Updated the release-all GitHub Actions workflow to include 'contents: write' permission, enabling the workflow to perform actions that require write access to repository contents.
Introduces support for overriding DENO_APP_BIN_PATH via environment variable, enabling compatibility with Flatpak packaging. Updates the build workflow to set the DENO_APP_BIN_PATH environment variable and ensures parent directories for custom binary paths are created if needed.
Introduces creation of a dedicated desktop file for Flatpak packaging in the build-linux workflow. Ensures the Exec and Icon fields conform to Flatpak requirements and updates the install step to use the new desktop file.
Changed the Flatpak runtime and SDK version from 6.6 to 6.10 in the build-linux GitHub Actions workflow to ensure compatibility with the latest KDE platform.
Introduces a Flatpak packaging step to the Linux CI workflow and updates ytsage_constants.py to support overriding the yt-dlp binary path via the YTDLP_APP_BIN_PATH environment variable, which is critical for Flatpak compatibility. Also ensures the custom yt-dlp directory is created if the environment variable is set.
Revamps the CI/CD documentation to reflect the new manual workflow dispatch system, replacing tag-based triggers. Adds detailed instructions for running full or platform-specific builds, clarifies artifact naming, and updates configuration and process notes to match the current GitHub Actions setup.
Refactored build workflows for Linux, macOS, and Windows to use workflow_dispatch and workflow_call with explicit version input, replacing tag-based triggers. Updated release steps to use the provided version input for tagging and naming. Added a new release-all workflow to trigger all platform builds with a single version input.
Removed the matrix strategy for multiple macOS runners and set the workflow to use only macos-latest. Simplifies the build process and reduces resource usage.
Eliminates logic for locating and including Qt6 plugins in the build-linux workflow. This simplifies the build process and removes conditional inclusion of Qt6 plugin files.
Updated the build-linux.yml workflow to use absolute paths for the desktop file and icon during RPM packaging, ensuring correct file installation regardless of the build directory structure.
Updates the build-linux.yml workflow to use absolute paths for build directory and asset installation during RPM packaging. This ensures files are correctly located and copied, improving reliability of the build process.
Refactors the cx_Freeze setup to dynamically include Qt6 plugins if available, ensuring proper QPA support. Replaces the previous RPM build step with a manual process using a custom spec file to bundle all dependencies and avoid auto-detected system requirements. Cleans up packaging metadata and improves file inclusion logic for more reliable Linux builds.
Updated the build-windows.yml workflow to exclude ffplay.exe from verification and distribution steps, as only ffmpeg.exe and ffprobe.exe are required by the application.
Bump actions/checkout to v6 and softprops/action-gh-release to v2 in all build workflows. Remove yt-dlp from pip install steps for Linux, macOS, and Windows workflows to streamline dependency installation.
Updated the bug report issue template to include step-by-step instructions for users to collect and attach log files from the appropriate directory on Windows, macOS, and Linux. This will help streamline the debugging process by ensuring relevant logs are provided.
Added fields for yt-dlp and Deno versions, updated example versions for YTSage and Python, and clarified instructions for finding environment details in the About dialog.
Changed the FFmpeg download link in the build-windows.yml workflow to use the official gyan.dev source instead of the GitHub release. This ensures the workflow uses the latest and most reliable FFmpeg builds.
Refined the asset inclusion in Linux, macOS, and Windows build workflows to specify subdirectories for branding icons, Icon, and sound assets. This change ensures only the necessary asset folders are packaged, improving build consistency across platforms.
Added the 'languages' directory to the list of files included in the build artifacts for Linux, macOS, and Windows workflows. This ensures language files are packaged with the application across all platforms.
Bump actions/checkout to v5, actions/setup-python to v6, and actions/cache to v4 in build workflows for Linux, macOS, and Windows. This ensures the workflows use the latest features and security updates from GitHub Actions.
* fix imports
remove unused imports
use full import path
sort import (1. Standard Library, 2. Third-Party, 3. Local) in alphabetic.
* - remove: Method 3 from src.core.ytsage_downlader:cleanup_subtitle_file
- it could delete the subtitle file of other movies if it present in same directory as it scane recursively.
- refactor: migrate from os.path to pathlib.Path for path handling
- Replaced os.path methods with pathlib.Path to improve readability,
- avoid repeatation.
- cross-platform compatibility, and maintain cleaner code.
