Remove the separate bdist_dmg build step and instead package the generated .app in-place: create a .app.zip and build a UDZO .dmg using a temporary dmg_stage (copy .app, add Applications symlink, run hdiutil). Also remove the previous fallback that searched for prebuilt DMGs and change missing .app handling to error+exit. Artifacts are written to artifacts/YTSage-v${version}-${ARCH_SUFFIX}.{app.zip,dmg}.
Replace complex multi-dir detection with a single find+while loop to identify library dirs and verify Python lib layout (asyncio/PySide6/ytsage). Consolidate cleanup steps: recursively remove PySide6 translations, normalize plugin path detection and remove specific plugin folders/files via find, and simplify removal of unwanted Qt modules using broader find patterns. Remove some verbose checks and add a final sanity listing of remaining lib contents. These changes make the trimming more robust to different .app layouts and reduce duplicate logic.
Update the macOS build workflow to robustly locate and clean multiple library directories inside the .app bundle. Instead of a single lib path, the script now finds all 'lib' dirs containing PySide6 or ytsage and iterates over them. Cleanup expanded to handle alternate PySide6 paths (PySide6/Qt/translations, PySide6/Qt/plugins), more plugin/imageformat variants (.dylib/.so), additional Qt library name patterns (Qt6*, framework-style names) and Qt6DBus, and removal of common build tools/modules. Adds logging and a warning when no library dirs are found.
Enhance the .github workflow that trims macOS .app bundles by robustly detecting the library directory (with fallbacks) and performing deeper cleanup. Removes screenshots, Qt translations, many Qt plugin folders, specific image/icon libs, bulk Qt6 libraries, and several Python build/tool modules; adapts for macOS dylib naming. Adds logging and a warning if the lib directory cannot be determined to avoid accidental deletes.
Improve macOS CI packaging by trimming unnecessary files from the built .app and adjusting build options. Changes include:
- Enable cx_Freeze silent build and run Python with -OO for bdist_mac.
- Add zip_include_packages to ensure key packages are bundled inside zip distributions.
- Exclude additional stdlib modules (pydoc, doctest, email) to reduce size.
- New workflow step to locate the generated .app and remove screenshots, Qt translations, unused PySide6 plugins and other Qt artifacts (Qt6Web*, Qt6Pdf*), with safer path detection and logging.
- Remove noisy post-build directory listings and simplify DMG handling/log messages; make .app and .dmg discovery more robust.
These changes aim to produce smaller, cleaner artifacts and more reliable CI packaging for macOS builds.
Moved PySide6.QtNetwork from the excludes to the includes list in build workflows for Linux, macOS, and Windows. This ensures the QtNetwork module is bundled during packaging.
Switches dependency installation from requirements.txt to pyproject.toml and updates pip cache key accordingly. Refactors cx_Freeze setup to use a new entry point, adjusts included files and paths to match the updated project structure, and updates icon file references.
Removed pyglet dependency and migrated notification sound playback to use PySide6.QtMultimedia's QMediaPlayer and QAudioOutput. Updated workflow and requirements files to remove pyglet and ensure PySide6.QtMultimedia is included in build steps.
Refactored build workflows for Linux, macOS, and Windows to use workflow_dispatch and workflow_call with explicit version input, replacing tag-based triggers. Updated release steps to use the provided version input for tagging and naming. Added a new release-all workflow to trigger all platform builds with a single version input.
Removed the matrix strategy for multiple macOS runners and set the workflow to use only macos-latest. Simplifies the build process and reduces resource usage.
Bump actions/checkout to v6 and softprops/action-gh-release to v2 in all build workflows. Remove yt-dlp from pip install steps for Linux, macOS, and Windows workflows to streamline dependency installation.
Refined the asset inclusion in Linux, macOS, and Windows build workflows to specify subdirectories for branding icons, Icon, and sound assets. This change ensures only the necessary asset folders are packaged, improving build consistency across platforms.
Added the 'languages' directory to the list of files included in the build artifacts for Linux, macOS, and Windows workflows. This ensures language files are packaged with the application across all platforms.
Bump actions/checkout to v5, actions/setup-python to v6, and actions/cache to v4 in build workflows for Linux, macOS, and Windows. This ensures the workflows use the latest features and security updates from GitHub Actions.
* fix imports
remove unused imports
use full import path
sort import (1. Standard Library, 2. Third-Party, 3. Local) in alphabetic.
* - remove: Method 3 from src.core.ytsage_downlader:cleanup_subtitle_file
- it could delete the subtitle file of other movies if it present in same directory as it scane recursively.
- refactor: migrate from os.path to pathlib.Path for path handling
- Replaced os.path methods with pathlib.Path to improve readability,
- avoid repeatation.
- cross-platform compatibility, and maintain cleaner code.
- improve: enhance code readability
- Standardized string literals to use double quotes for consistency
- Removed unnecessary spaces to maintain cleaner formatting
- Applied code formatting for better readability and maintainability
* - add: ytsage_constants.py file for one place to store all constants.
- imporve: return type hint for function.
- remove: src/gui/ytsage_gui_dialogs.py file to avoid repetation
- src/gui/dialogs is renamed to src/gui/ytsage_gui_dialogs for same naming convection. (future import will remains same)
- use of src/gui/ytsage_gui_dialogs/__init__.py to import the dilogs modules.
- change: variable self.parent to self._parent so it does not overwrite the parent()
- add type hint checking.
* - refactor: QMetaObject.invokeMethod to Signal
- I encounter error with incokeMethod. Could not solve it.
