The server's 2.0 tokens and its CodeMirror build, pinned
ui/tokens.css from the server's dev (tokens.lock.json; repin to the beta tag at release). scripts/fetch-vendor.sh copies the server's vendored CodeMirror and Lezer modules into ui/vendor/, each checked against the server's own pin first, with the bare module names rewritten to sibling files (the page has no import map); vendor.lock.json records both hashes, and the script with no argument verifies the copy. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -1,4 +1,4 @@
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/* LLeMbas v1.3.0 (61cf4c267c98) static/css/tokens.css, copied by scripts/fetch-tokens.sh: do not edit.
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/* LLeMbas dev (f5b3dbb96582) static/css/tokens.css, copied by scripts/fetch-tokens.sh: do not edit.
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The font-face rules are left out; the app bundles no font. */
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/*
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Design tokens.
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@@ -99,37 +99,6 @@
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re-wraps everything a program prints. */
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--terminal-width: 34rem;
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--terminal-width-min: 24rem;
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/* Wider again: a source line is longer than eighty columns once nothing is
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re-wrapping it, and this one holds prose as well. The minimum is 24rem =
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384px and must equal both `data-resize-min` in chat/_canvas.html and the
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lower bound in api/preferences.py:LAYOUT_BOUNDS -- a width outside those
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bounds is silently dropped, so the three are pinned equal by a test. */
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--canvas-width: 40rem;
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--canvas-width-min: 24rem;
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/* The prototype panel. The canvas's width, not wider: the page inside is not
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laid out at the panel's width anyway (see --proto-desktop-width), so a wider
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panel only buys a larger picture at the cost of the conversation beside it
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-- at 52rem a 1280px window had 180px of chat left. The minimum is pinned to
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`data-resize-min` and LAYOUT_BOUNDS exactly as the canvas's is. */
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--prototype-width: 40rem;
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--prototype-width-min: 24rem;
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/* The two views are two viewports, each scaled to fit the panel rather than
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squeezed into it. A desktop design shown at 640px is its tablet layout, and
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the switch says "desktop". So the page is laid out at a desktop's width and
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the picture is shrunk, the way a browser zoomed out would show it -- and a
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phone is an iPhone-sized viewport, the width most designs are checked at.
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A frame either way, not an emulation: the page's own media queries answer
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to these numbers, which is the whole point of the switch. */
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--proto-desktop-width: 80rem;
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--proto-phone-width: 24.375rem;
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--proto-phone-height: 52.75rem;
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/* An inline prototype is as tall as the page it holds, within these. The
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floor keeps a frame that has not reported yet from collapsing to nothing;
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the ceiling is what the model is told ("under about 600 pixels"), with a
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little room, so a page sized in `100vh` cannot grow a frame forever. */
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--proto-inline-min: 6rem;
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--proto-inline-start: 16rem;
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--proto-inline-max: 40rem;
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--thread-max-width: 48rem;
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--header-height: 3.5rem;
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@@ -352,6 +321,10 @@
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--accent-hover: #B4E6F1;
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--accent-ink: #061418;
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--accent-soft: rgba(143, 216, 232, 0.12);
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/* Selected text where the glyphs are drawn by something other than the
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selection -- the composer, whose visible text is its mirror. Stronger
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than --accent-soft, which is a tint for a background nobody has to find. */
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--selection: rgba(143, 216, 232, 0.32);
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/* Mallorn: the brand, the assistant's mark, the leaf badges -- phosphor
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green on the dark, the colour of an old terminal's text. */
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@@ -495,6 +468,7 @@
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--accent-hover: #1F4D30;
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--accent-ink: #F8F3E5;
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--accent-soft: rgba(40, 95, 60, 0.1);
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--selection: rgba(40, 95, 60, 0.24);
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/* The same mallorn as moss, dark enough to be text on parchment. */
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--leaf: #3D6B1C;
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