Editor: open scripts in an external editor
Stage-10 editor-UX follow-up, second half of in-editor script authoring: - "✏ Edit" button on the Script inspector section (enabled once a source is assigned) and double-click on any script in the Project panel open the .rhai in the user's editor. Non-script assets double-click through xdg-open. - Resolution order: the new External Editor preference command (spawned detached as `<command> <file>`, flags allowed), else $VISUAL/$EDITOR in a new Terminal-panel tab (TUI editors work in-editor via the existing PTY widget), else xdg-open. - New `editor.external_editor` settings section (ExternalEditorPrefs) registered by EditorState, persisted with the preferences file, with a rich row in the Preferences window; registration covered by a unit test. Editor crate now depends on serde directly for its own sections. Saved edits flow back through the file watcher's live reload, including into a playing scene. GUI piece — needs an eye-check before promotion. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -25,6 +25,9 @@ egui_dock.workspace = true
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# Editor preferences file I/O reads/writes the same RON shape `Settings`
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# exports; the engine already pulls `ron` in, the editor now does too.
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ron.workspace = true
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# Editor-owned settings sections (e.g. the External Editor preference) derive
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# their own Serialize/Deserialize for the Settings store.
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serde.workspace = true
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# PTY-backed terminal panel (Stage 10): run interactive/TUI programs — shells,
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# REPLs, and AI-agent CLIs like `claude` — inside the editor. `portable-pty`
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