Subagents: one slider with two handles, Min and Max; 1 is the agent alone
ci / check (push) Failing after 3s
ci / start (push) Failing after 3s

The chip's popover is one range from 1 to the server's cap (subagents.cap, /models
subagents_cap, else 32) with two handles: two range inputs overlaid on one track, the span
filled, aria-labels Min and Max with value text, keyboard as any slider, Min never past Max,
the values said above it ("Min 1 · Max 4") and the two ends under it. "Fewest"/"Most" are
gone. The hint says what the numbers count: the chat's own agent -- 1 is the agent alone, Max 4
is the agent and up to 3 subagents. Untouched on a new chat it still leaves the server's
defaults (1-4, shown). i18n: Min, Max and the new hint in all eight languages. CHANGELOG.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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HomerandClaude Opus 5.5 committed 2026-11-09 18:06:06 +00:00
1 parent ede91887f7
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@@ -226,64 +226,87 @@ export function subagentsCap(...sources) {
}
return knownCap || SUBAGENTS_CAP
}
export const SUBAGENTS_HINT = () => t("Counted with the chat's own agent. A subagent runs on the chat's model, or on another only when you name it in the chat.")
// The numbers count the chat's own agent: 1 is the agent alone.
export const SUBAGENTS_HINT = () => t("The numbers count this chat's own agent: 1 is the agent alone, with no subagents; Max 4 is the agent and up to 3 subagents. A subagent runs on the chat's model, or on another only when you name it in the chat.")
// The spec's `subagents.setting.own`: beside the setting where the chat's model cannot serve them.
export const SUBAGENTS_OWN = () => t("This model serves one request at a time: subagents need another model, on another server, named in the chat.")
// A new chat's setting as the harness spec seeds it (`loop.json` agents): 1 to 4.
export const AGENTS_DEFAULT = { min: 1, max: 4 }
/**
* The subagents a chat may run: the fewest and the most, as two number fields on one shared
* track. `value` is { min, max } (empty fields for a new chat: the server's defaults then stand);
* `cap` the instance's most; `onChange({ min, max })` once a field is changed, with the empty one
* left out. The server checks the pair and says the bounds when it refuses one.
* The agents a chat may run, its own agent counted: one range from 1 to `cap` with two handles,
* Min and Max -- two range inputs overlaid on one track, the span between them filled. Each is a
* real slider (arrow keys, Home/End, Page Up/Down), and Min never passes Max. `value` is
* { min, max } (empty for a new chat: the spec's defaults are shown, and left to the server
* unless a handle moves); `el.value` the pair. The server checks it again.
*/
export function agentsControl({ value, onChange, id, compact, cap = SUBAGENTS_CAP }) {
const field = (which, v, label) =>
export function agentsControl({ value, onChange, id, cap = SUBAGENTS_CAP }) {
const top = Math.max(1, Number(cap) || SUBAGENTS_CAP)
const clamp = (n, d) => Math.min(top, Math.max(1, Number.isFinite(Number(n)) && n !== null && n !== "" ? Number(n) : d))
let given = value || {}
let touched = false
const handle = (which, label) =>
h("input", {
type: "number",
class: "agents__input",
type: "range",
class: `range2__input range2__input--${which}`,
id: which === "min" ? id : null,
min: "1",
max: String(cap),
max: String(top),
step: "1",
inputmode: "numeric",
value: v === undefined || v === null ? "" : String(v),
placeholder: compact ? null : t("default"),
"aria-label": label,
title: label,
})
const low = field("min", value?.min, t("Fewest"))
const high = field("max", value?.max, t("Most"))
const bounds = () => {
high.min = low.value || "1"
low.max = high.value || String(cap)
const low = handle("min", t("Min"))
const high = handle("max", t("Max"))
const said = h("output", { class: "range2__said", "aria-live": "polite", for: id || null })
const fill = h("span", { class: "range2__fill", "aria-hidden": "true" })
const box = h("span", { class: "range2__box" }, h("span", { class: "range2__track", "aria-hidden": "true" }, fill), low, high)
const draw = () => {
const lo = Number(low.value)
const hi = Number(high.value)
const at = (n) => (top > 1 ? ((n - 1) / (top - 1)) * 100 : 0)
box.style.setProperty("--lo", `${at(lo)}%`)
box.style.setProperty("--hi", `${at(hi)}%`)
// Where the two meet, the one that can still move is on top: Min at the far end, else Max.
low.classList.toggle("is-top", lo === hi && hi === top)
low.setAttribute("aria-valuetext", `${t("Min")} ${lo}`)
high.setAttribute("aria-valuetext", `${t("Max")} ${hi}`)
said.textContent = `${t("Min")} ${lo} · ${t("Max")} ${hi}`
}
bounds()
const read = () => {
const out = {}
if (low.value) out.min = Number(low.value)
if (high.value) out.max = Number(high.value)
return out
}
for (const input of [low, high]) {
input.addEventListener("change", () => {
bounds()
onChange?.(read())
})
const set = (v) => {
const hi = clamp(v?.max, Math.min(AGENTS_DEFAULT.max, top))
const lo = Math.min(hi, clamp(v?.min, AGENTS_DEFAULT.min))
high.value = String(hi)
low.value = String(lo)
draw()
}
low.addEventListener("input", () => {
if (Number(low.value) > Number(high.value)) low.value = high.value
touched = true
draw()
})
high.addEventListener("input", () => {
if (Number(high.value) < Number(low.value)) high.value = low.value
touched = true
draw()
})
for (const input of [low, high]) input.addEventListener("change", () => onChange?.(read()))
const read = () => (touched || given.min || given.max ? { min: Number(low.value), max: Number(high.value) } : {})
set(given)
const el = h(
"span",
{ class: `agents${compact ? " agents--compact" : ""}`, role: "group", "aria-label": t("Subagents"), title: SUBAGENTS_HINT() },
compact ? h("span", { class: "agents__label", text: t("Subagents") }) : null,
low,
h("span", { class: "agents__dash", "aria-hidden": "true", text: "–" }),
high,
{ class: "range2", role: "group", "aria-label": t("Subagents") },
said,
box,
h("span", { class: "range2__ends", "aria-hidden": "true" }, h("span", { text: "1" }), h("span", { text: String(top) })),
)
Object.defineProperty(el, "value", {
get: read,
set: (v) => {
low.value = v?.min ?? ""
high.value = v?.max ?? ""
bounds()
given = v || {}
touched = false
set(given)
},
})
return el