Translate dialogue batches 19-22: finish the flat list (villagers, Chert/Esker, signs, stragglers)

Completes the machine-assisted first pass of the entire flat dialogue list,
produced in parallel (three translator subagents each emitting a JSON of
translations, applied race-free in the main thread) plus a large main-thread
block:

- Batch 19 - Hearthian village kids/villagers (271): Marl, Tephra, Galena,
  Rutile, Tuff, Spinel, Arkose, Gneiss, Porphy, Mica, model-rocket kid,
  hide-and-seek, ghost-matter kids. Player as mláďa.
- Batch 20 - Chert + Esker + Feldspar's jellyfish journal + Gabbro extras
  (359): Chert the astronomer's supernova breakdown, Esker's Mesačná základňa
  on the Skalka, Ember-Twin research signs, Gneiss the instrument-maker.
- Batch 21 - Giant's Deep signs, Signalscope-kid endgame, credits/epitaph
  signs (backer names kept), museum Nomai-writing signs. ASCII-art left as art.
- Batch 22 - straggler sweep (22): lines the suffix-of-key detector missed due
  to curly/straight-quote drift, found via an English-word heuristic (Gabbro
  bright-flash variants, sap-wine labels, ghost-matter Signáloskop game, ATP
  masks readout at 1964, Tektite's scout note).

