Add OWML mod skeleton and import English translation template
Phase 2 (mod skeleton) + Phase 3 (import English source): - manifest.json / SlovakTranslation.cs / ILocalizationAPI.cs registering "Slovenčina" via xen.LocalizationUtility (Interplanetary Polyglot). - SlovakTranslation.csproj / .sln building net48 against the OWML and OuterWildsGameLibs NuGet packages — no game install needed to compile. - assets/Translation.xml: English source template (896 KB, 2424 entries, keys == values) to be translated into Slovak. - Project docs (README/PLAN/CLAUDE) and .gitignore. Build verified: dotnet build -c Release stages a loadable mod folder. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
+11
@@ -0,0 +1,11 @@
|
||||
# Build output
|
||||
bin/
|
||||
obj/
|
||||
|
||||
# User-specific project files
|
||||
*.user
|
||||
|
||||
# IDE
|
||||
.vs/
|
||||
.vscode/
|
||||
.idea/
|
||||
Reference in New Issue
Block a user