Replace pygame with playsound3 for audio notifications

Switched from pygame to playsound3 for playing notification sounds in the GUI. Updated requirements.txt and refactored related code to use playsound3, improving compatibility and simplifying sound playback.
This commit is contained in:
Your Name
2025-08-26 23:57:56 +03:00
parent 6ff72f296a
commit fa983d75a5
2 changed files with 13 additions and 20 deletions
+1 -1
View File
@@ -4,6 +4,6 @@ requests
pillow pillow
packaging packaging
markdown markdown
pygame playsound3
loguru loguru
setuptools setuptools
+12 -19
View File
@@ -55,11 +55,10 @@ except ImportError:
YT_DLP_AVAILABLE = False YT_DLP_AVAILABLE = False
try: try:
import pygame from playsound3 import playsound
PLAYSOUND_AVAILABLE = True
PYGAME_AVAILABLE = True
except ImportError: except ImportError:
PYGAME_AVAILABLE = False PLAYSOUND_AVAILABLE = False
class YTSageApp(QMainWindow, FormatTableMixin, VideoInfoMixin): # Inherit from mixins class YTSageApp(QMainWindow, FormatTableMixin, VideoInfoMixin): # Inherit from mixins
@@ -72,8 +71,8 @@ class YTSageApp(QMainWindow, FormatTableMixin, VideoInfoMixin): # Inherit from
# Log startup warnings for missing dependencies # Log startup warnings for missing dependencies
if not YT_DLP_AVAILABLE: if not YT_DLP_AVAILABLE:
self.logger.warning("yt-dlp not available at startup, will be downloaded at runtime") self.logger.warning("yt-dlp not available at startup, will be downloaded at runtime")
if not PYGAME_AVAILABLE: if not PLAYSOUND_AVAILABLE:
self.logger.warning("pygame not available, audio notifications disabled") self.logger.warning("playsound3 not available, audio notifications disabled")
# Check for FFmpeg before proceeding # Check for FFmpeg before proceeding
if not check_ffmpeg(): if not check_ffmpeg():
@@ -305,14 +304,13 @@ class YTSageApp(QMainWindow, FormatTableMixin, VideoInfoMixin): # Inherit from
# Initialize UI state based on current mode # Initialize UI state based on current mode
self.handle_mode_change() self.handle_mode_change()
# Initialize pygame for sound notifications # Initialize playsound3 for sound notifications
self.init_sound() self.init_sound()
def init_sound(self) -> None: def init_sound(self) -> None:
"""Initialize pygame mixer for sound notifications""" """Initialize playsound3 for sound notifications"""
try: try:
if PYGAME_AVAILABLE: if PLAYSOUND_AVAILABLE:
pygame.mixer.init()
self.sound_enabled = True self.sound_enabled = True
# sound_path logic moved to src\utils\ytsage_constants.py # sound_path logic moved to src\utils\ytsage_constants.py
@@ -326,7 +324,7 @@ class YTSageApp(QMainWindow, FormatTableMixin, VideoInfoMixin): # Inherit from
self.logger.info(f"Notification sound loaded from: {self.notification_sound_path}") self.logger.info(f"Notification sound loaded from: {self.notification_sound_path}")
else: else:
self.sound_enabled = False self.sound_enabled = False
self.logger.info("Sound notifications disabled - pygame not available") self.logger.info("Sound notifications disabled - playsound3 not available")
except Exception as e: except Exception as e:
self.logger.error(f"Error initializing sound: {e}") self.logger.error(f"Error initializing sound: {e}")
@@ -339,14 +337,9 @@ class YTSageApp(QMainWindow, FormatTableMixin, VideoInfoMixin): # Inherit from
def play_sound() -> None: def play_sound() -> None:
try: try:
if PYGAME_AVAILABLE: if PLAYSOUND_AVAILABLE:
# Load and play the sound # Play the sound using playsound3
pygame.mixer.music.load(self.notification_sound_path) playsound(str(self.notification_sound_path))
pygame.mixer.music.play()
# Wait for the sound to finish playing
while pygame.mixer.music.get_busy():
pygame.time.wait(100)
except Exception as e: except Exception as e:
self.logger.error(f"Error playing notification sound: {e}") self.logger.error(f"Error playing notification sound: {e}")