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Commits
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a16510aba8
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The interface speaks Slovak
969 strings, an instance default and a per-person choice, and no half-done corner: the admin prose is translated too. Design and reasoning: LLeMbas.wiki/Translations. KEYED BY THE ENGLISH SENTENCE A missing entry renders the key, which is the English -- so an untranslated string looks as it always did, an English instance is byte-for-byte 1.6.0, and a half-finished catalogue is a half-translated page rather than a page of dotted key names. The cost is that editing an English sentence orphans its translation silently, which is what tests/test_translations.py asserts in both directions. No gettext: .po -> .mo is a build step and this project does not have one. A JINJA GLOBAL, AND THEREFORE A CONTEXTVAR `t()` is a global for the reason `brand` already documents -- render() is bypassed by 25 TemplateResponse calls and 8 get_template().render() calls, the latter being the SSE frames, which have no Request at all. A global is bound once at import and the language is per person, so the active language is a ContextVar set per request. 🚨 `get_current_user` had to become `async def`. FastAPI runs a sync dependency in a threadpool, and anyio copies the context in and discards it on the way out -- so the language was set where nothing could see it and every page rendered in the instance's language whatever anybody had chosen, with no error anywhere. NOT TRANSLATED, ON PURPOSE Everything a model reads: the 60 prompt fragments, and the dates in harness.py, schedule/runner.py and schedule/compile.py. Only `i18n.stamp` is localised, and only where a person reads it -- with the *format* translatable as well as the words, because "26. septembra 2026" is a different pattern rather than the same one with different words in it. A process locale is not an option: global, not thread-safe, two people's pages at once. A second fragment telling models to answer in the reader's language was written during this work and removed: `core.style` has said it since long before, and test_an_empty_override_turns_a_fragment_off caught the duplicate. THE BULK PASS 1213 sites wrapped by a one-off script that only touched patterns it could not misread. It got three wrong in a way that mattered -- `t('…')` inside `attr="…"` where the sentence held an apostrophe, closing the Jinja string and 500ing two pages whose partials no test renders. tests/test_translations.py now compiles all 110 templates. It also wrapped the product's own name, an SSH key header, a keystroke hint and an example URL, all taken back out: a string is not translatable just because it is a string. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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78e5717f77 |
An instance that can be somebody else's
A name, a tagline, a logo, a favicon and the launcher icons derived from it; the Middle-earth strings as data; themes as token sets; and a stylesheet for what none of that reaches. All four are on one page, in one settings group. The snapshot is a Jinja global over a process-level cache, because render() has no session and four render paths never reach it at all -- the sign-in page, the error pages, the offline page and the SSE fragments. A context value would have had to be threaded through every one and would still have missed those. It being a global is also what lets mark() branch on an uploaded logo without any of its six call sites learning about branding; the macro that renders the sidebar link is called brandlink now, because a macro imported as `brand` shadows the global for the whole template and took out every page at once. Defaults in code and overrides in the database, as the prompt fragments do, with one difference stated in the module: an empty fragment means off, an empty flavour string means the shipped wording. And blanked rather than dropped -- settings_store.update merges, so an omitted key leaves what was stored last time and "I typed the default back in" would store something different from "I changed nothing". A custom theme sets a handful of tokens and inherits the rest, and the inheritance is a CSS fact: tokens.css matches [data-base="shire"] as well as [data-theme="shire"], so a custom light theme lands on parchment rather than four light colours on near-black. Values are validated on read rather than on save, because a theme written straight into the settings table still has to produce a stylesheet that parses -- a `}` in a value ends the rule and silently breaks every rule after it. The soft variants are derived from the accent, or a changed accent leaves focus rings in the old hue and reads as half-working. /branding.css is a route, not an inline block: an external stylesheet has no HTML context to escape from. The link carries a content hash, so a save is not left to the browser's cache, and it is deliberately outside the service worker's precache list, which is versioned by the release. The instance name moved off /admin/general rather than being duplicated there. An upgrade keeps it: the general row is read as a seed exactly while the branding row has never mentioned the name, which is `key in row` and not `row[key] is truthy` -- the two read alike would resurrect the old name underneath a cleared one. The theme list stops being a hard-coded pair in five places. Every failure mode in that area is silent, so it is driven under a DOM stub as well as tested. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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71dc46455c |
Green instead of gold, and a leaf that reads at 16px
The brand accent was rune gold. It is now mallorn green: --gold becomes
--leaf in tokens.css and everywhere it resolved, and the mark's wafer is
the green of the leaves lembas travels wrapped in rather than the biscuit
inside. Yellow is left to mean exactly one thing in the interface -- a
warning -- instead of two.
