Commit Graph

5 Commits

Author SHA1 Message Date
Jaroslav Beneš 78e5717f77 An instance that can be somebody else's
A name, a tagline, a logo, a favicon and the launcher icons derived from it; the
Middle-earth strings as data; themes as token sets; and a stylesheet for what
none of that reaches. All four are on one page, in one settings group.

The snapshot is a Jinja global over a process-level cache, because render() has
no session and four render paths never reach it at all -- the sign-in page, the
error pages, the offline page and the SSE fragments. A context value would have
had to be threaded through every one and would still have missed those. It being
a global is also what lets mark() branch on an uploaded logo without any of its
six call sites learning about branding; the macro that renders the sidebar link
is called brandlink now, because a macro imported as `brand` shadows the global
for the whole template and took out every page at once.

Defaults in code and overrides in the database, as the prompt fragments do, with
one difference stated in the module: an empty fragment means off, an empty
flavour string means the shipped wording. And blanked rather than dropped --
settings_store.update merges, so an omitted key leaves what was stored last time
and "I typed the default back in" would store something different from "I changed
nothing".

A custom theme sets a handful of tokens and inherits the rest, and the
inheritance is a CSS fact: tokens.css matches [data-base="shire"] as well as
[data-theme="shire"], so a custom light theme lands on parchment rather than four
light colours on near-black. Values are validated on read rather than on save,
because a theme written straight into the settings table still has to produce a
stylesheet that parses -- a `}` in a value ends the rule and silently breaks
every rule after it. The soft variants are derived from the accent, or a changed
accent leaves focus rings in the old hue and reads as half-working.

/branding.css is a route, not an inline block: an external stylesheet has no HTML
context to escape from. The link carries a content hash, so a save is not left to
the browser's cache, and it is deliberately outside the service worker's precache
list, which is versioned by the release.

The instance name moved off /admin/general rather than being duplicated there.
An upgrade keeps it: the general row is read as a seed exactly while the branding
row has never mentioned the name, which is `key in row` and not `row[key] is
truthy` -- the two read alike would resurrect the old name underneath a cleared
one.

The theme list stops being a hard-coded pair in five places. Every failure mode
in that area is silent, so it is driven under a DOM stub as well as tested.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-06 15:42:25 +02:00
Jaroslav Beneš 71dc46455c Green instead of gold, and a leaf that reads at 16px
The brand accent was rune gold. It is now mallorn green: --gold becomes
--leaf in tokens.css and everywhere it resolved, and the mark's wafer is
the green of the leaves lembas travels wrapped in rather than the biscuit
inside. Yellow is left to mean exactly one thing in the interface -- a
warning -- instead of two.

Two knock-on choices the rename forced:

  - Code keywords move from the brand accent to --warning. Strings are
    --success, which is green; keywords in leaf green beside them is not
    a colour scheme.
  - --success itself leans teal now. Two greens a hue apart read as one
    colour rendered badly, and an unread dot has to be tellable from a
    brand badge at a glance.

The mark is redrawn, not just recoloured. The blade is ovate -- widest a
third up from the base, rounded where the stem meets it, drawn out only
at the tip -- because the old one was pointed at both ends and read as an
eye. It is also much larger relative to the tile: at 16px the silhouette
is all that survives, and a small leaf on a large tile is a green square
with a smudge on it. Veins sweep towards the tip and shorten as the blade
narrows. The score cross is thinner and fainter so it stays texture.

A single diagonal score was tried first and rejected: behind a diagonal
leaf it does not read as scoring, it reads as a line struck through the
mark.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-31 22:24:53 +02:00
Jaroslav Beneš 5f020ef33f Live Markdown, stop, rewind, custom picker, dialogs
Seven things.

**Reasoning starts closed.** The answer is what the reader is waiting
for; the thinking is one click away.

**Image borders.** .attachments__image was a block-level <a>, so its
border stretched the full column around a narrow picture. inline-block,
and the frame is the picture. Same fix for the composer thumbnail.

**Markdown now renders during the stream.** The generator re-renders the
answer so far and sends it as a `render` event at most every 100ms,
swapped with innerHTML, instead of appending escaped tokens and
formatting everything at the end. Re-rendering whole rather than
appending is the point: a list or a code fence is only correct once its
context exists, and partial syntax resolves itself as more arrives.
Measured against a live model: 29 render events, formatting visible from
the first content token.

**Stop button.** A stop request goes into an in-process set the
generator checks between chunks; whatever arrived is kept, because a
half-written answer the reader chose to cut short is still worth having.
Measured: stream ended 0.2s after the request, 1155 characters
preserved, message marked stopped rather than errored. Navigating away
does the same thing via CancelledError.

**Rewind and edit.** Edit one of your own turns and everything after it
is deleted, then the conversation runs on from there. Deliberately not
branching: that needs a UI for choosing between versions, and "go back
and try again from here" is what was asked for. The form states how many
messages will be discarded before you confirm.

