The four team tools (tool/team_tools.ts) on the rules of team/team.ts,
driven from real turns by team/runtime.ts:
- Members run on the subagent job machinery (app.ts spawn with `member`):
background, unattended, their own prompt from blocks/team_member.md
(the whole of team_lead.md for one with lead: true), team_send and
team_read (team_add and team_stop for one that leads). Not jobs to the
model: job_list and the job_* tools skip them; a client over the link
still sees them as subagent jobs named "<name>: <role>".
- The room: messages and reports with their marks, delivered at the next
step boundary or waking a finished member or the idle lead; report
posts to the manager.
- A manager's work calls answer the refusal before the permission check,
by risk class (an MCP tool by its readOnlyHint); the tool list is
unchanged. job_stop and reading bash stay.
- Slots: the lead waits for one before its turn (Esc stops the wait);
members wait in order; task helpers in a team count toward the size
and hold a slot; job_send restarting a helper is refused when full.
- The offer is decided with the prompt and kept with it: a resumed
session takes it from its kept tool list.
- The size: agents.min/max settings, refused outside 1 <= min <= max <=
cap, kept across /new and resume; said in a note on the first message,
after a change, after a compaction and a rewind.
- TUI: /team (tree and room, size, stop a member, dialogs for both), an
"agents" row beside the effort in /effort, "team n/max" in the status
bar. /team works over ACP too.
tests/team.test.ts runs a lead, a member and its report through the app.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>