b36d17f9c4
Reviewed the place names "risky" — translate them all:
- Timber Hearth -> Drevený kozub (Hearthian -> Kozubčan/Kozubčania)
- The Attlerock -> Skalka ("a little rock" pun)
- Ash Twin -> Dvojča Popolu (Ash Twin Project -> Projekt Dvojčaťa Popolu)
- Ember Twin -> Dvojča Uhlíka; Brittle Hollow -> Krehká dutina;
Hollow's Lantern -> Lampáš; Black Hole Forge -> Zlieváreň čiernej diery
- Owlks -> Soví ľudia; Nomai -> indeclinable
- Signalscope -> Signáloskop; Scout -> Skaut; Scout Launcher -> Odpaľovač Skauta
Applied a consistency re-pass across the already-translated <table_ui>
section (45 entries) so the UI matches the locked terms. XML re-verified
well-formed; no stale terms remain; mod still builds.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
6.9 KiB
6.9 KiB
Glossary / Slovník — Outer Wilds SK
Fixed Slovak renderings for proper nouns and recurring terms, so names stay
identical everywhere in assets/Translation.xml. Follow this file when
translating; propose changes here (not ad-hoc in the XML).
Status: place names & proper nouns reviewed and locked (2026-07-20, the "go risky" pass — planet names are translated, not kept in English). Rows still marked
❓ reviewneed the Slovak-speaking review pass before they are final;🔒 lockedrows are settled unless there's a strong reason. The UI/menus translation inTranslation.xmlhas been re-passed to match the locked terms.
0. Tone & register (locked)
- Address the player informally — ty, not vy. Outer Wilds has a warm, around-the-campfire tone; the Hearthians are your friends. Use ty / informal imperatives (e.g. "Pozri sa", not "Pozrite sa") throughout menus, prompts, and dialogue.
- UI casing mirrors the source. The game bakes capitalization into the strings (many buttons are ALL-CAPS in the data), so ALL-CAPS English → ALL-CAPS Slovak; otherwise sentence case. Fixed proper names (Skaut, Signáloskop, Dvojča Popolu, …) keep the capitalization given in this glossary.
- Keep the source's voice per speaker. Nomai text is formal and precise; Hearthian dialogue is casual. Register can shift by speaker, but the player is always addressed as ty.
- Diacritics always — á ä č ď é í ĺ ľ ň ó ô ŕ š ť ú ý ž. Never strip them.
1. General rules
- Never edit
<key>. Translate only<value>. (SeeCLAUDE.md.) - Preserve inline markup verbatim:
<color=…>…</color>,<i>…</i>, entities< > &. Translate the words, keep the tags and the exact color names (lightblue,orange, …). - Keep speaker prefixes verbatim:
POKE:,CLARY:,SOLANUM:, etc. — do not translate or reorder the label. - Declension: Slovak inflects. A glossary entry gives the base (nominative) form; decline it naturally in context (na Drevenom kozube, z Temného tŕnia, do Krehkej dutiny). Keep the stem/spelling from this table so search-and-replace stays reliable. Nomai is the one exception — see below.
- Character names are kept in English (they're geology terms — Hornfels, Slate, Gabbro, Riebeck, Feldspar, Chert, Esker, Hal, Gossan, Marl, Tuff, Tephra, Galena, Moraine, Rutile, Spinel, Mica, Porphy, Arkose…). Decline where natural: Gabbrovi, s Riebeckom, Hala.
2. Peoples & beings
| English | Slovak | Status | Notes |
|---|---|---|---|
| Nomai (species & individual) | Nomai | 🔒 | Indeclinable — keep spelling Nomai in every case (sg. = pl.). It's an alien species name; leave it as-is. |
| Hearthian(s) | Kozubčan (sg.), Kozubčania (pl.) | 🔒 | From kozub (→ Drevený kozub). Adj. kozubčiansky. |
| the Owlks (DLC, fan term) | Soví človek (sg.), Soví ľudia (pl.) | 🔒 | The game never names them; "owl-people". |
3. Celestial bodies & places
Decision (locked, "go risky"): place names are translated, including the home planet and moons — not kept in English.
