry gives the base (nominative) form; decline it naturally in context (*na Timber Hearth*, *z Dark Bramble*, *Nomajom*). Keep the **stem/spelling** from this table so search-and-replace stays reliable. - **Character names are kept in English** (they're geology terms — Hornfels, Slate, Gabbro, Riebeck, Feldspar, Chert, Esker, Hal, Gossan, Marl, Tuff, Tephra, Galena, Moraine, Rutile, Spinel, Mica, Porphy, Arkose…). Decline where natural: *Gabbrovi*, *s Riebeckom*, *Hala*. --- ## 2. Peoples & beings | English | Slovak | Status | Notes | |---|---|---|---| | Nomai (species & individual) | **Nomai** | 🔒 | Treat as indeclinable proper noun where possible; if declined, stem *Nomaj-* (*Nomajovia* pl., *Nomajom*). Keep spelling **Nomai** in nominative for consistency. | | Hearthian(s) | **Hearthian** (sg.), **Hearthiani** (pl.) | ❓ | Adj. *hearthiansky*. Alt. considered: fully Slovak coinage — rejected for recognizability. | | the Owlks *(DLC, fan term)* | **Owlk** (sg.), **Owlkovia** (pl.) | ❓ | The game never names them; community term. Keep as loanword. | ## 3. Celestial bodies & places Decision: **meaningful, evocative names are translated** (they read as flavor, not as labels); plain proper-noun place names are **kept in English**. All still `❓ review`. | English | Slovak | Status | Notes | |---|---|---|---| | the Sun | **Slnko** | 🔒 | | | Sun Station | **Slnečná stanica** | 🔒 | | | Timber Hearth (home planet) | **Timber Hearth** | ❓ | Kept in English. Alt.: *Drevený kozub* — evocative but risky for a home-planet name. | | The Attlerock (moon) | **Attlerock** | ❓ | Kept. | | Brittle Hollow | **Brittle Hollow** | ❓ | Kept. Alt.: *Krehká dutina*. | | Hollow's Lantern (moon) | **Hollow's Lantern** | ❓ | Kept. Alt.: *Lampáš*. | | Hourglass Twins | **Presýpacie dvojčatá** | ❓ | Ember + Ash together. | | Ember Twin | **Žeravé dvojča** | ❓ | *ember* = žeravý uhlík/pahreba. | | Ash Twin | **Popolavé dvojča** | ❓ | *ash* = popol. Keep consistent with "Ash Twin Project" below. | | Giant's Deep | **Obrova hlbina** | ❓ | Alt.: keep "Giant's Deep". | | Dark Bramble | **Temné tŕnie** | ❓ | *bramble* = tŕnie/ostružina. | | The Interloper (comet) | **Votrelec** | ❓ | *interloper* = votrelec. | | Quantum Moon | **Kvantový mesiac** | 🔒 | | | White Hole / Black Hole | **biela diera / čierna diera** | 🔒 | Lowercase (common noun). | | Black Hole Forge | **Vyhňa čiernej diery** | ❓ | *forge* = vyhňa. | | The Stranger *(DLC)* | **Cudzinec** | ❓ | Alt.: keep "The Stranger". | | Echoes of the Eye *(DLC title)* | **Ozveny Oka** | ❓ | DLC name; may also stay in English on store/menus. | ## 4. Story, projects & artifacts | English | Slovak | Status | Notes | |---|---|---|---| | the Eye of the Universe | **Oko vesmíru** | 🔒 | Short form: **Oko**. Keep any color markup around "Eye". | | the Eye (short) | **Oko** | 🔒 | | | Eye Signal | **signál Oka** | ❓ | | | Ash Twin Project | **Projekt Popolavého dvojčaťa** | ❓ | 106 hits — high impact. If too long for UI, consider keeping "Ash Twin Project". Must match the "Ash Twin" choice above. | | the Vessel (Nomai ship) | **Plavidlo** | ❓ | *vessel* = plavidlo. | | Warp Core | **warpové jadro** | ❓ | Alt.: *deformačné jadro*. | | Advanced Warp Core | **pokročilé warpové jadro** | ❓ | | | Ghost Matter | **prízračná hmota** | ❓ | | | the Nomai statue | **socha Nomai** | ❓ | | | supernova | **supernova** | 🔒 | | | the time loop | **časová slučka** | 🔒 | | ## 5. Tools, UI & systems | English | Slovak | Status | Notes | |---|---|---|---| | ship log | **lodný denník** | 🔒 | | | Rumor Mode (ship log) | **režim fám** | ❓ | | | Map Mode (ship log) | **režim mapy** | 🔒 | | | Signalscope | **Signalscope** | ❓ | Device name; kept. Alt.: *Signáloskop*. | | Little Scout / Scout | **Prieskumník** | ❓ | The camera probe. Alt.: *Skaut*, *sonda*. | | Scout Launcher | **vrhač prieskumníka** | ❓ | Match the "Scout" choice. | | the Translator (Nomai) | **Prekladač** | 🔒 | | | Autopilot | **autopilot** | 🔒 | | | Landing Camera | **pristávacia kamera** | 🔒 | | --- ## 6. Open questions (resolve during review) 1. **Planet names — translate or keep?** Section 3 currently mixes both (translate the evocative ones, keep the plain proper nouns). A native reviewer should confirm this reads naturally and isn't jarringly inconsistent. The single biggest downstream dependency is **Ash Twin → Ash Twin Project** (106 hits). 2. **"Nomai" declension** — keep fully indeclinable, or allow the *Nomaj-* stem in oblique cases? Affects many dialogue lines. 3. **UI length** — some Slovak renderings are longer than the English (e.g. *Projekt Popolavého dvojčaťa*). Verify against on-screen space in Phase 6/7; fall back to the English term where it overflows. 4. **DLC titles** (*Echoes of the Eye*, *The Stranger*) — translate in prose but possibly keep English where they function as a product/title.