Glossary / Slovník — Outer Wilds SK
Fixed Slovak renderings for proper nouns and recurring terms, so names stay
identical everywhere in assets/Translation.xml. Follow this file when
translating; propose changes here (not ad-hoc in the XML).
Status: place names & proper nouns reviewed and locked (2026-07-20,
the "go risky" pass — planet names are translated, not kept in English). Rows
still marked ❓ review need the Slovak-speaking review pass before they are
final; 🔒 locked rows are settled unless there's a strong reason. The UI/menus
translation in Translation.xml has been re-passed to match the locked terms.
0. Tone & register (locked)
- Address the player informally — ty, not vy. Outer Wilds has a warm,
around-the-campfire tone; the Hearthians are your friends. Use ty / informal
imperatives (e.g. "Pozri sa", not "Pozrite sa") throughout menus, prompts,
and dialogue.
- UI casing mirrors the source. The game bakes capitalization into the
strings (many buttons are ALL-CAPS in the data), so ALL-CAPS English → ALL-CAPS
Slovak; otherwise sentence case. Fixed proper names (Skaut, Signáloskop, Dvojča
Popolu, …) keep the capitalization given in this glossary.
- Keep the source's voice per speaker. Nomai text is formal and precise;
Hearthian dialogue is casual. Register can shift by speaker, but the
player is always addressed as ty.
- Diacritics always — á ä č ď é í ĺ ľ ň ó ô ŕ š ť ú ý ž. Never strip them.
- Narrator gender (locked): the player-character is canonically genderless, but
Slovak past tense forces a gender. Use masculine for the player's first-person
log/dialogue voice (Našiel som, Videl som, Vypustil som). Named characters
take their English gender where given (Solanum = feminine; Coleus =
masculine); the singular-they travelers (Riebeck, Feldspar, Gabbro, Esker,
Chert) default to masculine.
1. General rules
- Never edit
<key>. Translate only <value>. (See CLAUDE.md.)
- Preserve inline markup verbatim:
<color=…>…</color>,
<i>…</i>, entities < > &. Translate the words, keep
the tags and the exact color names (lightblue, orange, …).
- Keep speaker prefixes verbatim:
POKE:, CLARY:, SOLANUM:, etc. — do
not translate or reorder the label.
- Declension: Slovak inflects. A glossary entry gives the base (nominative)
form; decline it naturally in context (na Drevenom kozube, z Temného tŕnia,
do Krehkej dutiny). Keep the stem/spelling from this table so
search-and-replace stays reliable. Nomai is the one exception — see below.
- Brand / title names stay in English (verbatim): the game title Outer
Wilds, the space program Outer Wilds Ventures, and "the Outer Wilds" on
the Planetary Chart poster. They're the actual named brand in the game (like
a company name — you wouldn't translate "SpaceX"). Inflect the surrounding
Slovak, not the name: v hre Outer Wilds, podporuješ Outer Wilds Ventures.
- Character names are kept in English (they're geology terms — Hornfels,
Slate, Gabbro, Riebeck, Feldspar, Chert, Esker, Hal, Gossan, Marl, Tuff,
Tephra, Galena, Moraine, Rutile, Spinel, Mica, Porphy, Arkose…). Decline
where natural: Gabbrovi, s Riebeckom, Hala.
2. Peoples & beings
| English |
Slovak |
Status |
Notes |
| Nomai (species & individual) |
Nomai |
🔒 |
Indeclinable — keep spelling Nomai in every case (sg. = pl.). It's an alien species name; leave it as-is. |
| Hearthian(s) |
Kozubčan (sg.), Kozubčania (pl.) |
🔒 |
From kozub (→ Drevený kozub). Adj. kozubčiansky. |
| the Owlks (DLC, fan term) |
Soví človek (sg.), Soví ľudia (pl.) |
🔒 |
The game never names them; "owl-people". |
3. Celestial bodies & places
Decision (locked, "go risky"): place names are translated, including the home
planet and moons — not kept in English.
