e9de913b47
* fix imports
remove unused imports
use full import path
sort import (1. Standard Library, 2. Third-Party, 3. Local) in alphabetic.
* - remove: Method 3 from src.core.ytsage_downlader:cleanup_subtitle_file
- it could delete the subtitle file of other movies if it present in same directory as it scane recursively.
- refactor: migrate from os.path to pathlib.Path for path handling
- Replaced os.path methods with pathlib.Path to improve readability,
- avoid repeatation.
- cross-platform compatibility, and maintain cleaner code.
- improve: enhance code readability
- Standardized string literals to use double quotes for consistency
- Removed unnecessary spaces to maintain cleaner formatting
- Applied code formatting for better readability and maintainability
* - add: ytsage_constants.py file for one place to store all constants.
- imporve: return type hint for function.
- remove: src/gui/ytsage_gui_dialogs.py file to avoid repetation
- src/gui/dialogs is renamed to src/gui/ytsage_gui_dialogs for same naming convection. (future import will remains same)
- use of src/gui/ytsage_gui_dialogs/__init__.py to import the dilogs modules.
- change: variable self.parent to self._parent so it does not overwrite the parent()
- add type hint checking.
* - refactor: QMetaObject.invokeMethod to Signal
- I encounter error with incokeMethod. Could not solve it.
- So, Changed it to Signal to match app code language.
- implement: the ytsage_constants.py to code
- remove: unnecessary logic
- remove: repetitive code logic.
- update: yt-dlp logic for src\gui\ytsage_gui_dialogs\ytsage_dialogs_update:_update_binary
- yt-dlp update logic will use `yt-dlp -U`
* refactor: remove unused imports and streamline code formatting across multiple files
* - **refactor: drop `pygame` in favor of built-in `PySide6` sound**
- Removed `pygame` dependency (too heavy just for notifications).
- Replaced with `QSoundEffect`, which is lightweight and built into `PySide6`.
- Dropped `pygame.mixer` + threading → Qt handles async playback.
- Implemented sound playback with `QUrl.fromLocalFile()` and `.play()`.
- Added `setVolume(0.9)` as a configurable example.
- Converted notification sound from `.mp3` to `.wav` (only format supported).
* **refactor(utils): simplify logger module**
- Moved `logger` to `src.utils`
- Removed unnecessary import checks (logger is always available)
- Replaced `raise` statements with error logging to prevent crashes
- Use `logger.exception()` in `except` blocks to capture traceback (logged as error)
**style: remove redundant str() in f-strings**
- Dropped explicit `str()` calls inside f-strings
- f-strings already call `str()` under the hood
**chore: add type hints for GUI mixins**
- Added type hints for `FormatTableMixin` (`src.gui.ytsage_gui_format_table`)
- Added type hints for `VideoInfoMixin` (`src.gui.ytsage_gui_video_info`)
- Improves autocomplete and type safety in IDEs
* - **introduce the `ytsage_config_manager.py` module to manage app setting.**
- Loads settings from a JSON config file (`APP_CONFIG_FILE`).
- Creates the config file with default values if missing or corrupt.
- Retrieves, sets, and deletes settings using simple dot-separated keys.
- Provides safe error handling with logging instead of raising exceptions.
- Persists updates back to disk automatically.
- **Usage**
```python
from src.utils.ytsage_config_manager import ConfigManager
download_path = ConfigManager.get("download_path")
ConfigManager.set("download_path", "D:/Downloads")
last_check = ConfigManager.get("cached_versions.ytdlp.last_check")
ConfigManager.delete("cached_versions.ffmpeg.path")
```
* **Refactore: pkg_resources with importlib.metadata.version**
- UserWarning: pkg_resources is deprecated as an API.
- See https://setuptools.pypa.io/en/latest/pkg_resources.html.
- The pkg_resources package is slated for removal as early as 2025-11-30.
* **refactore: notification sound**
- `QSoundEffect` is chnaged back to `pyglet` as per mainter `@oop7` choise.
- simplify the logic.
* remove: import check, it should always work.
* **fix: runtime error**
- yt_dlp moved from `--excludes` to `--packages` in `build-windows.yml`
- In frozen build, logger will not log to consol. insted will log to file.
- In frozen build, `app_dir` is next to `.exe` file.
* chang back to checking import for ytdlp
* Bump version to 4.8.1
Update version references from 4.8.0b to 4.8.1 in __init__.py, main app, and About dialog to reflect the new release.
* Update asset paths in build workflows
Changed asset inclusion and screenshot removal paths from 'assets' to 'lib/assets' in Linux, macOS, and Windows build workflows to reflect new directory structure and ensure screenshots are excluded from packaged builds.
* Bump version to 4.8.2
Update version references from 4.8.1 to 4.8.2 in source files and documentation to prepare for a new patch release.
