Commit Graph

2 Commits

Author SHA1 Message Date
Jaroslav Beneš 71dc46455c Green instead of gold, and a leaf that reads at 16px
The brand accent was rune gold. It is now mallorn green: --gold becomes
--leaf in tokens.css and everywhere it resolved, and the mark's wafer is
the green of the leaves lembas travels wrapped in rather than the biscuit
inside. Yellow is left to mean exactly one thing in the interface -- a
warning -- instead of two.

Two knock-on choices the rename forced:

  - Code keywords move from the brand accent to --warning. Strings are
    --success, which is green; keywords in leaf green beside them is not
    a colour scheme.
  - --success itself leans teal now. Two greens a hue apart read as one
    colour rendered badly, and an unread dot has to be tellable from a
    brand badge at a glance.

The mark is redrawn, not just recoloured. The blade is ovate -- widest a
third up from the base, rounded where the stem meets it, drawn out only
at the tip -- because the old one was pointed at both ends and read as an
eye. It is also much larger relative to the tile: at 16px the silhouette
is all that survives, and a small leaf on a large tile is a green square
with a smudge on it. Veins sweep towards the tip and shorten as the blade
narrows. The score cross is thinner and fainter so it stays texture.

A single diagonal score was tried first and rejected: behind a diagonal
leaf it does not read as scoring, it reads as a line struck through the
mark.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-31 22:24:53 +02:00
Jaroslav Beneš 0f44e8d24c Working chat: auth, connections, streaming, folders
LLeMbas now runs end to end. Register, add an OpenAI-compatible
connection, and hold a real streaming conversation organised into
folders. Verified against the local llama-swap instance.

Streaming is the one genuinely tricky part. Sending a message returns
two HTML fragments -- the user bubble and an empty assistant bubble
carrying an sse-connect -- and that attribute is the ONLY thing that
starts a generation. Rendering an incomplete assistant message as a
streaming shell falls out of the same template, which means loading a
page whose last reply never finished simply picks it up again.

Details worth knowing about, each commented where it matters:

- SSE payloads are split across several data: lines. A raw newline in
  one data: line truncates the event, which shows up the first time a
  model emits a code block.
- Markdown is rendered server-side by the same helper for both the page
  and the final streamed frame, so the two cannot disagree. The fence
  renderer is replaced outright rather than using markdown-it's
  highlight option, which re-wraps output in a second <pre>.
- escape_text is html.escape, not nh3.clean_text: it escapes character
  by character, so escaping stream chunks separately equals escaping
  the whole string.
- The stream opens its own session via session_scope(); it outlives the
  request handler and the dependency-scoped session may be closed.
- Deleting a folder keeps the chats inside it (FK is SET NULL). Losing
  a conversation to a mis-clicked folder delete is unforgivable.
- Login failures use one message for "no such account" and "wrong
  password" so the form cannot enumerate registered addresses.

Also adds deploy/ for the gamebox install at https://chat.lan: system
unit, nginx vhost with buffering off (buffering on turns streaming into
one lump at the end), and install/update scripts following the same
service-user and /srv bind-mount conventions as llama-swap and comfyui.

70 tests, ruff clean.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-21 11:04:13 +02:00