Files
LLeMbas-CLI/src/session/progress.ts
T
HomerandClaude Opus 5.5 8c5edc0f01
ci / check (push) Waiting to run
Subagents v2 in the CLI (harness spec 3.4.0): the main agent's tree, modes and requests, findings, finishing and running out of context; progress phases
team/team.ts: ids, positions, parents; only the main agent adds, assigns, replaces, stops and
decides; sub-managers; slots; modes inherited and never widened, request options and grants;
findings; team_finish; pause and out_of_context; ended subagents kept; the tree's data.
Seven new tools. A subagent's call is decided by team/delegation.ts (itself, the main agent
through a request, or the person). Its engine does not compact: at pause_at it is paused and
gets one final turn. Every engine says its progress as phase events (session/progress.ts).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-10 08:21:29 +00:00

241 lines
9.4 KiB
TypeScript

// Progress (harness spec 3.4.0, harness/progress.md): one fixed set of phases every client shows
// the same way. The object, its text from loop.json `progress.texts` and the one line drawn for it.
import { LOOP } from "../harness.ts"
import { fillPrompt } from "../prompt/fill.ts"
import { duration } from "../duration.ts"
const P = LOOP.progress
export type Phase =
| "queued"
| "waiting_for_model"
| "loading_model"
| "reading_prompt"
| "thinking"
| "writing"
| "running_tool"
| "waiting_for_person"
| "waiting_for_subagents"
| "compacting"
| "retrying"
| "stopped"
| "failed"
/** The structured progress object: the phase, when it began (Unix ms), and its data. */
export type Progress = { phase: Phase; since: number } & {
ahead?: number
model?: string
reason?: string
done?: number
total?: number
rate?: number
tool?: string
what?: string
running?: number
in?: number
attempt?: number
}
export const PHASES = P.phases as readonly Phase[]
const fill = (t: string, v: Record<string, string | number>) => fillPrompt(t, Object.fromEntries(Object.entries(v).map(([k, x]) => [k, String(x)])))
/** A call's short title as `what`: one line, at most what_max characters. */
export function shortWhat(s: string | undefined): string | undefined {
if (!s) return undefined
const line = s.split("\n")[0]!.trim()
if (!line) return undefined
return line.length > P.what_max ? `${line.slice(0, P.what_max - 1)}…` : line
}
/** The phase's text (progress.md §2), its fields filled; `now` for retrying's countdown. */
export function progressText(p: Progress, now = Date.now()): string {
const T = P.texts as Record<string, string>
switch (p.phase) {
case "queued":
return p.ahead !== undefined ? fill(T["queued.ahead"]!, { ahead: p.ahead }) : T.queued!
case "waiting_for_model":
return fill(T.waiting_for_model!, { model: p.model ?? "", reason: (P.reason as Record<string, string>)[p.reason ?? ""] ?? p.reason ?? "" })
case "loading_model":
return fill(T.loading_model!, { model: p.model ?? "" })
case "reading_prompt":
if (p.total === undefined || p.done === undefined || p.total <= 0) return T["reading_prompt.bare"]!
return fill(T.reading_prompt!, { done: p.done, total: p.total, percent: Math.floor((p.done * 100) / p.total) })
case "writing":
return p.rate !== undefined && Number.isFinite(p.rate) ? fill(T.writing!, { rate: p.rate.toFixed(1) }) : T["writing.bare"]!
case "running_tool":
return p.what ? fill(T.running_tool!, { tool: p.tool ?? "", what: p.what }) : fill(T["running_tool.bare"]!, { tool: p.tool ?? "" })
case "waiting_for_person": {
const W = P.what as Record<string, string>
const what = p.what === "approval" ? (p.tool ? fill(W.approval!, { tool: p.tool }) : W["approval.bare"]!) : (W[p.what ?? ""] ?? p.what ?? "")
return fill(T.waiting_for_person!, { what })
}
case "waiting_for_subagents":
return fill(T.waiting_for_subagents!, { running: p.running ?? 0 })
case "retrying": {
const left = Math.max(0, (p.in ?? 0) - Math.floor((now - p.since) / 1000))
return fill(T.retrying!, { in: left, reason: p.reason ?? "" })
}
case "stopped":
return p.reason ? fill(T["stopped.reason"]!, { reason: (P.stopped_reason as Record<string, string>)[p.reason] ?? p.reason }) : T.stopped!