| English |
Slovak |
Status |
Notes |
| the Sun |
Slnko |
🔒 |
|
| Sun Station |
Slnečná stanica |
🔒 |
|
| Timber Hearth (home planet) |
Drevený kozub |
🔒 |
Home planet. Demonym Kozubčania derives from kozub. |
| The Attlerock (moon) |
Skalka |
🔒 |
Diminutive of skala — mirrors the "a little rock" pun. |
| Brittle Hollow |
Krehká dutina |
🔒 |
|
| Hollow's Lantern (moon) |
Lampáš |
🔒 |
|
| Hourglass Twins |
Presýpacie dvojčatá |
🔒 |
Ember + Ash together. |
| Ember Twin |
Dvojča Uhlíka |
🔒 |
Matched pair with Dvojča Popolu (uhlík ↔ popol). |
| Ash Twin |
Dvojča Popolu |
🔒 |
Drives Projekt Dvojčaťa Popolu (§4). |
| Giant's Deep |
Obrova hlbina |
🔒 |
|
| Dark Bramble |
Temné tŕnie |
🔒 |
bramble = tŕnie. |
| The Interloper (comet) |
Votrelec |
🔒 |
|
| Quantum Moon |
Kvantový mesiac |
🔒 |
|
| White Hole / Black Hole |
biela diera / čierna diera |
🔒 |
Lowercase (common noun). |
| Black Hole Forge |
Zlieváreň čiernej diery |
🔒 |
"Foundry" — forges the warp cores; industrial, not medieval (vyhňa rejected). |
| The Stranger (DLC) |
Cudzinec |
🔒 |
|
| Echoes of the Eye (DLC title) |
Ozveny Oka |
❓ |
Translate in prose; may keep English as a store/product title. |
4. Story, projects & artifacts
| English |
Slovak |
Status |
Notes |
| the Eye of the Universe |
Oko vesmíru |
🔒 |
Short form: Oko. Keep any color markup around "Eye". |
| the Eye (short) |
Oko |
🔒 |
|
| Eye Signal |
signál Oka |
🔒 |
|
| Ash Twin Project |
Projekt Dvojčaťa Popolu |
🔒 |
Matches Dvojča Popolu (§3). |
| the Vessel (Nomai ship) |
Plavidlo |
🔒 |
|
| Warp Core |
warpové jadro |
🔒 |
|
| Advanced Warp Core |
pokročilé warpové jadro |
🔒 |
|
| Ghost Matter |
prízračná hmota |
🔒 |
|
| the Nomai statue |
socha Nomai |
🔒 |
|
| supernova |
supernova |
🔒 |
|
| the time loop |
časová slučka |
🔒 |
|
5. Tools, UI & systems
| English |
Slovak |
Status |
Notes |
| ship log |
lodný denník |
🔒 |
|
| Rumor Mode (ship log) |
režim fám |
🔒 |
|
| Map Mode (ship log) |
režim mapy |
🔒 |
|
| Signalscope |
Signáloskop |
🔒 |
Device name (treated as a proper name, capital S). |
| Little Scout / Scout |
Malý Skaut / Skaut |
🔒 |
The camera probe; capital S. Decline Skauta, Skautom. |
| Scout Launcher |
Odpaľovač Skauta |
🔒 |
|
| the Translator (Nomai) |
Prekladač |
🔒 |
|
| Autopilot |
autopilot |
🔒 |
|
| Landing Camera |
pristávacia kamera |
🔒 |
|
5b. Ship-log locations & DLC terms (locked, 2026-07-20)
Named places and recurring terms from the ship log. Descriptive location names not
listed here are translated literally (River Lowlands → Riečne nížiny, Northern
Glacier → Severný ľadovec, Fire Chamber → Ohňová komora, …).
| English |
Slovak |
Notes |
| The Hanging City |
Visuté mesto |
Brittle Hollow's Nomai city. |
| The Sunless City |
Bezslnečné mesto |
Ember Twin's Nomai city. |
| Orbital Probe Cannon |
Orbitálne delo sondy |
Modules: Riadiaci / Štartovací modul, Modul sledovania sondy. |
| Cinder Isles (DLC) |
Vyhorené ostrovy |
|
| High Energy Lab |
Vysokoenergetické laboratórium |
|
| White Hole Station |
Stanica bielej diery |
|
| Gravity Cannon |
Gravitačné delo |
|
| Tower of Quantum Knowledge / Trials |
Veža kvantového poznania / Veža kvantových skúšok |
|
| Quantum Shrine |
Kvantová svätyňa |
Quantum X → kvantový/-á/-é X throughout. |
| Construction Yard |
Stavenisko |
|
| Nomai Mines / Grave / Shipwreck |
Bane / Hrob / Vrak lode Nomai |
X Nomai (indeclinable). |
| Escape Pod (1/2/3) |
Únikový modul (1/2/3) |
|
| the Vessel |
Plavidlo |
|
| anglerfish |
udicovka (pl. udicovky) |
The Dark Bramble monster fish. |
| Nomai shuttle |
raketoplán Nomai |
|
| astral body |
nebeské teleso |
|
| slide reel (DLC) |
kotúč diapozitívov |
|
| vault (DLC) |
trezor |
vault seal → pečať trezoru. |
| the Prisoner (DLC) |
Väzeň |
An Owlk (Soví človek). |
| Vision Torch / Artifact (DLC) |
Fakľa vízií / Artefakt |
|
| mural |
nástenná maľba |
|
6. Resolved decisions (2026-07-20 review)
- Planet names → translated (not kept in English). ✅
- Nomai → indeclinable, kept as-is (alien species name). ✅
- UI length — not a concern: the text display supports variable lengths. ✅
- DLC titles — translate in prose (Ozveny Oka, Cudzinec); keep English
only where a string functions as a store/product title. ✅ (
Echoes of the Eye
the DLC title still ❓ in §3 for that reason.)
7. Still open
Echoes of the Eye as a product/menu title — translate everywhere, or keep
English on title/store strings? (Prose already uses Ozveny Oka.)
- Terms that will surface in the dialogue and ship log phases and aren't
fixed yet: the Vessel interior locations, the Hanging City, the Sunless City,
the High Energy Lab, the Quantum Shrine, DLC props (Slide Reel → Kotúč
diapozitívov, Vision Torch → Fakľa vízií, the Artifact → Artefakt), etc.
I'll raise these as we hit each category.