Stop the player freeing a render context libmpv still uses
The segfault: Qt destroys and recreates a widget's QOpenGLContext whenever it moves to another top-level window, then calls initializeGL() again. libmpv permits one render context per handle, so the second creation failed with "There is already a mpv_render_context set" -- and the except branch assigned self._render_ctx = None, dropping the last Python reference to the first context, which libmpv was still holding a function pointer into. python-mpv's MpvRenderContext has no __del__ and free() does not unregister the callback, so the ctypes trampoline was collected while registered and the next frame notification jumped into freed memory. Two invariants fix it. initializeGL() now tears down any existing render context first, so a second call is an ordinary recreation. Teardown clears update_cb, calls free() with the GL context current, and only then drops the reference -- and it is connected to QOpenGLContext.aboutToBeDestroyed, so it runs before the GL context dies instead of never. The local reference during teardown is load-bearing: it is what keeps the trampoline alive until free() returns. Three things were destroying that context. Fullscreen reparented the panel into a new top-level window (twice per toggle) and put it back at the end of the splitter, losing the pane layout; it now fullscreens the main window and hides the chrome, reparenting nothing. The tab cross-fade and the dialog blur both grab() the widget tree, which on an OpenGL surface forces a framebuffer readback and returns black -- the fade is skipped for pages holding the video, and dialogs dim rather than blur. Verified on a real Wayland GL context: ten forced context destroy/recreate cycles re-establish the render context every time, and the full app survives tab switching, six fullscreen toggles and resizes with no render-context error and a clean exit. Before this, the same startup dumped core. Also here because they are one-line consequences of touching _create_mpv: an explicit per-platform hwdec list ending in software decoding, and the restored volume actually reaching mpv -- the slider set its value before connecting its signal, so playback always started at 100. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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@@ -10,8 +10,42 @@ records.
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## Unreleased
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### Fixed
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- **The player no longer crashes the app.** Qt destroys and recreates a
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widget's OpenGL context whenever it moves to another top-level window, and
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calls `initializeGL()` again. libmpv allows one render context per handle, so
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the second creation failed — and the failure path dropped the last reference
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to the *first* context while libmpv still held a function pointer into it.
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Python then collected the callback trampoline under libmpv's feet and the
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next frame notification jumped into freed memory. `initializeGL()` now tears
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down first so recreation is clean, teardown clears the callback and frees
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with the GL context current, and it is wired to
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`QOpenGLContext.aboutToBeDestroyed` so it runs before the context goes away
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rather than never. Verified over ten forced context destroy/recreate cycles.
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- **Fullscreen no longer reparents the video.** It took the player out of its
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layout and into a new top-level window, destroying the OpenGL context twice
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per toggle — the most direct route to the crash above — and on the way back
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re-added the panel at the end of the splitter, so the video reappeared beside
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the queue with the pane sizes lost. The main window now goes fullscreen and
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the chrome around the video is hidden instead. Nothing is reparented.
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- **Switching tabs no longer risks the player.** The cross-fade grabbed a
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screenshot of the outgoing page; on an OpenGL surface that forces a
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framebuffer readback and returns black, so the "fade" was a black slab and
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the readback endangered the context. Pages containing the video now switch
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without the fade.
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- Dialogs dimmed instead of blurred while the player exists, for the same
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reason — every dialog in the app screenshotted the whole window.
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- The saved volume never reached mpv: the slider set its restored value before
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its change signal was connected, so playback always started at 100.
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### Changed
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- mpv is given an explicit `hwdec` list per platform (`player.hwdec`, default
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`auto`), each ending in software decoding, so a machine with broken GPU
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interop plays rather than showing a black frame. This does **not** silence
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`Cannot load libcuda.so.1` — that comes from the driver stack below mpv and
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appears with `hwdec=no` too.
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- **The update check now looks at SageTube's own releases.** It queried PyPI's
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`ytsage` package for the version and `oop7/YTSage` for the changelog, then
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linked to upstream's downloads — a different program's release stream. It now
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