Translate dialogue batch 1: Solanum (Phase 5)
Start the dialogue category, batched by content type (the flat <entry> list is asset-ID ordered, not planet-ordered, so true per-planet batches aren't in the data — grouping Nomai lore by speaker instead). Batch 1 = Solanum, all 70 lines: the Quantum Moon pilgrim's astronomy- museum wall text, Tower of Quantum Knowledge / Quantum Shrine scrolls, and Eye-of-the-universe philosophy. Feminine voice (locked); player addressed as ty. Preserved <color=…>/<i> markup, speaker prefix, and per-entry wrapping whitespace; Nomai names kept (Conoy, Bells). Verified: XML well-formed; keys identical; only these 70 values changed; markup tokens intact; ship log/UI/rest byte-unchanged; mod builds. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -81,7 +81,16 @@ text walls, `<table_shipLog>` = ship log, `<table_ui>` = UI/menus):
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lookups untouched; plain text (no markup). Narrator voice locked to masculine;
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ship-log place names locked in the glossary (§3, §5b). XML re-verified
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well-formed; mod builds. **Still needs the Slovak review pass.**
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- **Dialogue / text walls (flat `<entry>` list, 2424 entries) — ⬜ todo.**
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- **Dialogue / text walls (flat `<entry>` list, 2423 entries) — 🚧 in progress.**
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Batched by **content type** (not planet — the flat list is asset-ID ordered):
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Nomai lore/wall-text (by speaker) → Hearthian villagers → travelers →
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player/system/DLC. Preserve `<color=…>`/`<i>`/`<size=…>` markup,
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template tokens (`<Pause/>`, `<TimeMinutes>`, `<NbTimeloops>`,
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`<…SinceRedGiant>`), `\n`, speaker prefixes, and per-entry whitespace.
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- **Batch 1 — Solanum (70 lines) ✅** — Quantum Moon pilgrim: astronomy-museum
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walls, Tower of Quantum Knowledge / Quantum Shrine, Eye philosophy. Feminine
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voice. Applied by key; XML re-verified; builds.
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- Remaining: ~593 other Nomai speaker lines + ~1760 Hearthian/player lines.
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### Phase 6 — Diacritic / font check ⬜
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Verify the stock game font renders all Slovak glyphs
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