Removed pyglet dependency and migrated notification sound playback to use PySide6.QtMultimedia's QMediaPlayer and QAudioOutput. Updated workflow and requirements files to remove pyglet and ensure PySide6.QtMultimedia is included in build steps.
Refactored build workflows for Linux, macOS, and Windows to use workflow_dispatch and workflow_call with explicit version input, replacing tag-based triggers. Updated release steps to use the provided version input for tagging and naming. Added a new release-all workflow to trigger all platform builds with a single version input.
Updated the build-windows.yml workflow to exclude ffplay.exe from verification and distribution steps, as only ffmpeg.exe and ffprobe.exe are required by the application.
Bump actions/checkout to v6 and softprops/action-gh-release to v2 in all build workflows. Remove yt-dlp from pip install steps for Linux, macOS, and Windows workflows to streamline dependency installation.
Changed the FFmpeg download link in the build-windows.yml workflow to use the official gyan.dev source instead of the GitHub release. This ensures the workflow uses the latest and most reliable FFmpeg builds.
Refined the asset inclusion in Linux, macOS, and Windows build workflows to specify subdirectories for branding icons, Icon, and sound assets. This change ensures only the necessary asset folders are packaged, improving build consistency across platforms.
Added the 'languages' directory to the list of files included in the build artifacts for Linux, macOS, and Windows workflows. This ensures language files are packaged with the application across all platforms.
Bump actions/checkout to v5, actions/setup-python to v6, and actions/cache to v4 in build workflows for Linux, macOS, and Windows. This ensures the workflows use the latest features and security updates from GitHub Actions.
* fix imports
remove unused imports
use full import path
sort import (1. Standard Library, 2. Third-Party, 3. Local) in alphabetic.
* - remove: Method 3 from src.core.ytsage_downlader:cleanup_subtitle_file
- it could delete the subtitle file of other movies if it present in same directory as it scane recursively.
- refactor: migrate from os.path to pathlib.Path for path handling
- Replaced os.path methods with pathlib.Path to improve readability,
- avoid repeatation.
- cross-platform compatibility, and maintain cleaner code.
- improve: enhance code readability
- Standardized string literals to use double quotes for consistency
- Removed unnecessary spaces to maintain cleaner formatting
- Applied code formatting for better readability and maintainability
* - add: ytsage_constants.py file for one place to store all constants.
- imporve: return type hint for function.
- remove: src/gui/ytsage_gui_dialogs.py file to avoid repetation
- src/gui/dialogs is renamed to src/gui/ytsage_gui_dialogs for same naming convection. (future import will remains same)
- use of src/gui/ytsage_gui_dialogs/__init__.py to import the dilogs modules.
- change: variable self.parent to self._parent so it does not overwrite the parent()
- add type hint checking.
* - refactor: QMetaObject.invokeMethod to Signal
- I encounter error with incokeMethod. Could not solve it.
- So, Changed it to Signal to match app code language.
- implement: the ytsage_constants.py to code
- remove: unnecessary logic
- remove: repetitive code logic.
- update: yt-dlp logic for src\gui\ytsage_gui_dialogs\ytsage_dialogs_update:_update_binary
- yt-dlp update logic will use `yt-dlp -U`
* refactor: remove unused imports and streamline code formatting across multiple files
* - **refactor: drop `pygame` in favor of built-in `PySide6` sound**
- Removed `pygame` dependency (too heavy just for notifications).
- Replaced with `QSoundEffect`, which is lightweight and built into `PySide6`.
- Dropped `pygame.mixer` + threading → Qt handles async playback.
- Implemented sound playback with `QUrl.fromLocalFile()` and `.play()`.
- Added `setVolume(0.9)` as a configurable example.
- Converted notification sound from `.mp3` to `.wav` (only format supported).
