Two regressions from 5.5.0, both mine.
Fullscreen became a state of the main window, which is what stopped it
destroying the player's GL context -- but the window's geometry is saved on
exit and restoreGeometry() replays the state it was saved with. Quitting while
fullscreen therefore brought the app back fullscreen: no title bar, no close
button, and nothing able to leave it, because the player's F and Escape are
scoped to the player and the Watch tab need not even be visible. Fullscreen is
no longer restored at startup, it is left before the geometry is saved, and
F11/Escape are now window-level shortcuts so there is always a way out. The
controller also trusts the window rather than its own flag, so a fullscreen it
did not set is still escapable.
"Sign in with cookies" and the account button both call
show_cookie_login_dialog, which selects the Cookies tab by index before
showing the dialog. CustomOptionsDialog builds its tabs on SmoothTabWidget,
which stands in for a QTabWidget and says so in its docstring, but implemented
only set_current_index -- so setCurrentIndex raised and the dialog never
opened. That line had never run before: the method had no callers until 5.5.0
wired it up. SmoothTabWidget now provides the Qt-compatible API it claimed.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
The tab order was Watch, Search, Feed, Browse, Downloads, and the app opened
on Watch -- which is where the other tabs send you, not somewhere you start.
It is now Feed, Search, Browse, Downloads, Watch, with icons. Routing is
unaffected: _tab_index_of resolves by widget identity, not position.
Refresh-on-open needed care rather than a call in showEvent. A local refresh
is one yt-dlp subprocess per subscribed channel, serially, so it is braked
four ways: only channels not seen for feed.auto_refresh_on_open_minutes (30,
0 to disable), at most eight per visit, once per interval per session, and
after a delay so it does not race the tab transition or first-run setup. The
cached feed is already on screen throughout. That is a new config key rather
than the dead auto_refresh_minutes, because existing configs store that as 0
and would have read as opting out of a feature that did not exist yet.
SmoothTabWidget gained the currentChanged signal, icons and a corner slot it
never had. Its set_current_index needed a re-entrancy flag, not just an index
check: setting the tab bar's index emits its currentChanged straight back into
the same method, and at that point the stack has not moved, so every switch
fired the activation hook twice.
The grid was cleared and rebuilt after every channel finished -- flicker, lost
scroll position and every thumbnail re-read from disk each time. merge_entries
keeps existing cards. While there, _relayout was re-adding cards the layout
already owned, so layout items accumulated on every Load more, and the resize
check compared against columnCount(), which never shrinks, so it relaid out on
every resize event.
Smaller things this exposed: feed errors were written into the label the next
success overwrote, so failures were invisible; switching to account mode left
the local videos on screen; cancel() had no callers, so a refresh outlived the
tab and the window; Browse's Subscribe never said Unsubscribe though it
toggles; "Play all" queued one page while claiming otherwise; and the feed
sorted publish times against wall-clock fetch times in one COALESCE, so the
last-refreshed channel floated to the top.
Feed is the first thing seen now, so an empty one says what to do about it
instead of showing a bare grid.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
The segfault: Qt destroys and recreates a widget's QOpenGLContext whenever it
moves to another top-level window, then calls initializeGL() again. libmpv
permits one render context per handle, so the second creation failed with
"There is already a mpv_render_context set" -- and the except branch assigned
self._render_ctx = None, dropping the last Python reference to the first
context, which libmpv was still holding a function pointer into. python-mpv's
MpvRenderContext has no __del__ and free() does not unregister the callback,
so the ctypes trampoline was collected while registered and the next frame
notification jumped into freed memory.
Two invariants fix it. initializeGL() now tears down any existing render
context first, so a second call is an ordinary recreation. Teardown clears
update_cb, calls free() with the GL context current, and only then drops the
reference -- and it is connected to QOpenGLContext.aboutToBeDestroyed, so it
runs before the GL context dies instead of never. The local reference during
teardown is load-bearing: it is what keeps the trampoline alive until free()
returns.
Three things were destroying that context. Fullscreen reparented the panel
into a new top-level window (twice per toggle) and put it back at the end of
the splitter, losing the pane layout; it now fullscreens the main window and
hides the chrome, reparenting nothing. The tab cross-fade and the dialog blur
both grab() the widget tree, which on an OpenGL surface forces a framebuffer
readback and returns black -- the fade is skipped for pages holding the video,
and dialogs dim rather than blur.
Verified on a real Wayland GL context: ten forced context destroy/recreate
cycles re-establish the render context every time, and the full app survives
tab switching, six fullscreen toggles and resizes with no render-context
error and a clean exit. Before this, the same startup dumped core.
Also here because they are one-line consequences of touching _create_mpv: an
explicit per-platform hwdec list ending in software decoding, and the restored
volume actually reaching mpv -- the slider set its value before connecting its
signal, so playback always started at 100.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Introduce SmoothTabWidget and a FadingStackedWidget to provide cross-fade transitions between tabs. Added ytsage/gui/ytsage_smooth_tab_widget.py which implements a QTabBar + FadingStackedWidget (default 300ms fade) and overlay-based fade logic. Updated ytsage/gui/ytsage_gui_dialogs/ytsage_dialogs_custom.py to use SmoothTabWidget instead of QTabWidget and adjusted the stylesheet selector to target the new content frame (#tabContent) so existing styles continue to apply.