Files
Outer-Wilds-SK-Translation-Mod/README.md
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Jaroslav Beneš 645b8b070b Render Slovak carons in menus and HUD without disturbing the other text
The stock menu font (Gill Sans MT Menu) is a static 243-glyph atlas with no
Latin Extended-A, so "Pokračovať" rendered as "Pokra ova" and "Podrž" as
"Podr". Dialogue, the Nomai translator and the ship log were always fine —
they use Futura PT (663) and Space Mono (612), both of which cover Slovak.

Registering a language font via AddLanguageFont fixes the menus but flips
TextTranslation.IsLanguageLatin() to false, and the game uses that flag to
decide whether dialogue, the translator and the ship log keep their own fonts
or fall back to the language font. So the blanket fix dragged all three onto
the wrong font, oversized and clipping.

Instead: register no language font at all, and postfix only the font getters
(UIStyleManager, PromptManager, GameOverController). Each result goes through
SlovakFont.Fix, which probes the font with Font.HasCharacter and returns it
untouched unless it genuinely cannot draw Slovak — so nothing that already
renders correctly is ever replaced, and the patches are inert in every other
language.

The substitute is Cabin (SIL OFL 1.1), a humanist sans in the Gill Sans
lineage, shipped as a dynamic font with its vertical metrics rewritten to Gill
Sans MT's exact ratios so line height matches and text does not clip.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-21 09:02:56 +02:00

3.6 KiB

Outer Wilds — Slovenský preklad / Slovak Translation Mod

Neoficiálny slovenský preklad hry Outer Wilds (základná hra + rozšírenie Echoes of the Eye). Pridáva do hry jazyk Slovenčina.

An unofficial Slovak (slovenčina) translation mod for Outer Wilds, covering the base game and the Echoes of the Eye DLC.

Stav / Status: 🚧 Work in progress — the mod scaffold and translation are being built. See PLAN.md for the roadmap.

Outer Wilds officially ships in 12 languages; Slovak is not one of them. This mod adds it as a new selectable language using the community localization framework — no changes to the game's own files are required.


How it works

The mod is a small OWML mod that registers a new language through Interplanetary Polyglot / Localization Utility (xen.LocalizationUtility). All translated text lives in a single assets/Translation.xml; the utility swaps the game's strings for the Slovak ones at runtime.

Installation

  1. Install the Outer Wilds Mod Manager.
  2. Install this mod through the Mod Manager. Its dependency Interplanetary Polyglot (xen.LocalizationUtility) will be pulled in automatically.
  3. Launch the game via the Mod Manager.
  4. In Settings → Language, choose Slovenčina.
    • Tip: the optional Language Swap mod lets you switch language in-game with Ctrl+L.

Until the first release is published, the mod is not yet in the Mod Manager database — see PLAN.md for how to build it from source.

Contributing / Prispievanie

Translation fixes are very welcome — the goal is natural, consistent Slovak.

  • Report mistranslations or awkward phrasing as an issue.
  • Edit only the <value> of each entry in assets/Translation.xml. Never change the <key> — it is the English identifier the game matches on.
  • Preserve all inline formatting exactly, e.g. &lt;color=orange&gt;…&lt;/color&gt;, &lt;i&gt;, and speaker prefixes like POKE:.
  • Follow the terminology in docs/glossary.md so names (Nomai, the Eye, Ash Twin Project, …) stay consistent across the whole game.

See CLAUDE.md for the full conventions and repo layout.

License & disclaimer

The original mod code and the Slovak translation in this repository are released under the MIT License.

The bundled UI font in assets/slovakfont is Cabin by the Cabin Project Authors, used under the SIL Open Font License 1.1 (see assets/Cabin-OFL.txt). It is only used for the few menu/HUD elements whose stock font was never baked with Slovak caron glyphs — see SlovakFont.cs.

This is an unofficial fan project. It is not affiliated with, approved by, or endorsed by Mobius Digital or Annapurna Interactive. Outer Wilds, its story, dialogue, characters, and other assets are © Mobius Digital / Annapurna Interactive; the underlying game text remains their property and is used here under Mobius Digital's Fan Content Policy. The MIT license covers only this project's own contributions, not the source material.

Credits

  • Mobius Digital / Annapurna InteractiveOuter Wilds.
  • xen-42 — the Localization Utility / Interplanetary Polyglot framework this mod is built on.
  • The Outer Wilds modding community.