The four team tools (tool/team_tools.ts) on the rules of team/team.ts, driven from real turns by team/runtime.ts: - Members run on the subagent job machinery (app.ts spawn with `member`): background, unattended, their own prompt from blocks/team_member.md (the whole of team_lead.md for one with lead: true), team_send and team_read (team_add and team_stop for one that leads). Not jobs to the model: job_list and the job_* tools skip them; a client over the link still sees them as subagent jobs named "<name>: <role>". - The room: messages and reports with their marks, delivered at the next step boundary or waking a finished member or the idle lead; report posts to the manager. - A manager's work calls answer the refusal before the permission check, by risk class (an MCP tool by its readOnlyHint); the tool list is unchanged. job_stop and reading bash stay. - Slots: the lead waits for one before its turn (Esc stops the wait); members wait in order; task helpers in a team count toward the size and hold a slot; job_send restarting a helper is refused when full. - The offer is decided with the prompt and kept with it: a resumed session takes it from its kept tool list. - The size: agents.min/max settings, refused outside 1 <= min <= max <= cap, kept across /new and resume; said in a note on the first message, after a change, after a compaction and a rewind. - TUI: /team (tree and room, size, stop a member, dialogs for both), an "agents" row beside the effort in /effort, "team n/max" in the status bar. /team works over ACP too. tests/team.test.ts runs a lead, a member and its report through the app. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -22,7 +22,7 @@ export function jobsWord(jobs: { state: string; unread: number; unseen?: boolean
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* for a moment, a flash (a copy) in their place. The jobs word sits on the right, which is never
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* truncated: at 80 columns a long project name cuts the left short, and a running job is the one
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* thing that must stay visible. */
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export function StatusBar(p: { mode: () => string; model: () => string; effort: () => string; branch?: string; voice?: () => string; flash?: () => string | undefined; remote?: () => string; spend?: () => string }) {
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export function StatusBar(p: { mode: () => string; model: () => string; effort: () => string; branch?: string; voice?: () => string; flash?: () => string | undefined; remote?: () => string; spend?: () => string; team?: () => string }) {
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const { theme, view, app } = useTui()
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const c = () => theme().colors
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const modeColor = () => ({ manual: c().statusText, edit: c().statusGood, auto: c().statusCritical, plan: c().info })[p.mode() as keyof typeof MODE_LABEL] ?? c().statusText
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@@ -50,6 +50,7 @@ export function StatusBar(p: { mode: () => string; model: () => string; effort:
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when={p.flash?.()}
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fallback={
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<text wrapMode="none">
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<span style={{ fg: c().info }}>{p.team?.() ? `${p.team()} · ` : ""}</span>
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<span style={{ fg: jobsWord(view.state.jobs).endsWith("!") ? c().statusWarn : c().statusText }}>{jobsWord(view.state.jobs) ? `${jobsWord(view.state.jobs)} · ` : ""}</span>
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<span style={{ fg: c().statusDim }}>{view.state.rate ? `${Math.round(view.state.rate)} tok/s · ` : ""}</span>
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<span style={{ fg: c().statusText }}>{p.spend?.() ? `${p.spend()} · ` : ""}</span>
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