Translate dialogue batches 19-22: finish the flat list (villagers, Chert/Esker, signs, stragglers)
Completes the machine-assisted first pass of the entire flat dialogue list, produced in parallel (three translator subagents each emitting a JSON of translations, applied race-free in the main thread) plus a large main-thread block: - Batch 19 - Hearthian village kids/villagers (271): Marl, Tephra, Galena, Rutile, Tuff, Spinel, Arkose, Gneiss, Porphy, Mica, model-rocket kid, hide-and-seek, ghost-matter kids. Player as mláďa. - Batch 20 - Chert + Esker + Feldspar's jellyfish journal + Gabbro extras (359): Chert the astronomer's supernova breakdown, Esker's Mesačná základňa on the Skalka, Ember-Twin research signs, Gneiss the instrument-maker. - Batch 21 - Giant's Deep signs, Signalscope-kid endgame, credits/epitaph signs (backer names kept), museum Nomai-writing signs. ASCII-art left as art. - Batch 22 - straggler sweep (22): lines the suffix-of-key detector missed due to curly/straight-quote drift, found via an English-word heuristic (Gabbro bright-flash variants, sap-wine labels, ghost-matter Signáloskop game, ATP masks readout at 1964, Tektite's scout note). Consistency: Hollow's Lantern -> Lampáš (glossary note added), ghost matter -> prízračná hmota, Hanging City -> Visuté mesto. Whole-file English-leak scan: 0 across flat list, ship log, and UI. dotnet build -c Release succeeds and stages the loadable mod folder. The entire Translation.xml first pass is now complete; only the Slovak human review pass remains. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -59,11 +59,16 @@ ship log, Nomai statue, Ember Twin, Ash Twin, Timber Hearth, Brittle Hollow,
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Giant's Deep, Dark Bramble, Interloper, Stranger (DLC), Owlk/"Owlks" (DLC).
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Decide tone/register (informal *ty* vs. formal) and lock it here.
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### Phase 5 — Translate `<value>` entries 🚧
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### Phase 5 — Translate `<value>` entries ✅ (machine-assisted pass complete; human review pending)
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Machine-assisted pass → human review, by category (UI/menus → dialogue → ship log),
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base + DLC. Preserve all `<color=…>`/`<i>` markup, entities, and speaker
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prefixes. Track progress and any hard-to-translate lines here or in issues.
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**All three categories now have a complete first-pass translation** (UI 814,
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ship log 483, dialogue 2423). Whole-file English-leak scan: 0. Remaining work is
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the **Slovak-speaking human review pass** (puns, register, Nomai text-wall length,
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the review-flagged lines noted per batch).
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Progress by category (source has 3 sections — the flat `<entry>` list = dialogue/
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text walls, `<table_shipLog>` = ship log, `<table_ui>` = UI/menus):
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@@ -81,7 +86,12 @@ text walls, `<table_shipLog>` = ship log, `<table_ui>` = UI/menus):
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lookups untouched; plain text (no markup). Narrator voice locked to masculine;
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ship-log place names locked in the glossary (§3, §5b). XML re-verified
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well-formed; mod builds. **Still needs the Slovak review pass.**
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- **Dialogue / text walls (flat `<entry>` list, 2423 entries) — 🚧 in progress.**
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- **Dialogue / text walls (flat `<entry>` list, 2423 entries) — ✅ COMPLETE.**
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Every `<value>` is translated; the only remaining `value==key` entries are
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proper names (kept in English), the panic-scream onomatopoeia, sick-noises,
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Kickstarter backer credits, and the ASCII-art easter eggs — all intentional.
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A whole-file English-leak heuristic (English function-words present, no Slovak
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diacritics/markers) reports **0** leaks in the flat list, ship log, and UI.
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Batched by **content type** (not planet — the flat list is asset-ID ordered):
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Nomai lore/wall-text (by speaker) → Hearthian villagers → travelers →
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player/system/DLC. Preserve `<color=…>`/`<i>`/`<size=…>` markup,
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@@ -196,7 +206,41 @@ text walls, `<table_shipLog>` = ship log, `<table_ui>` = UI/menus):
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(AAAH, with `<b>`/`<size=50>` markup) left verbatim as
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language-neutral. Preserved `<i>`/`<b>`/`<Pause/>`/`<pause>`
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markup and `\\n\\n`.
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- **Batch 14 — Feldspar (120 lines) ✅** — the boastful crashed ace in Dark
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- **Final dialogue sweep (batches 19–22) — ✅ done in parallel (subagents +
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main), 770 + 22 lines.** The rest of the flat list, produced by three
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translator subagents (each writing a JSON of translations, applied
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race-free in the main thread) plus a large main-thread block:
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- **Batch 19 — Hearthian village kids / villagers (271 lines) ✅** — Marl,
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Tephra, Galena, Rutile, Tuff (the sick miner), Spinel, Arkose, Gneiss,
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Porphy (sap-wine maker), Mica, the model-rocket kid, hide-and-seek, mayor
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Rutile, the ghost-matter kids. Player as *mláďa*; casual kid register.
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- **Batch 20 — Chert + Esker + Feldspar's jellyfish journal + Gabbro extras
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(359 lines) ✅** — Chert the jittery astronomer on the *Presýpacie
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dvojčatá* (star charts, supernovae, his end-of-universe breakdown, the
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stargazing campfire finale), **Esker**'s lonely *Mesačná základňa* on the
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*Skalka*, Feldspar's jellyfish tasting notes, and Gabbro's statue/"I died"
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variant conversations + band-reunion ending. Also the Ember-Twin research
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signs, Esker's Signáloskop log, and Gneiss the instrument-maker.
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- **Batch 21 — signs, Signalscope kid, endgame + Nomai-writing signs (138
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lines) ✅** — Giant's-Deep HUD/observation signs, the Signalscope-kid
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endgame scene, the credits/epitaph signs (backer names kept), and the
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museum Nomai-writing exhibit signs. ASCII-art easter eggs left as art
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(only embedded words like LOADING→*NAČÍTAVA SA* translated).
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- **Batch 22 — straggler sweep + consistency (22 lines) ✅** — a whole-file
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English-heuristic scan caught 22 lines the *suffix-of-key* detector missed
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(curly-vs-straight-quote drift between key and value: Gabbro "bright flash"
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variants, the sap-wine labels, the ghost-matter kids' Signáloskop game, two
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museum signs, the ATP **masks data-readout** at idx 1964, Tektite's scout
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note). **Detection lesson:** "value is a suffix of its ID-prefixed key" is
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necessary but not sufficient — always follow up with an English-word / no-
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Slovak-diacritic heuristic to catch copied-but-drifted values.
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- **Consistency fixes this pass:** Hollow's Lantern → **Lampáš** (not
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*Dutinin lampáš*; glossary note added), ghost matter → **prízračná hmota**
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(was one *duchová hmota*), Hanging City → **Visuté mesto** (was *Visiace*).
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- **Toolchain:** installed `dotnet-sdk` (10.0.110) locally; `dotnet build -c
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Release` now **succeeds** (0 warnings/errors) and stages the loadable mod
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folder in `bin/Release/` (DLL + manifest + config + assets/Translation.xml).
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- **Batch 14 — Feldspar (120 lines) ✅** — the boastful crashed ace in Dark
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Bramble (his crash tale, the anglerfish skeleton camp, the "space is
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bigger inside the seeds" theory). Masculine; heavy on *mláďa*; kept his
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swagger. Remaining travelers: Gabbro (~213), Riebeck (~125), Chert (~150),
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