PlayerPanel.keyPressEvent handled Space, F and Escape and was dead code:
nothing in the player called setFocusPolicy, so focus went to whichever child
button, slider or combo box was first in the tab order, and that child ate the
keys. Fixing focus alone would not have been enough -- clicking play parks
focus on the play button, which then swallows Space -- so the control bar is
explicitly NoFocus and the bindings are QShortcuts with
WidgetWithChildrenShortcut context on the panel. That fires whichever
descendant holds focus, and does not reach the Search box or the URL field on
other tabs the way an application shortcut would.
mpv's own input stays disabled. With vo=libmpv there is no mpv-owned window,
so its input layer receives nothing; enabling default bindings would mean
hand-forwarding events through a Qt-to-mpv key-name table, handing mpv the
OSD and OSC that are switched off here, and letting `q` quit the core out from
under the Qt UI. One declarative action table now drives the shortcuts, the
context menu and the buttons.
There was no mouse handling at all. Click pauses, double-click goes
fullscreen -- via a doubleClickInterval timer, so a double-click does not also
pause on the way -- the wheel changes volume and Ctrl+wheel seeks, with
sub-notch deltas accumulated so a trackpad is not inert.
The control bar gained previous, next and mute. Mute and volume are driven by
observed mpv properties rather than assumed, so the icon follows a change made
by key, menu or mpv itself. Buffering was completely invisible: a stalled
stream showed a frozen frame for 25 seconds before the retry with nothing on
screen, so paused-for-cache now surfaces a label over the video.
WatchPage owns next/previous because it owns the queue; the panel only asks.
Previous restarts the current item when it is more than five seconds in, as
every other player does, and pushes the interrupted item back onto the head of
the queue rather than dropping it.
Verified: all 38 bindings install, every action is a no-op rather than an
exception with nothing loaded, focus policies are as intended, and a
fullscreen round trip drives the player state correctly.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
The segfault: Qt destroys and recreates a widget's QOpenGLContext whenever it
moves to another top-level window, then calls initializeGL() again. libmpv
permits one render context per handle, so the second creation failed with
"There is already a mpv_render_context set" -- and the except branch assigned
self._render_ctx = None, dropping the last Python reference to the first
context, which libmpv was still holding a function pointer into. python-mpv's
MpvRenderContext has no __del__ and free() does not unregister the callback,
so the ctypes trampoline was collected while registered and the next frame
notification jumped into freed memory.
Two invariants fix it. initializeGL() now tears down any existing render
context first, so a second call is an ordinary recreation. Teardown clears
update_cb, calls free() with the GL context current, and only then drops the
reference -- and it is connected to QOpenGLContext.aboutToBeDestroyed, so it
runs before the GL context dies instead of never. The local reference during
teardown is load-bearing: it is what keeps the trampoline alive until free()
returns.
Three things were destroying that context. Fullscreen reparented the panel
into a new top-level window (twice per toggle) and put it back at the end of
the splitter, losing the pane layout; it now fullscreens the main window and
hides the chrome, reparenting nothing. The tab cross-fade and the dialog blur
both grab() the widget tree, which on an OpenGL surface forces a framebuffer
readback and returns black -- the fade is skipped for pages holding the video,
and dialogs dim rather than blur.
Verified on a real Wayland GL context: ten forced context destroy/recreate
cycles re-establish the render context every time, and the full app survives
tab switching, six fullscreen toggles and resizes with no render-context
error and a clean exit. Before this, the same startup dumped core.
Also here because they are one-line consequences of touching _create_mpv: an
explicit per-platform hwdec list ending in software decoding, and the restored
volume actually reaching mpv -- the slider set its value before connecting its
signal, so playback always started at 100.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
WatchPage now records every played video in watch_history, saves the
playback position every 5 seconds and on stop/end (completed at >=95%),
and seeks back on replay when player.resume is "auto" - resume kicks in
between 30 seconds and 95% of the duration. The play queue persists
across restarts and reorders/removals write through immediately; the
main window's closeEvent flushes position and queue and releases libmpv.
PlayerPanel gains an automatic stall-retry: YouTube's CDN intermittently
serves stalled streams to non-browser clients (reproduced ~1/3 of
attempts headless with identical code), and a reload re-resolves onto a
healthy node - two retries after 25s of no playback, then a user-facing
error.
ytsage_constants now prepends the managed-binaries dir to PATH so
yt-dlp subprocesses (including mpv's ytdl_hook) can find the managed
Deno runtime - previously nothing exported APP_BIN_DIR, so the deno
integration silently never worked.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The single-page downloader layout becomes the Downloads tab of a
SmoothTabWidget with Watch / Search / Feed / Browse / Downloads pages.
The init_ui edit is deliberately small (the old central widget is now
self.download_page); all new behavior lives in new modules:
- ytsage_gui_router.py: AppRouter signal hub (playVideo, queueVideo,
downloadVideo, openChannel, openPlaylist). A card's Download button
deep-links into the Downloads tab with the URL prefilled and analysis
started automatically.
- ytsage_gui_cards.py: VideoCard (thumbnail with disk cache under
APP_THUMBNAILS_DIR, title/channel/duration, Play/Queue/Download
actions, double-click to play) and VideoCardGrid (responsive grid,
Load more pagination).
- ytsage_gui_watch.py: WatchPage hosting the mpv PlayerPanel and a
drag-reorderable play queue with auto-advance on end of file.
- ytsage_gui_search.py: SearchPage running YtdlpClient.search off the
GUI thread with Load more pagination.
- Browse and Feed pages are placeholders, implemented next.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>