Documentation out, and a version that says it is finished
The working notes, the roadmap, the glossary and the review notes are on the wiki; README points there. assets/Translation.xml stays -- it is the mod. 1.0.0: both the base game and Echoes of the Eye are translated, which was the whole goal. manifest.json said 0.1.0 because nothing had ever changed it. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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# Changelog
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Kept as the work happens, not assembled at release time. Format is
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[Keep a Changelog](https://keepachangelog.com/en/1.1.0/); versions follow
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[SemVer](https://semver.org/spec/v2.0.0.html).
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## Unreleased
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## 1.0.0 — 2026-08-08
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The first tagged version: *Outer Wilds* and *Echoes of the Eye* are translated,
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which is what this mod set out to do.
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### Added
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- Slovak localization of *Outer Wilds* and *Echoes of the Eye*, as an OWML mod
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built on `xen.LocalizationUtility`.
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- A fixed glossary of proper nouns and recurring terms, so names stay consistent
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across the whole script.
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### Changed
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- The documentation left the repository. The working notes, the phase roadmap,
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the glossary and the in-game review notes are now the
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[wiki](https://git.houmeres.sk/Houmeres/Outer-Wilds-SK-Translation-Mod/wiki),
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and the history was rewritten in the same pass so they are not present at any
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commit. `assets/Translation.xml` stays here — it ships with the mod.
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### Note on history
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Any clone taken before 2026-08-08 has a different history and should be
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discarded rather than merged.
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> the base game and the Echoes of the Eye DLC.*
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**Stav / Status:** 🚧 **Work in progress** — the mod scaffold and translation are
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being built. See [`PLAN.md`](PLAN.md) for the roadmap.
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being built. See the [Roadmap](https://git.houmeres.sk/Houmeres/Outer-Wilds-SK-Translation-Mod/wiki/Roadmap).
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Outer Wilds officially ships in 12 languages; Slovak is not one of them. This mod
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adds it as a new selectable language using the community localization framework —
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mod lets you switch language in-game with `Ctrl+L`.
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> Until the first release is published, the mod is not yet in the Mod Manager
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> database — see [`PLAN.md`](PLAN.md) for how to build it from source.
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> database — see the [Roadmap](https://git.houmeres.sk/Houmeres/Outer-Wilds-SK-Translation-Mod/wiki/Roadmap) for how to build it from source.
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## Contributing / Prispievanie
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**Never change the `<key>`** — it is the English identifier the game matches on.
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- Preserve all inline formatting exactly, e.g. `<color=orange>…</color>`,
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`<i>`, and speaker prefixes like `POKE:`.
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- Follow the terminology in `docs/glossary.md` so names (Nomai, the Eye, Ash Twin
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- Follow the terminology in the [Glossary](https://git.houmeres.sk/Houmeres/Outer-Wilds-SK-Translation-Mod/wiki/Glossary) so names (Nomai, the Eye, Ash Twin
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Project, …) stay consistent across the whole game.
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See [`CLAUDE.md`](CLAUDE.md) for the full conventions and repo layout.
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See the [Working notes](https://git.houmeres.sk/Houmeres/Outer-Wilds-SK-Translation-Mod/wiki/Working-notes) for the full conventions and repo layout.
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## License & disclaimer
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+1
-1
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"author": "Jaroslav Beneš",
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"name": "Slovak Localization / Slovenčina",
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"uniqueName": "Homer.SlovakTranslation",
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"version": "0.1.0",
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"version": "1.0.0",
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"owmlVersion": "2.5.2",
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"dependencies": [
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"xen.LocalizationUtility"
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