32e2326d416e32fa27c3b9d16e4734077ebea82f
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Commits
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28390095a9
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A phone, and how much of this could not be used on one
The sidebar was a 280px panel laid over the page below the phone breakpoint, opened from first paint, with the only control that closed it underneath it -- and that control existed on /chat and on none of the seven other pages carrying a sidebar, Settings included. It starts closed at that width now, slides, dims the page behind it, and closes by tapping beside it, by Escape, or by its own button, which is inside the drawer where it can be reached. Everything a finger has to hit was 36px, or 28 for renaming a chat, every action on a message and every panel's close button. Raising --control-h under a coarse pointer is the only fix that reaches all forty of them, which is what that token is for. The row and message actions were also hover-only, so on a phone they did not exist at all. Installing: the splash and the browser chrome follow the instance's theme rather than always being Moria's near-black; there are screenshots, so the install offer is a dialog rather than a one-line bar; a new release no longer takes over a page somebody is reading; the notification badge is a silhouette rather than a grey square; and a browser rotating its own subscription no longer ends notifications for good. Every request now says it is happening -- nothing did before, so anything slower than a few milliseconds looked like a click that had not registered. A chat can be archived. The column has been filtered on in four places since folders arrived and written by nothing, which is what made it look built. chat.css may contain media queries. The ban protected the composer toolbar from being "fixed" with a breakpoint; that guarantee is asserted directly now, and the old test would have passed a version of the file that wrapped the toolbar without one. scripts/shoot.py is the instrument all of this was found with: it renders a page through TestClient into a real headless browser at a real size and refuses to run if an asset URL was left pointing at testserver. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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2c914993aa |
Names that fit the chat, and a way to change one
Two things about titles were wrong. Every chat spent a second completion on its name, including an agent chat whose opening words are already a title -- somebody starting one states an objective, not a topic. An agent chat now takes `fallback_title` from its first prompt and makes no request at all; an ordinary chat, which opens with a question whose *answer* is what makes a title worth asking for, is unchanged. And renaming existed only as the `/title` slash command, which set the heading and left the sidebar row showing the old name until the next reload -- a rename that looks half-applied is one people do twice. There are pencil buttons on the heading and on every sidebar row now, both PATCHing the route that was already there, and `update_chat` answers a rename with the out-of-band pair the `done` frame has always sent, so one response moves both. Only on a rename: sending it for every PATCH would overwrite the heading from an unrelated save. `/title` sets both spans itself, being a bare fetch rather than htmx. The dialog is the `data-prompt` mechanism the folder work added, which is why the heading keeps a button rather than becoming an inline field: it sits in a flex row beside the badges and the connection chip, and swapping it for a text box moves all of them. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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d7a614c96b |
Two kinds of work, and a switch to say which
The sidebar rendered an agent chat and an ordinary one identically, in one list, so hours of machine work sat among a morning's questions. A switch below the pinned models now shows one kind at a time, stored on the account so it follows the reader to another browser. Three things it does that are not the obvious version: The switch is inside the fragment it swaps. Targeting only the tree would leave the two buttons showing the side you had just left -- the request works and the interface says otherwise, which is the failure this codebase keeps cataloguing. A folder can be emptied by the filter, or have been empty all along, and only the first is a reason to hide it. `shown_in` is that line: a folder somebody made a moment ago and has not filled yet stays on both sides, or it can never be found again, let alone filed into. With agent chats switched off there is no switch, and the sidebar goes back to showing everything rather than to one side of a fork nobody can move. An administrator turning the feature off would otherwise strand whoever last left the switch on Agents in an empty sidebar with no way out. The control reuses the composer's `.segmented`, which is the same choice in a different place, and the verb goes on the input rather than the wrapper. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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ca3e4fd04f |
Background generation, unread replies, send/stop, PLAN.md
