e66ce54d3e
Phase 2 (mod skeleton) + Phase 3 (import English source): - manifest.json / SlovakTranslation.cs / ILocalizationAPI.cs registering "Slovenčina" via xen.LocalizationUtility (Interplanetary Polyglot). - SlovakTranslation.csproj / .sln building net48 against the OWML and OuterWildsGameLibs NuGet packages — no game install needed to compile. - assets/Translation.xml: English source template (896 KB, 2424 entries, keys == values) to be translated into Slovak. - Project docs (README/PLAN/CLAUDE) and .gitignore. Build verified: dotnet build -c Release stages a loadable mod folder. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
40 lines
1.6 KiB
XML
40 lines
1.6 KiB
XML
<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net48</TargetFramework>
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<LangVersion>default</LangVersion>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
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<AppendRuntimeIdentifierToOutputPath>false</AppendRuntimeIdentifierToOutputPath>
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<CopyLocalLockFileAssemblies>false</CopyLocalLockFileAssemblies>
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<RootNamespace>SlovakTranslation</RootNamespace>
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<AssemblyName>SlovakTranslation</AssemblyName>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
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<DebugType>none</DebugType>
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</PropertyGroup>
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<ItemGroup>
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<!-- Lets net48 build on machines without the .NET Framework targeting pack
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(e.g. Linux / dotnet SDK only). Build-time only. -->
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<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.3" PrivateAssets="all" />
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<PackageReference Include="HarmonyX" Version="2.10.0" />
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<PackageReference Include="OWML" Version="2.5.2" />
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<!-- Provides the Outer Wilds / Unity reference DLLs from NuGet, so no game
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install is needed to compile. -->
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<PackageReference Include="OuterWildsGameLibs" Version="1.1.12.168" />
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</ItemGroup>
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<ItemGroup>
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<None Update="manifest.json">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Update="default-config.json">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Update="assets/Translation.xml">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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</ItemGroup>
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</Project>
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