case "failed":
return fill(T.failed!, { reason: p.reason ?? "" })
default:
return T[p.phase] ?? p.phase
}
}
/** The line a client draws (progress.md §3): the text and the time since it began, or the text
* alone for stopped and failed. */
export function progressLine(p: Progress, now = Date.now()): string {
const text = progressText(p, now)
if ((P.no_elapsed as string[]).includes(p.phase)) return text
return fill(P.line, { text, elapsed: duration(now - p.since, true) })
}
/** Whether two objects are the same phase for the same thing (so `since` is kept). */
export function samePhase(a: Progress | null | undefined, b: Omit<Progress, "since">): boolean {
if (!a || a.phase !== b.phase) return false
if (b.phase === "running_tool") return a.tool === b.tool && a.what === b.what
if (b.phase === "waiting_for_model" || b.phase === "loading_model") return a.model === b.model && a.reason === b.reason
if (b.phase === "waiting_for_person") return a.what === b.what && a.tool === b.tool
if (b.phase === "retrying") return a.attempt === b.attempt && a.reason === b.reason
return true
}
/** What a tool call does, in a line (`what` of running_tool): the command, the path, the query. */
export function callWhat(args: unknown): string | undefined {
if (!args || typeof args !== "object") return undefined
const a = args as Record<string, unknown>
for (const k of ["command", "path", "file_path", "pattern", "query", "url", "description", "name"]) if (typeof a[k] === "string" && a[k]) return shortWhat(a[k] as string)
return undefined
}
type BusLike = { on(fn: (e: any) => void): () => void; emit(e: any): void }
/** The progress of one engine, derived from the events it emits (progress.md §4), and said on its
* bus as `phase` events: a new phase at once, a change of its data at most pace_per_second times a
* second. Explicit phases (compacting, waiting for the person or a model, queued) are `set` by
* whoever knows them. */
export class ProgressTracker {
current: Progress | null = null
private rate: number | undefined
private running = new Map<string, Omit<Progress, "since">>()
private lastEmit = 0
private pendingTimer: ReturnType<typeof setTimeout> | undefined
private error: string | undefined
private held: Progress | null = null
private off: () => void
constructor(
private bus: BusLike,
private now: () => number = Date.now,
) {
this.off = bus.on((e) => this.on(e))
}
dispose() {
this.off()
if (this.pendingTimer) clearTimeout(this.pendingTimer)
}
/** Set the phase (or null). Same phase for the same thing keeps `since`. */
set(next: Omit<Progress, "since"> | null) {
if (next === null) {
if (this.current === null) return
this.current = null
return this.emit(true)
}
if (samePhase(this.current, next)) {
const merged = { ...this.current!, ...next, since: this.current!.since } as Progress
if (JSON.stringify(merged) === JSON.stringify(this.current)) return
this.current = merged
return this.emit(false)
}
this.current = { ...next, since: this.now() } as Progress
this.emit(true)
}
/** A phase that waits on something outside the turn (the person, a model): set now, and the
* phase before it put back by the function returned. */
hold(next: Omit<Progress, "since">): () => void {
const before = this.current
this.held = before
this.set(next)
return () => {
if (this.current && this.current.phase === next.phase) {
this.current = before ? { ...before } : null
this.emit(true)
}
this.held = null
}
}
private emit(now: boolean) {
const t = this.now()
const gap = 1000 / LOOP.progress.pace_per_second
if (!now && t - this.lastEmit < gap) {
this.pendingTimer ??= setTimeout(() => {
this.pendingTimer = undefined
this.emit(true)
}, gap - (t - this.lastEmit))
return
}
if (this.pendingTimer) {
clearTimeout(this.pendingTimer)
this.pendingTimer = undefined
}
this.lastEmit = t
this.bus.emit({ type: "phase", progress: this.current ? { ...this.current } : null })
}
private on(e: any) {
switch (e.type) {
case "task":
if (e.state === "start") {
this.rate = undefined
this.running.clear()
this.error = undefined
}
return
case "step":
this.running.clear()
return this.set({ phase: "reading_prompt" })
case "progress":
return this.set({ phase: "reading_prompt", done: (e.cache ?? 0) + (e.processed ?? 0), total: e.total })
case "reasoning":
return this.set({ phase: "thinking" })
case "text":
case "tool_call_delta":
return this.set(this.rate !== undefined ? { phase: "writing", rate: this.rate } : { phase: "writing" })
case "usage":
if (!e.child && typeof e.rate === "number" && Number.isFinite(e.rate)) this.rate = e.rate
return
case "tool_start": {
const a = (e.args ?? {}) as Record<string, unknown>
const p: Omit<Progress, "since"> = e.name === "task" && a.background !== true ? { phase: "waiting_for_subagents", running: 1 } : { phase: "running_tool", tool: e.name, ...(callWhat(e.args) ? { what: callWhat(e.args) } : {}) }
this.running.set(e.id, p)
if (this.running.size === 1) this.set(p)
return
}
case "tool_end": {
this.running.delete(e.id)
const next = this.running.values().next()
if (!next.done) this.set(next.value)
return
}
case "notice":
if (e.retry) this.set({ phase: "retrying", reason: shortWhat(e.retry.reason) ?? "", in: e.retry.in, ...(e.retry.attempt ? { attempt: e.retry.attempt } : {}) })
return
case "error":
this.error = shortWhat(String(e.message ?? "")) ?? "error"
return
case "done":
this.running.clear()
if (e.reason === "stop") return this.set(null)
if (e.reason === "error") return this.set({ phase: "failed", reason: this.error ?? "error" })
return this.set({ phase: "stopped", reason: e.reason === "cancelled" ? "person" : e.reason })
}
}
}