* **refactor(utils): simplify logger module**
- Moved `logger` to `src.utils`
- Removed unnecessary import checks (logger is always available)
- Replaced `raise` statements with error logging to prevent crashes
- Use `logger.exception()` in `except` blocks to capture traceback (logged as error)
**style: remove redundant str() in f-strings**
- Dropped explicit `str()` calls inside f-strings
- f-strings already call `str()` under the hood
**chore: add type hints for GUI mixins**
- Added type hints for `FormatTableMixin` (`src.gui.ytsage_gui_format_table`)
- Added type hints for `VideoInfoMixin` (`src.gui.ytsage_gui_video_info`)
- Improves autocomplete and type safety in IDEs
* - **introduce the `ytsage_config_manager.py` module to manage app setting.**
- Loads settings from a JSON config file (`APP_CONFIG_FILE`).
- Creates the config file with default values if missing or corrupt.
- Retrieves, sets, and deletes settings using simple dot-separated keys.
- Provides safe error handling with logging instead of raising exceptions.
- Persists updates back to disk automatically.
- **Usage**
```python
from src.utils.ytsage_config_manager import ConfigManager
download_path = ConfigManager.get("download_path")
ConfigManager.set("download_path", "D:/Downloads")
last_check = ConfigManager.get("cached_versions.ytdlp.last_check")
ConfigManager.delete("cached_versions.ffmpeg.path")
```
* **Refactore: pkg_resources with importlib.metadata.version**
- UserWarning: pkg_resources is deprecated as an API.
- See https://setuptools.pypa.io/en/latest/pkg_resources.html.
- The pkg_resources package is slated for removal as early as 2025-11-30.
* **refactore: notification sound**
- `QSoundEffect` is chnaged back to `pyglet` as per mainter `@oop7` choise.
- simplify the logic.
* remove: import check, it should always work.
* **fix: runtime error**
- yt_dlp moved from `--excludes` to `--packages` in `build-windows.yml`
- In frozen build, logger will not log to consol. insted will log to file.
- In frozen build, `app_dir` is next to `.exe` file.
* chang back to checking import for ytdlp
* Bump version to 4.8.1
Update version references from 4.8.0b to 4.8.1 in __init__.py, main app, and About dialog to reflect the new release.
* Update asset paths in build workflows
Changed asset inclusion and screenshot removal paths from 'assets' to 'lib/assets' in Linux, macOS, and Windows build workflows to reflect new directory structure and ensure screenshots are excluded from packaged builds.
* Bump version to 4.8.2
Update version references from 4.8.1 to 4.8.2 in source files and documentation to prepare for a new patch release.
* Fix asset include path in Windows build workflow
Corrects the syntax for including asset files in the build-windows.yml workflow by changing 'assets,lib/assets' to 'assets=lib/assets'. This ensures assets are properly mapped during the build process.
* Update release tag examples in CI/CD README
Changed the example git tag commands from v4.8.0 and v4.8.2 to v4.8.1 for consistency in the CI/CD documentation.
* Fix include-files mapping in Windows build workflow
Changed the cx_Freeze --include-files argument from '=' to ':' for source:destination mapping in build-windows.yml. This resolves an issue where '=' was treated as a literal path, ensuring assets are correctly copied to the destination directory.
* Remove redundant comments in build-windows workflow
Deleted comments explaining the colon usage for source:destination mapping in the cx_Freeze CLI, as the mapping is already clear from the context.
* Refactor Windows build to use cx_Freeze setup script
Replaces direct cx_Freeze CLI calls with dynamically generated setup scripts for both standard and FFmpeg builds. This improves maintainability and flexibility of build configuration in the GitHub Actions workflow.
* Bump version to 4.8.3
Updated version references from 4.8.2 to 4.8.3 in __init__.py, main app, and About dialog to reflect the new release.
* revert(build): move yt_dlp from --packages to --excludes in build-windows.yml
---------
Co-authored-by: Your Name <mohamed.mohamed112@ai.mnu.edu.eg>
Updated the build-windows.yml workflow to use pyglet instead of playsound3 in the list of packaged Python dependencies. This change ensures the correct audio library is included during Windows builds.
Downgraded PYTHON_VERSION in build-windows.yml from 3.13.6 to 3.13.5. Removed SUBPROCESS_CREATIONFLAGS import and usage from ytsage_dialogs_custom.py as it was no longer needed.
