The four team tools (tool/team_tools.ts) on the rules of team/team.ts, driven from real turns by team/runtime.ts: - Members run on the subagent job machinery (app.ts spawn with `member`): background, unattended, their own prompt from blocks/team_member.md (the whole of team_lead.md for one with lead: true), team_send and team_read (team_add and team_stop for one that leads). Not jobs to the model: job_list and the job_* tools skip them; a client over the link still sees them as subagent jobs named "<name>: <role>". - The room: messages and reports with their marks, delivered at the next step boundary or waking a finished member or the idle lead; report posts to the manager. - A manager's work calls answer the refusal before the permission check, by risk class (an MCP tool by its readOnlyHint); the tool list is unchanged. job_stop and reading bash stay. - Slots: the lead waits for one before its turn (Esc stops the wait); members wait in order; task helpers in a team count toward the size and hold a slot; job_send restarting a helper is refused when full. - The offer is decided with the prompt and kept with it: a resumed session takes it from its kept tool list. - The size: agents.min/max settings, refused outside 1 <= min <= max <= cap, kept across /new and resume; said in a note on the first message, after a change, after a compaction and a rewind. - TUI: /team (tree and room, size, stop a member, dialogs for both), an "agents" row beside the effort in /effort, "team n/max" in the status bar. /team works over ACP too. tests/team.test.ts runs a lead, a member and its report through the app. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -5,6 +5,7 @@ import { stricterMode, type App as Runtime } from "../app.ts"
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import { isLocal } from "../config/paths.ts"
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import type { Mode } from "../config/schema.ts"
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import { levelLabel, type Level } from "../provider/effort.ts"
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import { teamLabel } from "../session/commands.ts"
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import { COMMANDS, findCommand, type CommandCtx } from "./commands.ts"
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import { Dialog, type DialogSpec } from "./components/dialog.tsx"
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import { Messages } from "./components/messages.tsx"
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@@ -60,6 +61,8 @@ export function Root(p: { app: Runtime; view: View; theme: Theme; onQuit: () =>
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const mode = () => (rev(), app.engine.mode)
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const model = () => (rev(), app.engine.model.ref)
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const effort = () => (rev(), levelLabel(app.engine.model, app.engine.effort))
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// "team 3/4 · 2 working" while the lead has members (team.md, the TUI's status).
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const teamWord = () => (rev(), teamLabel(app.team.team))
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const busy = () => view.state.phase !== "idle"
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const branch = () => (rev(), app.project.gitRoot ? currentBranch(app.project.gitRoot) : undefined)
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// A word in the status bar that goes by itself (a copy): it says something happened without
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@@ -74,7 +77,7 @@ export function Root(p: { app: Runtime; view: View; theme: Theme; onQuit: () =>
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onCleanup(() => clearTimeout(flashTimer))
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// A mode changed inside a turn (a plan approved) must reach the status bar; so must a branch the
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// model switched with git.
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app.bus.on((e) => (e.type === "mode" || e.type === "done") && refresh())
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app.bus.on((e) => (e.type === "mode" || e.type === "done" || e.type === "team") && refresh())
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app.bus.on((e) => e.type === "flash" && flash(e.text, 6000))
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// A setting changed by the agent, /settings or a command: show it. Theme and icons are drawn here.
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app.bus.on((e) => {
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@@ -642,7 +645,7 @@ export function Root(p: { app: Runtime; view: View; theme: Theme; onQuit: () =>
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</Show>
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<Queued />
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<Prompt focused={() => !dialog() && !jobPanel() && !view.state.pending && !view.state.question && !view.state.plan} busy={busy} commands={palette} files={files} onSubmit={submit} ref={(r) => (input = r)} queue={queueAccess} onWheel={(dir, lines) => scroll?.scrollBy(dir * lines)} onBackground={backgroundNow} />
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<StatusBar mode={mode} model={model} effort={effort} branch={branch()} voice={voiceStatus} flash={flashText} remote={() => (rev(), share.label())} spend={spend} />
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<StatusBar mode={mode} model={model} effort={effort} branch={branch()} voice={voiceStatus} flash={flashText} remote={() => (rev(), share.label())} spend={spend} team={teamWord} />
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</box>
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<Show when={dialog()}>
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<Dialog spec={dialog()!} close={() => setDialog(undefined)} />
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