- improve: enhance code readability
- Standardized string literals to use double quotes for consistency
- Removed unnecessary spaces to maintain cleaner formatting
- Applied code formatting for better readability and maintainability
* - add: ytsage_constants.py file for one place to store all constants.
- imporve: return type hint for function.
- remove: src/gui/ytsage_gui_dialogs.py file to avoid repetation
- src/gui/dialogs is renamed to src/gui/ytsage_gui_dialogs for same naming convection. (future import will remains same)
- use of src/gui/ytsage_gui_dialogs/__init__.py to import the dilogs modules.
- change: variable self.parent to self._parent so it does not overwrite the parent()
- add type hint checking.
* - refactor: QMetaObject.invokeMethod to Signal
- I encounter error with incokeMethod. Could not solve it.
- So, Changed it to Signal to match app code language.
- implement: the ytsage_constants.py to code
- remove: unnecessary logic
- remove: repetitive code logic.
- update: yt-dlp logic for src\gui\ytsage_gui_dialogs\ytsage_dialogs_update:_update_binary
- yt-dlp update logic will use `yt-dlp -U`
* refactor: remove unused imports and streamline code formatting across multiple files
* - **refactor: drop `pygame` in favor of built-in `PySide6` sound**
- Removed `pygame` dependency (too heavy just for notifications).
- Replaced with `QSoundEffect`, which is lightweight and built into `PySide6`.
- Dropped `pygame.mixer` + threading → Qt handles async playback.
- Implemented sound playback with `QUrl.fromLocalFile()` and `.play()`.
- Added `setVolume(0.9)` as a configurable example.
- Converted notification sound from `.mp3` to `.wav` (only format supported).
* **refactor(utils): simplify logger module**
- Moved `logger` to `src.utils`
- Removed unnecessary import checks (logger is always available)
- Replaced `raise` statements with error logging to prevent crashes
- Use `logger.exception()` in `except` blocks to capture traceback (logged as error)
**style: remove redundant str() in f-strings**
- Dropped explicit `str()` calls inside f-strings
- f-strings already call `str()` under the hood
**chore: add type hints for GUI mixins**
- Added type hints for `FormatTableMixin` (`src.gui.ytsage_gui_format_table`)
- Added type hints for `VideoInfoMixin` (`src.gui.ytsage_gui_video_info`)
- Improves autocomplete and type safety in IDEs
* - **introduce the `ytsage_config_manager.py` module to manage app setting.**
- Loads settings from a JSON config file (`APP_CONFIG_FILE`).
- Creates the config file with default values if missing or corrupt.
- Retrieves, sets, and deletes settings using simple dot-separated keys.
- Provides safe error handling with logging instead of raising exceptions.
- Persists updates back to disk automatically.
- **Usage**
```python
from src.utils.ytsage_config_manager import ConfigManager
download_path = ConfigManager.get("download_path")
ConfigManager.set("download_path", "D:/Downloads")
last_check = ConfigManager.get("cached_versions.ytdlp.last_check")
ConfigManager.delete("cached_versions.ffmpeg.path")
```
* **Refactore: pkg_resources with importlib.metadata.version**
- UserWarning: pkg_resources is deprecated as an API.
- See https://setuptools.pypa.io/en/latest/pkg_resources.html.
- The pkg_resources package is slated for removal as early as 2025-11-30.
* **refactore: notification sound**
- `QSoundEffect` is chnaged back to `pyglet` as per mainter `@oop7` choise.
- simplify the logic.
* remove: import check, it should always work.
* **fix: runtime error**
- yt_dlp moved from `--excludes` to `--packages` in `build-windows.yml`
- In frozen build, logger will not log to consol. insted will log to file.
- In frozen build, `app_dir` is next to `.exe` file.
* chang back to checking import for ytdlp
* Bump version to 4.8.1
Update version references from 4.8.0b to 4.8.1 in __init__.py, main app, and About dialog to reflect the new release.
* Update asset paths in build workflows
Changed asset inclusion and screenshot removal paths from 'assets' to 'lib/assets' in Linux, macOS, and Windows build workflows to reflect new directory structure and ensure screenshots are excluded from packaged builds.
* Bump version to 4.8.2
Update version references from 4.8.1 to 4.8.2 in source files and documentation to prepare for a new patch release.
