The four team tools (tool/team_tools.ts) on the rules of team/team.ts, driven from real turns by team/runtime.ts: - Members run on the subagent job machinery (app.ts spawn with `member`): background, unattended, their own prompt from blocks/team_member.md (the whole of team_lead.md for one with lead: true), team_send and team_read (team_add and team_stop for one that leads). Not jobs to the model: job_list and the job_* tools skip them; a client over the link still sees them as subagent jobs named "<name>: <role>". - The room: messages and reports with their marks, delivered at the next step boundary or waking a finished member or the idle lead; report posts to the manager. - A manager's work calls answer the refusal before the permission check, by risk class (an MCP tool by its readOnlyHint); the tool list is unchanged. job_stop and reading bash stay. - Slots: the lead waits for one before its turn (Esc stops the wait); members wait in order; task helpers in a team count toward the size and hold a slot; job_send restarting a helper is refused when full. - The offer is decided with the prompt and kept with it: a resumed session takes it from its kept tool list. - The size: agents.min/max settings, refused outside 1 <= min <= max <= cap, kept across /new and resume; said in a note on the first message, after a change, after a compaction and a rewind. - TUI: /team (tree and room, size, stop a member, dialogs for both), an "agents" row beside the effort in /effort, "team n/max" in the status bar. /team works over ACP too. tests/team.test.ts runs a lead, a member and its report through the app. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -62,6 +62,9 @@ export type Event =
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/** The note about that job was given to the model: inside a turn at its next step, or as the
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* `machine` turn whose `prompt` follows. */
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| { type: "job_note"; jobId: string; text: string }
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/** The session's team changed (spec 3.2.0): a member added, started, finished or stopped, a
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* message in the room. Read the team itself for what. */
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| { type: "team" }
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/** The permission mode changed from inside a turn (plan approved). */
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| { type: "mode"; mode: Mode }
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/** The session's model or effort changed, for whatever reason — /model, /effort, the settings
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