Add OWML mod skeleton and import English translation template
Phase 2 (mod skeleton) + Phase 3 (import English source): - manifest.json / SlovakTranslation.cs / ILocalizationAPI.cs registering "Slovenčina" via xen.LocalizationUtility (Interplanetary Polyglot). - SlovakTranslation.csproj / .sln building net48 against the OWML and OuterWildsGameLibs NuGet packages — no game install needed to compile. - assets/Translation.xml: English source template (896 KB, 2424 entries, keys == values) to be translated into Slovak. - Project docs (README/PLAN/CLAUDE) and .gitignore. Build verified: dotnet build -c Release stages a loadable mod folder. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 16
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VisualStudioVersion = 16.0.30114.105
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SlovakTranslation", "SlovakTranslation.csproj", "{227A7B9F-9B05-4AE7-BDB9-1DE031C15853}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{227A7B9F-9B05-4AE7-BDB9-1DE031C15853}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{227A7B9F-9B05-4AE7-BDB9-1DE031C15853}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{227A7B9F-9B05-4AE7-BDB9-1DE031C15853}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{227A7B9F-9B05-4AE7-BDB9-1DE031C15853}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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EndGlobal
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