* Fix asset include path in Windows build workflow
Corrects the syntax for including asset files in the build-windows.yml workflow by changing 'assets,lib/assets' to 'assets=lib/assets'. This ensures assets are properly mapped during the build process.
* Update release tag examples in CI/CD README
Changed the example git tag commands from v4.8.0 and v4.8.2 to v4.8.1 for consistency in the CI/CD documentation.
* Fix include-files mapping in Windows build workflow
Changed the cx_Freeze --include-files argument from '=' to ':' for source:destination mapping in build-windows.yml. This resolves an issue where '=' was treated as a literal path, ensuring assets are correctly copied to the destination directory.
* Remove redundant comments in build-windows workflow
Deleted comments explaining the colon usage for source:destination mapping in the cx_Freeze CLI, as the mapping is already clear from the context.
* Refactor Windows build to use cx_Freeze setup script
Replaces direct cx_Freeze CLI calls with dynamically generated setup scripts for both standard and FFmpeg builds. This improves maintainability and flexibility of build configuration in the GitHub Actions workflow.
* Bump version to 4.8.3
Updated version references from 4.8.2 to 4.8.3 in __init__.py, main app, and About dialog to reflect the new release.
* revert(build): move yt_dlp from --packages to --excludes in build-windows.yml
---------
Co-authored-by: Your Name <mohamed.mohamed112@ai.mnu.edu.eg>
Expanded documentation to cover Windows, Linux, and macOS build and release processes. Updated artifact descriptions, workflow configuration, and instructions for adding new platforms. Clarified use of cx_Freeze, platform-specific packaging, and multi-architecture support.
Corrects indentation of the 'Package and prepare release artifacts' step in the build-linux workflow to ensure proper execution of artifact packaging commands.
Replaces DEB creation via alien with a native packaging step using dpkg-deb. Updates desktop file Exec path, improves artifact staging, and adds post-install scripts for desktop integration. This streamlines DEB builds and improves compatibility with Debian-based systems.
The postinst script responsible for placing the desktop icon during DEB package installation has been removed from the build workflow. This simplifies the packaging process and eliminates custom post-installation steps.
Introduces a debian/postinst script in the build workflow to copy the ytsage.desktop file to the user's desktop during DEB package installation, ensuring the desktop icon is available. Also updates the icon cache and handles cases where the desktop directory or SUDO_USER is not set.
Deleted post-processing steps that manually fixed desktop entry and icon placement in DEB packages after conversion from RPM. This streamlines the build process and removes custom extraction and repackaging logic.
Enhanced the workflow to handle multiple data archive compression formats (xz, gz, zst) when extracting and repackaging DEB files. Added checks for the presence of the data archive and updated extraction and repackaging commands to match the detected format, improving robustness and compatibility.
Adds a post-processing step to ensure desktop entry and icon files are correctly placed in DEB packages built via alien, addressing issues where alien may miss proper desktop integration.
Standardizes executable and artifact naming to 'ytsage' and includes architecture in output filenames. Adds desktop entry and RPM install script for better desktop integration. Updates AppImage and RPM metadata, and ensures proper icon and category handling for Linux builds.
Changed the internal executable target name to 'YTSage' instead of including the version. The AppImage filename still includes the version, but the base executable name is now consistent and versionless.
Introduces a GitHub Actions workflow to automate building and packaging Linux releases on tag push. The workflow sets up Python, installs dependencies, builds AppImage, RPM, and DEB packages using cx_Freeze, and uploads artifacts to a draft GitHub release.
The build workflow now runs on both macos-14 and macos-13 using a matrix strategy. Artifact names for .app and .dmg files now include architecture suffixes (arm64/x64), and additional environment variables are set for architecture detection. The release step is updated to append to the draft release and handle unmatched files gracefully.
Enhanced the workflow to robustly locate .app and .dmg files in both dist/ and build/ directories, ensuring screenshots are removed from the .app bundle before packaging. Added directory listings for debugging and improved artifact naming and copying logic for more reliable release preparation.
Introduces a GitHub Actions workflow for building and packaging macOS releases. Automates version extraction, Python environment setup, dependency installation, app and DMG creation, artifact packaging, and draft release publishing for tagged commits.
Updated the build-windows.yml workflow to use pyglet instead of playsound3 in the list of packaged Python dependencies. This change ensures the correct audio library is included during Windows builds.