**Replies now run in the background.** Generation was driven by the SSE request, so navigating away or opening another chat cut the answer off mid-sentence. services/generation.py owns the work as its own task and the SSE endpoint merely follows it. Verified: attached briefly, closed the connection, went to another page -- the reply finished anyway, 832 characters, not marked stopped, auto-titled. Reattaching works because both `render` and `reasoning` frames now carry the whole block rather than a delta. A follower arriving late has no earlier fragments to append to, so deltas would leave it permanently missing the beginning. Verified: attached six seconds in and the first frame already contained 517 characters written while nobody watched. **Unread indicator.** A reply that lands with no follower attached marks its chat unread; the sidebar polls every 10s for out-of-band dot spans plus an HX-Trigger that raises a toast. Polled rather than pushed: a browser sitting on another chat has no connection to the one that finished, and an always-on channel per tab is a lot of machinery for a green dot. `unread_notified` stops the same arrival being announced every tick. Follower count is what decides "was anyone watching", so reading it as it arrives does not mark it unread -- verified both ways. **Stop is the send button.** While a reply is being written the send button becomes a red stop square, found via a MutationObserver on the thread since the composer and the streaming bubble are far apart in the document. The in-bubble Stop is gone. **Attachment border removed.** As asked -- an attachment is a picture, and the frame only ever drew at the wrong width. The anchor now shrink-wraps and the img's width/height attributes are overridden so a small image shows at its own size. Adds PLAN.md: what is built, what is not, known limits, and the decisions that look like oversights until you know the reason. 239 tests, ruff clean. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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5f020ef33f |
Live Markdown, stop, rewind, custom picker, dialogs
Seven things. **Reasoning starts closed.** The answer is what the reader is waiting for; the thinking is one click away. **Image borders.** .attachments__image was a block-level <a>, so its border stretched the full column around a narrow picture. inline-block, and the frame is the picture. Same fix for the composer thumbnail. **Markdown now renders during the stream.** The generator re-renders the answer so far and sends it as a `render` event at most every 100ms, swapped with innerHTML, instead of appending escaped tokens and formatting everything at the end. Re-rendering whole rather than appending is the point: a list or a code fence is only correct once its context exists, and partial syntax resolves itself as more arrives. Measured against a live model: 29 render events, formatting visible from the first content token. **Stop button.** A stop request goes into an in-process set the generator checks between chunks; whatever arrived is kept, because a half-written answer the reader chose to cut short is still worth having. Measured: stream ended 0.2s after the request, 1155 characters preserved, message marked stopped rather than errored. Navigating away does the same thing via CancelledError. **Rewind and edit.** Edit one of your own turns and everything after it is deleted, then the conversation runs on from there. Deliberately not branching: that needs a UI for choosing between versions, and "go back and try again from here" is what was asked for. The form states how many messages will be discarded before you confirm. **Custom model picker.** A <select> renders only text in an <option>, so it can never show an avatar. Built from buttons and a hidden input, with descriptions, capability tags, a filter box past eight models, and arrow-key navigation written out by hand since there is no native widget doing it. **Notification system.** lembas.notify/confirm/prompt in ui.js, built on <dialog> so focus trapping, Escape and page inertness come from the browser. htmx:confirm is intercepted, so every existing hx-confirm gets the themed dialog with no change at the call site; the browser's grey confirm() is gone from every template. 230 tests, ruff clean. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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0f44e8d24c |
Working chat: auth, connections, streaming, folders
LLeMbas now runs end to end. Register, add an OpenAI-compatible connection, and hold a real streaming conversation organised into folders. Verified against the local llama-swap instance. Streaming is the one genuinely tricky part. Sending a message returns two HTML fragments -- the user bubble and an empty assistant bubble carrying an sse-connect -- and that attribute is the ONLY thing that starts a generation. Rendering an incomplete assistant message as a streaming shell falls out of the same template, which means loading a page whose last reply never finished simply picks it up again. Details worth knowing about, each commented where it matters: - SSE payloads are split across several data: lines. A raw newline in one data: line truncates the event, which shows up the first time a model emits a code block. - Markdown is rendered server-side by the same helper for both the page and the final streamed frame, so the two cannot disagree. The fence renderer is replaced outright rather than using markdown-it's highlight option, which re-wraps output in a second <pre>. - escape_text is html.escape, not nh3.clean_text: it escapes character by character, so escaping stream chunks separately equals escaping the whole string. - The stream opens its own session via session_scope(); it outlives the request handler and the dependency-scoped session may be closed. - Deleting a folder keeps the chats inside it (FK is SET NULL). Losing a conversation to a mis-clicked folder delete is unforgivable. - Login failures use one message for "no such account" and "wrong password" so the form cannot enumerate registered addresses. Also adds deploy/ for the gamebox install at https://chat.lan: system unit, nginx vhost with buffering off (buffering on turns streaming into one lump at the end), and install/update scripts following the same service-user and /srv bind-mount conventions as llama-swap and comfyui. 70 tests, ruff clean. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |