Files
Outer-Wilds-SK-Translation-Mod/assets
Jaroslav Beneš adb306604c Fix untranslated strings found by diffing against the game's own table
The English template from the Localization Utility repo is out of date versus
the shipped game, so some strings never matched and silently fell back to
English. Extracted the game's own TranslationTable_XML from resources.assets
and diffed all three tables against ours.

Left in English (now translated):
- the Vessel district signs (Stepping Stone / Anglerfish Overlook / Eye Shrine),
  which had also lost their <color=orange> markup
- "Black Hole Forge controls"
- Marl's "Sigh... I suppose it's my duty as mayor" (lost its <Color=#808080ff>)
- Gneiss's "maybe someone needs a new porch"
- "High Energy Lab Trailhead" had lost its colour markup

Keys the game has that we lacked (17 total):
- ship log "...a conscious observer..." — the template misspells it "concious"
- 6 UI strings: Invert Look (Horizontal) options and their tooltips
- two Sun Station lines where the template writes <pause>, the game <Pause>
- the divergence-meter easter egg and the ASCII-art loading screens

Both spellings are shipped where the template and the game disagree, so either
build matches. Audit now reports 0 missing keys and 0 unintentional English
leaks across 2434 dialogue + 484 ship log + 820 UI entries.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-21 09:02:42 +02:00
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