Two knock-on choices the rename forced:
- Code keywords move from the brand accent to --warning. Strings are
--success, which is green; keywords in leaf green beside them is not
a colour scheme.
- --success itself leans teal now. Two greens a hue apart read as one
colour rendered badly, and an unread dot has to be tellable from a
brand badge at a glance.
The mark is redrawn, not just recoloured. The blade is ovate -- widest a
third up from the base, rounded where the stem meets it, drawn out only
at the tip -- because the old one was pointed at both ends and read as an
eye. It is also much larger relative to the tile: at 16px the silhouette
is all that survives, and a small leaf on a large tile is a green square
with a smudge on it. Veins sweep towards the tip and shorten as the blade
narrows. The score cross is thinner and fainter so it stays texture.
A single diagonal score was tried first and rejected: behind a diagonal
leaf it does not read as scoring, it reads as a line struck through the
mark.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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75edae039b |
Split the model admin into a list and a page per model
/admin/models rendered a full edit form for every model. With eight that
was merely long; with a hundred it was unusable, which is the report.
The list is now compact rows only -- avatar, name, badges, position,
reorder buttons, Edit link -- with search across id and display name,
filter tabs (All / Enabled / Disabled / Pinned / Restricted, each with a
count), a connection filter, and pagination at 40. Filters are links, so
a filtered view is a real URL you can keep. Editing moved to
/admin/models/{id}/edit, one model per page, with Previous/Next links so
a freshly imported connection can be tidied without returning to the
list each time.
Measured with 128 models: the list is 73 KB showing 40 rows over 4
pages, and a detail page is 17 KB. The old page would have rendered all
128 forms into one response.
Reordering needed rethinking at that size too. Up/down is fine for
nudging a model one place but hopeless for moving it sixty, so the
detail page has a position field you type into; the value is clamped and
a non-numeric one is ignored rather than throwing. The move buttons take
a `back` field so they return to whatever filtered, paginated view they
were pressed on instead of dumping you at page 1.
Also adds a select-all checkbox for the bulk bar, scoped to a container
selector rather than the page so a future list can carry more than one.
212 tests, ruff clean.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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29db54960e |
Fix bulk actions, create chats lazily, rework the UI
Seven reported problems.
**Bulk model actions 404'd.** /admin/models/{model_id} was registered
before /admin/models/bulk, and FastAPI matches in registration order, so
"bulk" was parsed as a model id. Moved above the parameterised route,
with a comment saying why, and a regression test.
**Empty chats piled up.** There is now no endpoint that creates one.
"New chat" is a link to /chat, which renders a composer with no row
behind it, and POST /api/chats/start writes the chat together with its
first message. Opening one and walking away leaves nothing.
**Pinning meant two different things.** The picker is now always in the
administrator's position order; pinned models get shortcuts in the chat
sidebar and nothing else. A picker whose order silently differs from the
admin screen is just confusing.
**Model images were missing in chat.** Assistant bubbles now show the
avatar of the model that actually wrote the turn -- which is not always
the model the chat is set to now -- falling back to the LLeMbas mark.
The picker shows it too.
**No global or per-model system prompt.** Three layers now: instance
(Admin -> General), model (Admin -> Models), chat. Precedence, not
concatenation: most specific wins outright. Stacking them reads well in
a settings screen and badly in practice, because two layers that
disagree give the model contradictory instructions and nobody can tell
which is losing. The chat panel shows the inherited prompt as
placeholder text so "leave empty to inherit" is not a guess.
**Alignment and button sizing.** Added --control-h and friends to
tokens.css; every button, input and select takes its height from them,
so a mixed row is flush by construction rather than by per-instance
nudging. Icon buttons are square at that height. Added .btn-row,
.card__header/.card__footer and .grid so pages stop carrying inline
styles, and moved every admin page onto them.
