Translate ship log to Slovak (Phase 5, first pass)

Machine-assisted first pass over the entire <table_shipLog> section — all
483 entries (115 location/entry names + 368 rumor/fact paragraphs).
String <key> lookups left untouched; plain text, no markup.

Locked decisions applied:
- Narrator voice = masculine (genderless protagonist); Solanum feminine,
  Coleus masculine, other "they" travelers masculine by default.
- New place names: Hanging City -> Visuté mesto, Sunless City ->
  Bezslnečné mesto, Orbital Probe Cannon -> Orbitálne delo sondy,
  Cinder Isles -> Vyhorené ostrovy, plus High Energy Lab, White Hole
  Station, Gravity Cannon, the Quantum towers/shrine, anglerfish ->
  udicovka, etc. (recorded in docs/glossary.md §3, §5b).

XML re-verified well-formed; keys identical; UI/rest byte-unchanged;
no English place names remain in values; mod still builds.

Still needs the Slovak review pass.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
Jaroslav Beneš
2026-07-20 12:40:09 +02:00
parent 3dc47474e3
commit 8100adec75
3 changed files with 521 additions and 481 deletions
+5 -1
View File
@@ -76,8 +76,12 @@ text walls, `<table_shipLog>` = ship log, `<table_ui>` = UI/menus):
*Signáloskop*, Timber Hearth → *Drevený kozub*, Ash/Ember Twin → *Dvojča
Popolu / Dvojča Uhlíka*, etc.). Remaining: a general Slovak review of the
non-proper-noun phrasings.
- **Ship log (`<table_shipLog>`, 483 entries) — ✅ machine-assisted first pass done.**
All values translated (location names + rumor/fact entries); string `<key>`
lookups untouched; plain text (no markup). Narrator voice locked to masculine;
ship-log place names locked in the glossary (§3, §5b). XML re-verified
well-formed; mod builds. **Still needs the Slovak review pass.**
- **Dialogue / text walls (flat `<entry>` list, 2424 entries) — ⬜ todo.**
- **Ship log (`<table_shipLog>`, 483 entries) — ⬜ todo.**
### Phase 6 — Diacritic / font check ⬜
Verify the stock game font renders all Slovak glyphs