| English | Slovak | Status | Notes |
|---|---|---|---|
| the Sun | Slnko | 🔒 | |
| Sun Station | Slnečná stanica | 🔒 | |
| Timber Hearth (home planet) | Drevený kozub | 🔒 | Home planet. Demonym Kozubčania derives from kozub. |
| The Attlerock (moon) | Skalka | 🔒 | Diminutive of skala — mirrors the "a little rock" pun. |
| Brittle Hollow | Krehká dutina | 🔒 | |
| Hollow's Lantern (moon) | Lampáš | 🔒 | |
| Hourglass Twins | Presýpacie dvojčatá | 🔒 | Ember + Ash together. |
| Ember Twin | Dvojča Uhlíka | 🔒 | Matched pair with Dvojča Popolu (uhlík ↔ popol). |
| Ash Twin | Dvojča Popolu | 🔒 | Drives Projekt Dvojčaťa Popolu (§4). |
| Giant's Deep | Obrova hlbina | 🔒 | |
| Dark Bramble | Temné tŕnie | 🔒 | bramble = tŕnie. |
| The Interloper (comet) | Votrelec | 🔒 | |
| Quantum Moon | Kvantový mesiac | 🔒 | |
| White Hole / Black Hole | biela diera / čierna diera | 🔒 | Lowercase (common noun). |
| Black Hole Forge | Zlieváreň čiernej diery | 🔒 | "Foundry" — forges the warp cores; industrial, not medieval (vyhňa rejected). |
| The Stranger (DLC) | Cudzinec | 🔒 | |
| Echoes of the Eye (DLC title) | Ozveny Oka | ❓ | Translate in prose; may keep English as a store/product title. |
4. Story, projects & artifacts
| English | Slovak | Status | Notes |
|---|---|---|---|
| the Eye of the Universe | Oko vesmíru | 🔒 | Short form: Oko. Keep any color markup around "Eye". |
| the Eye (short) | Oko | 🔒 | |
| Eye Signal | signál Oka | 🔒 | |
| Ash Twin Project | Projekt Dvojčaťa Popolu | 🔒 | Matches Dvojča Popolu (§3). |
| the Vessel (Nomai ship) | Plavidlo | 🔒 | |
| Warp Core | warpové jadro | 🔒 | |
| Advanced Warp Core | pokročilé warpové jadro | 🔒 | |
| Ghost Matter | prízračná hmota | 🔒 | |
| the Nomai statue | socha Nomai | 🔒 | |
| supernova | supernova | 🔒 | |
| the time loop | časová slučka | 🔒 |
5. Tools, UI & systems
| English | Slovak | Status | Notes |
|---|---|---|---|
| ship log | lodný denník | 🔒 | |
| Rumor Mode (ship log) | režim fám | 🔒 | |
| Map Mode (ship log) | režim mapy | 🔒 | |
| Signalscope | Signáloskop | 🔒 | Device name (treated as a proper name, capital S). |
| Little Scout / Scout | Malý Skaut / Skaut | 🔒 | The camera probe; capital S. Decline Skauta, Skautom. |
| Scout Launcher | Odpaľovač Skauta | 🔒 | |
| the Translator (Nomai) | Prekladač | 🔒 | |
| Autopilot | autopilot | 🔒 | |
| Landing Camera | pristávacia kamera | 🔒 |
6. Resolved decisions (2026-07-20 review)
- Planet names → translated (not kept in English). ✅
- Nomai → indeclinable, kept as-is (alien species name). ✅
- UI length — not a concern: the text display supports variable lengths. ✅
- DLC titles — translate in prose (Ozveny Oka, Cudzinec); keep English
only where a string functions as a store/product title. ✅ (
Echoes of the Eyethe DLC title still❓in §3 for that reason.)
7. Still open
Echoes of the Eyeas a product/menu title — translate everywhere, or keep English on title/store strings? (Prose already uses Ozveny Oka.)- Terms that will surface in the dialogue and ship log phases and aren't fixed yet: the Vessel interior locations, the Hanging City, the Sunless City, the High Energy Lab, the Quantum Shrine, DLC props (Slide Reel → Kotúč diapozitívov, Vision Torch → Fakľa vízií, the Artifact → Artefakt), etc. I'll raise these as we hit each category.