Updated the build-windows.yml workflow to use Python 3.13.6, improved build steps for both standard and FFmpeg bundle versions, added dependency caching, enhanced artifact packaging, and modernized the release draft with clearer instructions and changelog links.
Simplifies and modernizes the GitHub Actions workflow for building Windows releases. Updates Python version, streamlines steps for dependency installation, build, FFmpeg bundling, artifact packaging, and release creation. Uses more concise PowerShell scripts and updates action versions for improved maintainability.
Removes the screenshots folder from both Standard and FFmpeg build outputs in the Windows workflow. Also updates artifact ZIP naming to include '-portable' for clarity in release notes and file names.
Bumps PYTHON_VERSION to 3.13.6 in the Windows build workflow. Replaces cx_Freeze CLI FFmpeg include logic with a post-build step that copies FFmpeg binaries directly into the dist folder for improved reliability.
Replaces individual asset and source file mappings with broader 'src' and 'assets' directory includes in the cx_Freeze build steps. Also updates FFmpeg file inclusion to use only the source path, removing explicit destination mapping.
Updated CI/CD documentation and workflow to generate only ZIP portable versions for Windows, removing MSI installer support. Deleted setup.py and setup-ffmpeg.py scripts for MSI builds, and refactored workflow to use cx_Freeze CLI for ZIP packaging. Documentation and artifact instructions now reflect ZIP-only distribution.
Deleted the step that removes MSI files from the dist directory in the Windows build workflow. This may be to preserve MSI artifacts for later use or debugging.
Removed problematic summary_data and install_icon from MSI build options in setup.py and setup-ffmpeg.py to address cx_Freeze build issues. Updated target_name and version fields to 4.7.4. Enhanced build-windows.yml with improved artifact cleanup and error handling for MSI creation.
The workflow no longer creates or releases ZIP distributions for both standard and FFmpeg bundle versions. Only MSI installers are built and published, simplifying the release process and documentation.
Adds logging to list MSI files after build steps for better visibility. Updates artifact selection logic to handle both 'ffmpeg' and 'FFmpeg' naming variations, and adds debugging output when standard MSI is not found.
Replaces PowerShell try/catch with exit code checks for MSI build steps in Windows workflow for clearer error reporting. Removes the install_icon option from FFmpeg MSI setup to address potential build failures.
Adds error handling to MSI installer creation steps in the Windows build workflow to prevent failures from stopping subsequent ZIP creation. Updates ZIP creation logic to use the dist output directory. Removes the install_icon option from setup.py to address potential MSI build issues.
Updated FFmpeg download source to GyanD/codexffmpeg and improved artifact preparation with additional logging and error handling. The release step now uploads all files in the artifacts directory instead of specifying each file individually.
Changed status messages for FFmpeg, ffprobe, and ffplay binary checks to use '[OK]' and '[ERROR]' prefixes for clearer log output in the Windows build workflow.
Replaces universal build script calls with explicit build, MSI, and ZIP steps for both standard and FFmpeg versions. Cleans previous build artifacts before building, and updates artifact preparation to source files from the 'dist' directory instead of 'releases'. Improves reliability and transparency of build and release artifact management.
Replaces PowerShell build script with Python in CI workflow and deletes the old build/README.md and windows-build-universal.ps1. This streamlines the build process and consolidates build logic into Python for better maintainability.
Replaces manual build script version update with a message indicating the build script now auto-detects the version. Simplifies the workflow and reduces maintenance.
Refines the PowerShell regex patterns for updating version strings in setup.py, setup-ffmpeg.py, and windows-build-universal.ps1 to ensure consistent use of double quotes around version values.
Simplifies and improves the Windows release workflow by cleaning up version extraction, artifact handling, and release note generation. Artifact naming is now version-specific, redundant steps are removed, and the release draft creation is streamlined with direct body content. Also updates dependency caching and installation commands for better reliability.
Introduces a GitHub Actions workflow for building and releasing YTSage Windows installers and portable ZIPs on version tag pushes. Includes a detailed CI/CD README explaining triggers, build steps, artifact handling, release notes, and troubleshooting.