- So, Changed it to Signal to match app code language.
- implement: the ytsage_constants.py to code
- remove: unnecessary logic
- remove: repetitive code logic.
- update: yt-dlp logic for src\gui\ytsage_gui_dialogs\ytsage_dialogs_update:_update_binary
- yt-dlp update logic will use `yt-dlp -U`
* refactor: remove unused imports and streamline code formatting across multiple files
* - **refactor: drop `pygame` in favor of built-in `PySide6` sound**
- Removed `pygame` dependency (too heavy just for notifications).
- Replaced with `QSoundEffect`, which is lightweight and built into `PySide6`.
- Dropped `pygame.mixer` + threading → Qt handles async playback.
- Implemented sound playback with `QUrl.fromLocalFile()` and `.play()`.
- Added `setVolume(0.9)` as a configurable example.
- Converted notification sound from `.mp3` to `.wav` (only format supported).
* **refactor(utils): simplify logger module**
- Moved `logger` to `src.utils`
- Removed unnecessary import checks (logger is always available)
- Replaced `raise` statements with error logging to prevent crashes
- Use `logger.exception()` in `except` blocks to capture traceback (logged as error)
**style: remove redundant str() in f-strings**
- Dropped explicit `str()` calls inside f-strings
- f-strings already call `str()` under the hood
**chore: add type hints for GUI mixins**
- Added type hints for `FormatTableMixin` (`src.gui.ytsage_gui_format_table`)
- Added type hints for `VideoInfoMixin` (`src.gui.ytsage_gui_video_info`)
- Improves autocomplete and type safety in IDEs
* - **introduce the `ytsage_config_manager.py` module to manage app setting.**
- Loads settings from a JSON config file (`APP_CONFIG_FILE`).
- Creates the config file with default values if missing or corrupt.
- Retrieves, sets, and deletes settings using simple dot-separated keys.
- Provides safe error handling with logging instead of raising exceptions.
- Persists updates back to disk automatically.
- **Usage**
```python
from src.utils.ytsage_config_manager import ConfigManager
download_path = ConfigManager.get("download_path")
ConfigManager.set("download_path", "D:/Downloads")
last_check = ConfigManager.get("cached_versions.ytdlp.last_check")
ConfigManager.delete("cached_versions.ffmpeg.path")
```
* **Refactore: pkg_resources with importlib.metadata.version**
- UserWarning: pkg_resources is deprecated as an API.
- See https://setuptools.pypa.io/en/latest/pkg_resources.html.
- The pkg_resources package is slated for removal as early as 2025-11-30.
* **refactore: notification sound**
- `QSoundEffect` is chnaged back to `pyglet` as per mainter `@oop7` choise.
- simplify the logic.
* remove: import check, it should always work.
* **fix: runtime error**
- yt_dlp moved from `--excludes` to `--packages` in `build-windows.yml`
- In frozen build, logger will not log to consol. insted will log to file.
- In frozen build, `app_dir` is next to `.exe` file.
* chang back to checking import for ytdlp
* Bump version to 4.8.1
Update version references from 4.8.0b to 4.8.1 in __init__.py, main app, and About dialog to reflect the new release.
* Update asset paths in build workflows
Changed asset inclusion and screenshot removal paths from 'assets' to 'lib/assets' in Linux, macOS, and Windows build workflows to reflect new directory structure and ensure screenshots are excluded from packaged builds.
* Bump version to 4.8.2
Update version references from 4.8.1 to 4.8.2 in source files and documentation to prepare for a new patch release.
* Fix asset include path in Windows build workflow
Corrects the syntax for including asset files in the build-windows.yml workflow by changing 'assets,lib/assets' to 'assets=lib/assets'. This ensures assets are properly mapped during the build process.
* Update release tag examples in CI/CD README
Changed the example git tag commands from v4.8.0 and v4.8.2 to v4.8.1 for consistency in the CI/CD documentation.
* Fix include-files mapping in Windows build workflow
Changed the cx_Freeze --include-files argument from '=' to ':' for source:destination mapping in build-windows.yml. This resolves an issue where '=' was treated as a literal path, ensuring assets are correctly copied to the destination directory.
* Remove redundant comments in build-windows workflow
Deleted comments explaining the colon usage for source:destination mapping in the cx_Freeze CLI, as the mapping is already clear from the context.
* Refactor Windows build to use cx_Freeze setup script
Replaces direct cx_Freeze CLI calls with dynamically generated setup scripts for both standard and FFmpeg builds. This improves maintainability and flexibility of build configuration in the GitHub Actions workflow.
* Bump version to 4.8.3
Updated version references from 4.8.2 to 4.8.3 in __init__.py, main app, and About dialog to reflect the new release.
* revert(build): move yt_dlp from --packages to --excludes in build-windows.yml
---------
Co-authored-by: Your Name <mohamed.mohamed112@ai.mnu.edu.eg>
The build workflow now runs on both macos-14 and macos-13 using a matrix strategy. Artifact names for .app and .dmg files now include architecture suffixes (arm64/x64), and additional environment variables are set for architecture detection. The release step is updated to append to the draft release and handle unmatched files gracefully.
Enhanced the workflow to robustly locate .app and .dmg files in both dist/ and build/ directories, ensuring screenshots are removed from the .app bundle before packaging. Added directory listings for debugging and improved artifact naming and copying logic for more reliable release preparation.
Introduces a GitHub Actions workflow for building and packaging macOS releases. Automates version extraction, Python environment setup, dependency installation, app and DMG creation, artifact packaging, and draft release publishing for tagged commits.