The sidebar was a 280px panel laid over the page below the phone breakpoint,
opened from first paint, with the only control that closed it underneath it --
and that control existed on /chat and on none of the seven other pages carrying
a sidebar, Settings included. It starts closed at that width now, slides, dims
the page behind it, and closes by tapping beside it, by Escape, or by its own
button, which is inside the drawer where it can be reached.
Everything a finger has to hit was 36px, or 28 for renaming a chat, every action
on a message and every panel's close button. Raising --control-h under a coarse
pointer is the only fix that reaches all forty of them, which is what that token
is for. The row and message actions were also hover-only, so on a phone they did
not exist at all.
Installing: the splash and the browser chrome follow the instance's theme rather
than always being Moria's near-black; there are screenshots, so the install
offer is a dialog rather than a one-line bar; a new release no longer takes over
a page somebody is reading; the notification badge is a silhouette rather than a
grey square; and a browser rotating its own subscription no longer ends
notifications for good.
Every request now says it is happening -- nothing did before, so anything slower
than a few milliseconds looked like a click that had not registered.
A chat can be archived. The column has been filtered on in four places since
folders arrived and written by nothing, which is what made it look built.
chat.css may contain media queries. The ban protected the composer toolbar from
being "fixed" with a breakpoint; that guarantee is asserted directly now, and
the old test would have passed a version of the file that wrapped the toolbar
without one.
scripts/shoot.py is the instrument all of this was found with: it renders a page
through TestClient into a real headless browser at a real size and refuses to
run if an asset URL was left pointing at testserver.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
A name, a tagline, a logo, a favicon and the launcher icons derived from it; the
Middle-earth strings as data; themes as token sets; and a stylesheet for what
none of that reaches. All four are on one page, in one settings group.
The snapshot is a Jinja global over a process-level cache, because render() has
no session and four render paths never reach it at all -- the sign-in page, the
error pages, the offline page and the SSE fragments. A context value would have
had to be threaded through every one and would still have missed those. It being
a global is also what lets mark() branch on an uploaded logo without any of its
six call sites learning about branding; the macro that renders the sidebar link
is called brandlink now, because a macro imported as `brand` shadows the global
for the whole template and took out every page at once.
Defaults in code and overrides in the database, as the prompt fragments do, with
one difference stated in the module: an empty fragment means off, an empty
flavour string means the shipped wording. And blanked rather than dropped --
settings_store.update merges, so an omitted key leaves what was stored last time
and "I typed the default back in" would store something different from "I changed
nothing".
A custom theme sets a handful of tokens and inherits the rest, and the
inheritance is a CSS fact: tokens.css matches [data-base="shire"] as well as
[data-theme="shire"], so a custom light theme lands on parchment rather than four
light colours on near-black. Values are validated on read rather than on save,
because a theme written straight into the settings table still has to produce a
stylesheet that parses -- a `}` in a value ends the rule and silently breaks
every rule after it. The soft variants are derived from the accent, or a changed
accent leaves focus rings in the old hue and reads as half-working.
/branding.css is a route, not an inline block: an external stylesheet has no HTML
context to escape from. The link carries a content hash, so a save is not left to
the browser's cache, and it is deliberately outside the service worker's precache
list, which is versioned by the release.
The instance name moved off /admin/general rather than being duplicated there.
An upgrade keeps it: the general row is read as a seed exactly while the branding
row has never mentioned the name, which is `key in row` and not `row[key] is
truthy` -- the two read alike would resurrect the old name underneath a cleared
one.
The theme list stops being a hard-coded pair in five places. Every failure mode
in that area is silent, so it is driven under a DOM stub as well as tested.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Filling the composer and waiting for Enter made the card a form to review
rather than a thing to press. One click, one reply.
That changes what a prompt has to be. The built-ins ended mid-sentence --
"My plan: " -- because nothing was sent until the person finished the
thought; sent cold they are a model guessing at material nobody gave it. All
three are rewritten to ask for what they need, so the first reply is the
right question instead. There is a test that they end as complete sentences,
since the failure is silent and only visible in the answer.
requestSubmit, not submit: it fires the submit event, which is what htmx
listens for. Same call the Enter key already makes.
Version bumped because app.js is what changed, and the service worker caches
it -- without the bump the first load after this would still only fill the
box.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
A blank composer is the least helpful thing a chat client can show someone
who has just installed one. Three cards now sit under the empty state, and
an administrator manages them at /admin/suggestions.
Clicking a card fills the composer and stops there. It deliberately does not
send: every default ends mid-sentence, because a card is a starting point
rather than a question somebody already asked, and the caret lands where the
person has to start typing.
Seeding is guarded by a settings flag, not by "is the table empty" --
otherwise an administrator who decided against them would get all three back
on every restart. Capped at twelve, six shown: past a dozen this is a menu,
and a menu on the empty screen is a worse blank page than a blank page.
The cards are gated on there being no chat at all, not on the thread being
empty. An empty chat someone opened on purpose already has a model and a
prompt chosen.
Also fixes a pre-existing bug the position test caught. Both this and
_refresh_models wrote `coalesce(max(position), -1) or -1`, and position 0 is
falsy -- so the second row landed back on 0 on top of the first. The
coalesce was already doing that job; the `or` was undoing it.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>