Consistency: Hollow's Lantern -> Lampáš (glossary note added), ghost matter ->
prízračná hmota, Hanging City -> Visuté mesto. Whole-file English-leak scan: 0
across flat list, ship log, and UI. dotnet build -c Release succeeds and stages
the loadable mod folder. The entire Translation.xml first pass is now complete;
only the Slovak human review pass remains.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
Jaroslav Beneš
2026-07-20 19:20:46 +02:00
parent ea50c6dfa6
commit 9935bf68fb
3 changed files with 794 additions and 750 deletions
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@@ -59,11 +59,16 @@ ship log, Nomai statue, Ember Twin, Ash Twin, Timber Hearth, Brittle Hollow,
Giant's Deep, Dark Bramble, Interloper, Stranger (DLC), Owlk/"Owlks" (DLC).
Decide tone/register (informal *ty* vs. formal) and lock it here.
### Phase 5 — Translate `<value>` entries 🚧
### Phase 5 — Translate `<value>` entries ✅ (machine-assisted pass complete; human review pending)
Machine-assisted pass → human review, by category (UI/menus → dialogue → ship log),
base + DLC. Preserve all `&lt;color=…&gt;`/`&lt;i&gt;` markup, entities, and speaker
prefixes. Track progress and any hard-to-translate lines here or in issues.
**All three categories now have a complete first-pass translation** (UI 814,
ship log 483, dialogue 2423). Whole-file English-leak scan: 0. Remaining work is
the **Slovak-speaking human review pass** (puns, register, Nomai text-wall length,
the review-flagged lines noted per batch).
Progress by category (source has 3 sections — the flat `<entry>` list = dialogue/
text walls, `<table_shipLog>` = ship log, `<table_ui>` = UI/menus):
@@ -81,7 +86,12 @@ text walls, `<table_shipLog>` = ship log, `<table_ui>` = UI/menus):
lookups untouched; plain text (no markup). Narrator voice locked to masculine;
ship-log place names locked in the glossary (§3, §5b). XML re-verified
well-formed; mod builds. **Still needs the Slovak review pass.**
- **Dialogue / text walls (flat `<entry>` list, 2423 entries) — 🚧 in progress.**
- **Dialogue / text walls (flat `<entry>` list, 2423 entries) — ✅ COMPLETE.**
Every `<value>` is translated; the only remaining `value==key` entries are
proper names (kept in English), the panic-scream onomatopoeia, sick-noises,
Kickstarter backer credits, and the ASCII-art easter eggs — all intentional.
A whole-file English-leak heuristic (English function-words present, no Slovak
diacritics/markers) reports **0** leaks in the flat list, ship log, and UI.
Batched by **content type** (not planet — the flat list is asset-ID ordered):
Nomai lore/wall-text (by speaker) → Hearthian villagers → travelers →
player/system/DLC. Preserve `&lt;color=…&gt;`/`&lt;i&gt;`/`&lt;size=…&gt;` markup,
@@ -196,6 +206,40 @@ text walls, `<table_shipLog>` = ship log, `<table_ui>` = UI/menus):
(AAAH, with `&lt;b&gt;`/`&lt;size=50&gt;` markup) left verbatim as
language-neutral. Preserved `&lt;i&gt;`/`&lt;b&gt;`/`&lt;Pause/&gt;`/`&lt;pause&gt;`
markup and `\\n\\n`.
- **Final dialogue sweep (batches 1922) — ✅ done in parallel (subagents +
main), 770 + 22 lines.** The rest of the flat list, produced by three
translator subagents (each writing a JSON of translations, applied
race-free in the main thread) plus a large main-thread block:
- **Batch 19 — Hearthian village kids / villagers (271 lines) ✅** — Marl,
Tephra, Galena, Rutile, Tuff (the sick miner), Spinel, Arkose, Gneiss,
Porphy (sap-wine maker), Mica, the model-rocket kid, hide-and-seek, mayor
Rutile, the ghost-matter kids. Player as *mláďa*; casual kid register.
- **Batch 20 — Chert + Esker + Feldspar's jellyfish journal + Gabbro extras
(359 lines) ✅** — Chert the jittery astronomer on the *Presýpacie
dvojčatá* (star charts, supernovae, his end-of-universe breakdown, the
stargazing campfire finale), **Esker**'s lonely *Mesačná základňa* on the
*Skalka*, Feldspar's jellyfish tasting notes, and Gabbro's statue/"I died"
variant conversations + band-reunion ending. Also the Ember-Twin research
signs, Esker's Signáloskop log, and Gneiss the instrument-maker.
- **Batch 21 — signs, Signalscope kid, endgame + Nomai-writing signs (138
lines) ✅** — Giant's-Deep HUD/observation signs, the Signalscope-kid
endgame scene, the credits/epitaph signs (backer names kept), and the
museum Nomai-writing exhibit signs. ASCII-art easter eggs left as art
(only embedded words like LOADING→*NAČÍTAVA SA* translated).
- **Batch 22 — straggler sweep + consistency (22 lines) ✅** — a whole-file
English-heuristic scan caught 22 lines the *suffix-of-key* detector missed
(curly-vs-straight-quote drift between key and value: Gabbro "bright flash"
variants, the sap-wine labels, the ghost-matter kids' Signáloskop game, two
museum signs, the ATP **masks data-readout** at idx 1964, Tektite's scout
note). **Detection lesson:** "value is a suffix of its ID-prefixed key" is
necessary but not sufficient — always follow up with an English-word / no-
Slovak-diacritic heuristic to catch copied-but-drifted values.
- **Consistency fixes this pass:** Hollow's Lantern → **Lampáš** (not
*Dutinin lampáš*; glossary note added), ghost matter → **prízračná hmota**
(was one *duchová hmota*), Hanging City → **Visuté mesto** (was *Visiace*).
- **Toolchain:** installed `dotnet-sdk` (10.0.110) locally; `dotnet build -c
Release` now **succeeds** (0 warnings/errors) and stages the loadable mod
folder in `bin/Release/` (DLL + manifest + config + assets/Translation.xml).
- **Batch 14 — Feldspar (120 lines) ✅** — the boastful crashed ace in Dark
Bramble (his crash tale, the anglerfish skeleton camp, the "space is
bigger inside the seeds" theory). Masculine; heavy on *mláďa*; kept his
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@@ -78,7 +78,7 @@ planet and moons — not kept in English.
| Timber Hearth (home planet) | **Drevený kozub** | 🔒 | Home planet. Demonym *Kozubčania* derives from *kozub*. |
| The Attlerock (moon) | **Skalka** | 🔒 | Diminutive of *skala* — mirrors the "a little rock" pun. |
| Brittle Hollow | **Krehká dutina** | 🔒 | |
| Hollow's Lantern (moon) | **Lampáš** | 🔒 | |
| Hollow's Lantern (moon) | **Lampáš** | 🔒 | Just **Lampáš** — do **not** form a possessive from *Krehká dutina* (never *Dutinin lampáš*). Decline the noun itself: *na Lampáši*, *k Lampášu*. |
| Hourglass Twins | **Presýpacie dvojčatá** | 🔒 | Ember + Ash together. |
| Ember Twin | **Dvojča Uhlíka** | 🔒 | Matched pair with *Dvojča Popolu* (uhlík ↔ popol). |
| Ash Twin | **Dvojča Popolu** | 🔒 | Drives *Projekt Dvojčaťa Popolu* (§4). |