**Custom model picker.** A <select> renders only text in an <option>, so
it can never show an avatar. Built from buttons and a hidden input, with
descriptions, capability tags, a filter box past eight models, and
arrow-key navigation written out by hand since there is no native widget
doing it.

**Notification system.** lembas.notify/confirm/prompt in ui.js, built on
<dialog> so focus trapping, Escape and page inertness come from the
browser. htmx:confirm is intercepted, so every existing hx-confirm gets
the themed dialog with no change at the call site; the browser's grey
confirm() is gone from every template.

230 tests, ruff clean.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-21 14:33:04 +02:00
Jaroslav Beneš 29db54960e Fix bulk actions, create chats lazily, rework the UI
Seven reported problems.

**Bulk model actions 404'd.** /admin/models/{model_id} was registered
before /admin/models/bulk, and FastAPI matches in registration order, so
"bulk" was parsed as a model id. Moved above the parameterised route,
with a comment saying why, and a regression test.

**Empty chats piled up.** There is now no endpoint that creates one.
"New chat" is a link to /chat, which renders a composer with no row
behind it, and POST /api/chats/start writes the chat together with its
first message. Opening one and walking away leaves nothing.

**Pinning meant two different things.** The picker is now always in the
administrator's position order; pinned models get shortcuts in the chat
sidebar and nothing else. A picker whose order silently differs from the
admin screen is just confusing.

**Model images were missing in chat.** Assistant bubbles now show the
avatar of the model that actually wrote the turn -- which is not always
the model the chat is set to now -- falling back to the LLeMbas mark.
The picker shows it too.

**No global or per-model system prompt.** Three layers now: instance
(Admin -> General), model (Admin -> Models), chat. Precedence, not
concatenation: most specific wins outright. Stacking them reads well in
a settings screen and badly in practice, because two layers that
disagree give the model contradictory instructions and nobody can tell
which is losing. The chat panel shows the inherited prompt as
placeholder text so "leave empty to inherit" is not a guess.

**Alignment and button sizing.** Added --control-h and friends to
tokens.css; every button, input and select takes its height from them,
so a mixed row is flush by construction rather than by per-instance
nudging. Icon buttons are square at that height. Added .btn-row,
.card__header/.card__footer and .grid so pages stop carrying inline
styles, and moved every admin page onto them.

**Settings needed structure.** The user settings page is now tabbed
(Account / Models / Appearance / Security) using radio inputs and
sibling selectors -- no JavaScript, and the browser keeps the chosen tab
across a re-render.

Caught while checking: the chat.css surgery had deleted the attachment,
chip and dropzone rules. Restored, and there is now a check that every
literal class used in a template has a CSS rule.

197 tests, ruff clean.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-21 12:59:52 +02:00
Jaroslav Beneš 1d3f6c450b Users, groups, permissions, model settings and reasoning display
Four features, plus the schema machinery they needed.

**Schema sync.** The first live instance had data in it, and create_all
only creates missing *tables* -- a new column silently never appeared.
db/migrations.py now diffs the declared models against the database and
ALTER TABLE ... ADD COLUMN for what is missing, deriving a backfill
default from the column type (SQLite refuses a NOT NULL column without
one, and a Python-side `default=dict` cannot be expressed in DDL).
Verified against a copy of the live database: eight changes applied, all
rows preserved, second run a no-op. Renames, drops and retypes are still
manual and say so.

**Permissions.** A flat set of named booleans: an instance baseline
widened by each group the user belongs to. A group grants and never
denies -- with denies, "why can this user not do X" cannot be answered
without simulating every group. Admins bypass entirely, because an admin
can grant it back to themselves in two clicks and pretending otherwise
is theatre. Model *access* is separate: public, or granted to groups.
The picker is not the boundary -- switching a chat to a model you cannot
reach is a 403.

**Model settings.** Ordering, pinned-first, an instance default and a
per-user default, display names, descriptions, capability flags, and
uploaded images. Images are stored and served locally rather than by
URL: a remote URL makes every page render a request to a third party.
Uploads are validated by magic number, not the declared content type,
and stored under a random name. Models with no image get a generated
initial whose hue is derived from the model id, so it is stable.

**Reasoning display.** Streams into its own collapsible block above the
answer, labelled "Thought for 14 seconds", collapsed once finished, and
never replayed as context on the next turn. Two sources: the
reasoning_content delta field, and <think> tags inline in content -- the
latter needs a streaming splitter because the tags arrive split across
chunks. Models emitting no reasoning show nothing, via a :has() rule
rather than JavaScript. Verified against qwen35-9b on llama-swap: 694
reasoning events, 52 answer tokens, cleanly separated.

Two bugs found and fixed while testing:

- A bare `Mapped[list]` relationship is treated by SQLAlchemy as a scalar
  and returns None instead of []. It needs the element type.
- FastAPI substitutes the default for an empty form value, so with
  `x: str | None = Form(None)` a submitted `x=` is indistinguishable from
  an absent field. That silently broke clearing a system prompt or a
  temperature. update_chat now reads the raw form and checks key presence.

143 tests, ruff clean.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-21 11:49:32 +02:00