f56a1eea3b
Full project snapshot migrated to new Gitea remote without history: engine, editor, physics, script, examples, tests, docs, and assets. Relicensed from GPLv3 to MIT and updated repo URLs. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
128 lines
5.0 KiB
Rust
128 lines
5.0 KiB
Rust
//! Bundled editor assets — locating the shared `assets/` tree and seeding a
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//! new project's default content (currently the default UI font).
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//!
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//! The editor ships a small set of shared assets (icons, the default UI font, …)
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//! installed by `install.sh` to `$PREFIX/share/oxide/assets`. At runtime we have
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//! to find that tree whether the editor is *installed* or run from a *dev*
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//! checkout, so [`bundled_assets_dir`] resolves it in priority order:
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//!
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//! 1. the `OXIDE_ASSETS_DIR` environment variable, if set (explicit override);
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//! 2. `<exe>/../share/oxide/assets` — the install layout (`bin/` next to
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//! `share/`);
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//! 3. `<crate>/../assets` — the repo's top-level `assets/` for `cargo run`.
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use std::path::{Path, PathBuf};
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/// The default UI font's path, relative to the bundled `assets/` directory and
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/// to a project's `assets/` directory (they share the typed-folder layout).
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///
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/// Inter (SIL Open Font License) — the variable font's default instance is the
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/// Regular weight. The license travels next to it as `fonts/OFL.txt`.
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pub const DEFAULT_UI_FONT_REL: &str = "fonts/InterVariable.ttf";
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/// The default UI font's license file, copied alongside the font so a project
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/// (and any game exported from it) carries the attribution the OFL requires.
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pub const DEFAULT_UI_FONT_LICENSE_REL: &str = "fonts/OFL.txt";
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/// Locates the editor's bundled `assets/` directory, or `None` if no candidate
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/// exists (e.g. a stripped install missing its share tree).
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pub fn bundled_assets_dir() -> Option<PathBuf> {
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// 1. Explicit override.
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if let Some(dir) = std::env::var_os("OXIDE_ASSETS_DIR") {
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let dir = PathBuf::from(dir);
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if dir.is_dir() {
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return Some(dir);
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}
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}
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// 2. Installed layout: <prefix>/bin/oxide-editor + <prefix>/share/oxide/assets.
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if let Ok(exe) = std::env::current_exe() {
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if let Some(bin_dir) = exe.parent() {
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if let Some(prefix) = bin_dir.parent() {
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let installed = prefix.join("share/oxide/assets");
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if installed.is_dir() {
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return Some(installed);
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}
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}
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}
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}
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// 3. Dev checkout: the repo's top-level `assets/` sits one level above this
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// crate (`editor/`).
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let dev = Path::new(env!("CARGO_MANIFEST_DIR")).join("../assets");
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dev.is_dir().then_some(dev)
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}
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/// The absolute path of the bundled default UI font, if the assets tree was
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/// found and the font is present.
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pub fn default_ui_font_source() -> Option<PathBuf> {
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let path = bundled_assets_dir()?.join(DEFAULT_UI_FONT_REL);
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path.is_file().then_some(path)
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}
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/// Copies the bundled default UI font (and its license) into `project_assets_dir`
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/// under the same relative path, unless a file is already there. Returns whether
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/// the font was newly copied. A missing bundle is a no-op (returns `false`).
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///
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/// Called when a project is created so the asset browser has a usable font to
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/// pick from immediately, referenced by the project-relative path the
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/// [`AssetDatabase`](oxide_engine::asset::AssetDatabase) records.
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pub fn seed_default_font(project_assets_dir: &Path) -> std::io::Result<bool> {
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let Some(src) = default_ui_font_source() else {
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return Ok(false);
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};
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let dst = project_assets_dir.join(DEFAULT_UI_FONT_REL);
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if dst.exists() {
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return Ok(false);
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}
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if let Some(parent) = dst.parent() {
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std::fs::create_dir_all(parent)?;
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}
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std::fs::copy(&src, &dst)?;
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// Best-effort: carry the license next to the font (don't fail the seed if
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// only the license is missing from the bundle).
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if let Some(bundle) = bundled_assets_dir() {
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let lic_src = bundle.join(DEFAULT_UI_FONT_LICENSE_REL);
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if lic_src.is_file() {
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let _ = std::fs::copy(
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lic_src,
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project_assets_dir.join(DEFAULT_UI_FONT_LICENSE_REL),
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);
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}
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}
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Ok(true)
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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#[test]
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fn bundle_resolves_in_dev_checkout() {
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// Running tests from the workspace, the dev-checkout fallback (3) finds
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// the repo's top-level assets/ with the bundled font.
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let dir = bundled_assets_dir().expect("bundled assets dir should resolve in dev");
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assert!(
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dir.join(DEFAULT_UI_FONT_REL).is_file(),
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"default font present"
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);
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assert!(default_ui_font_source().is_some());
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}
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#[test]
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fn seed_copies_font_once() {
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let mut tmp = std::env::temp_dir();
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tmp.push(format!("oxide_seedfont_{}", std::process::id()));
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let assets = tmp.join("assets");
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std::fs::create_dir_all(&assets).unwrap();
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assert!(seed_default_font(&assets).unwrap(), "first seed copies");
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assert!(assets.join(DEFAULT_UI_FONT_REL).is_file());
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// Idempotent: a second seed finds the file already present.
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assert!(
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!seed_default_font(&assets).unwrap(),
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"second seed is a no-op"
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);
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std::fs::remove_dir_all(tmp).ok();
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}
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}
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