* Fix asset include path in Windows build workflow
Corrects the syntax for including asset files in the build-windows.yml workflow by changing 'assets,lib/assets' to 'assets=lib/assets'. This ensures assets are properly mapped during the build process.
* Update release tag examples in CI/CD README
Changed the example git tag commands from v4.8.0 and v4.8.2 to v4.8.1 for consistency in the CI/CD documentation.
* Fix include-files mapping in Windows build workflow
Changed the cx_Freeze --include-files argument from '=' to ':' for source:destination mapping in build-windows.yml. This resolves an issue where '=' was treated as a literal path, ensuring assets are correctly copied to the destination directory.
* Remove redundant comments in build-windows workflow
Deleted comments explaining the colon usage for source:destination mapping in the cx_Freeze CLI, as the mapping is already clear from the context.
* Refactor Windows build to use cx_Freeze setup script
Replaces direct cx_Freeze CLI calls with dynamically generated setup scripts for both standard and FFmpeg builds. This improves maintainability and flexibility of build configuration in the GitHub Actions workflow.
* Bump version to 4.8.3
Updated version references from 4.8.2 to 4.8.3 in __init__.py, main app, and About dialog to reflect the new release.
* revert(build): move yt_dlp from --packages to --excludes in build-windows.yml
---------
Co-authored-by: Your Name <mohamed.mohamed112@ai.mnu.edu.eg>
3.8 KiB
3.8 KiB
YTSage CI/CD Workflow
This repository uses GitHub Actions to automatically build and release YTSage for multiple platforms when version tags are pushed.
How It Works
Trigger
The workflow is triggered when you push a git tag that starts with v (e.g., v4.8.0, v4.9.1).
Build Process
- Setup: Uses Python 3.13.6 on all platforms
- Builds: Creates platform-specific executables using cx_Freeze
- Packages: Generates native package formats for each platform
- Release: Creates a draft GitHub release with all artifacts
Usage
Creating a Release
-
Update version in your source code if needed
-
Commit your changes:
git add . git commit -m "Release v4.8.0" -
Create and push a tag:
git tag v4.8.0 git push origin v4.8.0 -
Watch the action: Go to Actions tab in GitHub to monitor progress
-
Review draft release: Once complete, check the Releases section for the draft
Release Artifacts
The workflow creates the following files based on the platform:
Windows
YTSage-v{version}-portable.zip- Standard portable versionYTSage-v{version}-ffmpeg-portable.zip- FFmpeg bundle portable
Linux
YTSage-v{version}-{arch}.AppImage- AppImage portableYTSage-v{version}-{arch}.rpm- RPM packageYTSage-v{version}-{arch}.deb- Debian package
macOS
YTSage-v{version}-{arch}.app.zip- Zipped application bundleYTSage-v{version}-{arch}.dmg- Disk image installer
Workflow Features
Multi-Platform Support
- Windows: Uses PowerShell scripts with cx_Freeze
- Linux: Uses Bash scripts with cx_Freeze, creates AppImage, RPM, and DEB
- macOS: Matrix build for both Intel (x64) and Apple Silicon (arm64)
Automatic Version Detection
- Extracts version from git tag (removes 'v' prefix)
- Names all artifacts consistently across platforms
Caching
- Python dependencies are cached to speed up builds
- Virtual environment is cached between runs
Error Handling
- Comprehensive error checking at each step
- Detailed logging for troubleshooting
- Artifact verification before upload
Security
- Uses official GitHub Actions
- No external dependencies
- Secure token handling
Manual Intervention
After Workflow Completion
- Review the draft release in GitHub
- Test the artifacts if needed
- Edit release notes if desired
- Publish the release when ready
Troubleshooting
If the workflow fails:
- Check the Actions logs for error details
- Ensure all required files are present
- Verify the tag format is correct (
v*) - Check that dependencies are properly listed
Configuration
Modifying the Workflow
The workflow files are located in .github/workflows/:
build-windows.yml- Windows buildsbuild-linux.yml- Linux buildsbuild-macos.yml- macOS builds
Key Configuration Options
PYTHON_VERSION: Python version (currently 3.13.6)- Artifact naming patterns
- Release note templates
- Build optimization settings
Adding New Build Types
To add new platform packages:
- Create or modify workflow files in
.github/workflows/ - Target the appropriate OS runner (windows-latest, ubuntu-latest, macos-latest)
- Use cx_Freeze or PyInstaller for packaging
- Package the build output in platform-native formats
- Upload the artifacts and include them in the release
Notes
- All builds use cx_Freeze for packaging
- FFmpeg binaries are bundled where needed
- Screenshots are removed from builds to reduce size
- Draft releases allow for review before publication
- macOS builds run on both Intel and Apple Silicon runners
Example Tag Commands
# For a new release
git tag v4.8.1
git push origin v4.8.1
# For a patch release
git tag v4.8.1
git push origin v4.8.1
# To delete a tag (if needed)
git tag -d v4.8.1
git push origin :refs/tags/v4.8.1