**Settings needed structure.** The user settings page is now tabbed
(Account / Models / Appearance / Security) using radio inputs and
sibling selectors -- no JavaScript, and the browser keeps the chosen tab
across a re-render.
Caught while checking: the chat.css surgery had deleted the attachment,
chip and dropzone rules. Restored, and there is now a check that every
literal class used in a template has a CSS rule.
197 tests, ruff clean.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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1d3f6c450b |
Users, groups, permissions, model settings and reasoning display
Four features, plus the schema machinery they needed. **Schema sync.** The first live instance had data in it, and create_all only creates missing *tables* -- a new column silently never appeared. db/migrations.py now diffs the declared models against the database and ALTER TABLE ... ADD COLUMN for what is missing, deriving a backfill default from the column type (SQLite refuses a NOT NULL column without one, and a Python-side `default=dict` cannot be expressed in DDL). Verified against a copy of the live database: eight changes applied, all rows preserved, second run a no-op. Renames, drops and retypes are still manual and say so. **Permissions.** A flat set of named booleans: an instance baseline widened by each group the user belongs to. A group grants and never denies -- with denies, "why can this user not do X" cannot be answered without simulating every group. Admins bypass entirely, because an admin can grant it back to themselves in two clicks and pretending otherwise is theatre. Model *access* is separate: public, or granted to groups. The picker is not the boundary -- switching a chat to a model you cannot reach is a 403. **Model settings.** Ordering, pinned-first, an instance default and a per-user default, display names, descriptions, capability flags, and uploaded images. Images are stored and served locally rather than by URL: a remote URL makes every page render a request to a third party. Uploads are validated by magic number, not the declared content type, and stored under a random name. Models with no image get a generated initial whose hue is derived from the model id, so it is stable. **Reasoning display.** Streams into its own collapsible block above the answer, labelled "Thought for 14 seconds", collapsed once finished, and never replayed as context on the next turn. Two sources: the reasoning_content delta field, and <think> tags inline in content -- the latter needs a streaming splitter because the tags arrive split across chunks. Models emitting no reasoning show nothing, via a :has() rule rather than JavaScript. Verified against qwen35-9b on llama-swap: 694 reasoning events, 52 answer tokens, cleanly separated. Two bugs found and fixed while testing: - A bare `Mapped[list]` relationship is treated by SQLAlchemy as a scalar and returns None instead of []. It needs the element type. - FastAPI substitutes the default for an empty form value, so with `x: str | None = Form(None)` a submitted `x=` is indistinguishable from an absent field. That silently broke clearing a system prompt or a temperature. update_chat now reads the raw form and checks key presence. 143 tests, ruff clean. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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0f44e8d24c |
Working chat: auth, connections, streaming, folders
LLeMbas now runs end to end. Register, add an OpenAI-compatible connection, and hold a real streaming conversation organised into folders. Verified against the local llama-swap instance. Streaming is the one genuinely tricky part. Sending a message returns two HTML fragments -- the user bubble and an empty assistant bubble carrying an sse-connect -- and that attribute is the ONLY thing that starts a generation. Rendering an incomplete assistant message as a streaming shell falls out of the same template, which means loading a page whose last reply never finished simply picks it up again. Details worth knowing about, each commented where it matters: - SSE payloads are split across several data: lines. A raw newline in one data: line truncates the event, which shows up the first time a model emits a code block. - Markdown is rendered server-side by the same helper for both the page and the final streamed frame, so the two cannot disagree. The fence renderer is replaced outright rather than using markdown-it's highlight option, which re-wraps output in a second <pre>. - escape_text is html.escape, not nh3.clean_text: it escapes character by character, so escaping stream chunks separately equals escaping the whole string. - The stream opens its own session via session_scope(); it outlives the request handler and the dependency-scoped session may be closed. - Deleting a folder keeps the chats inside it (FK is SET NULL). Losing a conversation to a mis-clicked folder delete is unforgivable. - Login failures use one message for "no such account" and "wrong password" so the form cannot enumerate registered addresses. Also adds deploy/ for the gamebox install at https://chat.lan: system unit, nginx vhost with buffering off (buffering on turns streaming into one lump at the end), and install/update scripts following the same service-user and /srv bind-mount conventions as llama-swap and comfyui. 70 tests, ruff clean. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |