Add OWML mod skeleton and import English translation template
Phase 2 (mod skeleton) + Phase 3 (import English source): - manifest.json / SlovakTranslation.cs / ILocalizationAPI.cs registering "Slovenčina" via xen.LocalizationUtility (Interplanetary Polyglot). - SlovakTranslation.csproj / .sln building net48 against the OWML and OuterWildsGameLibs NuGet packages — no game install needed to compile. - assets/Translation.xml: English source template (896 KB, 2424 entries, keys == values) to be translated into Slovak. - Project docs (README/PLAN/CLAUDE) and .gitignore. Build verified: dotnet build -c Release stages a loadable mod folder. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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{
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"filename": "SlovakTranslation.dll",
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"author": "Jaroslav Beneš",
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"name": "Slovak Localization / Slovenčina",
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"uniqueName": "Homer.SlovakTranslation",
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"version": "0.1.0",
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"owmlVersion": "2.5.2",
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"dependencies": [
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"xen.LocalizationUtility"
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]
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}
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