Editor: open scripts in an external editor
Stage-10 editor-UX follow-up, second half of in-editor script authoring: - "✏ Edit" button on the Script inspector section (enabled once a source is assigned) and double-click on any script in the Project panel open the .rhai in the user's editor. Non-script assets double-click through xdg-open. - Resolution order: the new External Editor preference command (spawned detached as `<command> <file>`, flags allowed), else $VISUAL/$EDITOR in a new Terminal-panel tab (TUI editors work in-editor via the existing PTY widget), else xdg-open. - New `editor.external_editor` settings section (ExternalEditorPrefs) registered by EditorState, persisted with the preferences file, with a rich row in the Preferences window; registration covered by a unit test. Editor crate now depends on serde directly for its own sections. Saved edits flow back through the file watcher's live reload, including into a playing scene. GUI piece — needs an eye-check before promotion. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -692,6 +692,10 @@ console)**. Each is GUI → `dev` + eye-check.
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- **Open a script in an editor** (Stage 10 follow-up). Double-click / button to
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open a `.rhai` in an in-editor text view or launch `$EDITOR` / a configured
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external editor; edits flow back through the existing live reload.
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**🚧 On `dev` (2026-07-10), awaiting eye-check**: ✏ Edit button on the Script
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section + double-click in the Project panel; External Editor command
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preference (`editor.external_editor`), fallback $VISUAL/$EDITOR in a Terminal
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tab, else xdg-open.
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---
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