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Outer-Wilds-SK-Translation-Mod/docs/glossary.md
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Jaroslav Beneš b36d17f9c4 Lock place-name glossary decisions & re-pass UI (Phase 4/5)
Reviewed the place names "risky" — translate them all:
- Timber Hearth -> Drevený kozub (Hearthian -> Kozubčan/Kozubčania)
- The Attlerock -> Skalka ("a little rock" pun)
- Ash Twin -> Dvojča Popolu (Ash Twin Project -> Projekt Dvojčaťa Popolu)
- Ember Twin -> Dvojča Uhlíka; Brittle Hollow -> Krehká dutina;
  Hollow's Lantern -> Lampáš; Black Hole Forge -> Zlieváreň čiernej diery
- Owlks -> Soví ľudia; Nomai -> indeclinable
- Signalscope -> Signáloskop; Scout -> Skaut; Scout Launcher -> Odpaľovač Skauta

Applied a consistency re-pass across the already-translated <table_ui>
section (45 entries) so the UI matches the locked terms. XML re-verified
well-formed; no stale terms remain; mod still builds.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-20 11:18:49 +02:00

6.9 KiB

Glossary / Slovník — Outer Wilds SK

Fixed Slovak renderings for proper nouns and recurring terms, so names stay identical everywhere in assets/Translation.xml. Follow this file when translating; propose changes here (not ad-hoc in the XML).

Status: place names & proper nouns reviewed and locked (2026-07-20, the "go risky" pass — planet names are translated, not kept in English). Rows still marked ❓ review need the Slovak-speaking review pass before they are final; 🔒 locked rows are settled unless there's a strong reason. The UI/menus translation in Translation.xml has been re-passed to match the locked terms.


0. Tone & register (locked)

  • Address the player informally — ty, not vy. Outer Wilds has a warm, around-the-campfire tone; the Hearthians are your friends. Use ty / informal imperatives (e.g. "Pozri sa", not "Pozrite sa") throughout menus, prompts, and dialogue.
  • UI casing mirrors the source. The game bakes capitalization into the strings (many buttons are ALL-CAPS in the data), so ALL-CAPS English → ALL-CAPS Slovak; otherwise sentence case. Fixed proper names (Skaut, Signáloskop, Dvojča Popolu, …) keep the capitalization given in this glossary.
  • Keep the source's voice per speaker. Nomai text is formal and precise; Hearthian dialogue is casual. Register can shift by speaker, but the player is always addressed as ty.
  • Diacritics always — á ä č ď é í ĺ ľ ň ó ô ŕ š ť ú ý ž. Never strip them.

1. General rules

  • Never edit <key>. Translate only <value>. (See CLAUDE.md.)
  • Preserve inline markup verbatim: &lt;color=…&gt;…&lt;/color&gt;, &lt;i&gt;…&lt;/i&gt;, entities &lt; &gt; &amp;. Translate the words, keep the tags and the exact color names (lightblue, orange, …).
  • Keep speaker prefixes verbatim: POKE:, CLARY:, SOLANUM:, etc. — do not translate or reorder the label.
  • Declension: Slovak inflects. A glossary entry gives the base (nominative) form; decline it naturally in context (na Drevenom kozube, z Temného tŕnia, do Krehkej dutiny). Keep the stem/spelling from this table so search-and-replace stays reliable. Nomai is the one exception — see below.
  • Character names are kept in English (they're geology terms — Hornfels, Slate, Gabbro, Riebeck, Feldspar, Chert, Esker, Hal, Gossan, Marl, Tuff, Tephra, Galena, Moraine, Rutile, Spinel, Mica, Porphy, Arkose…). Decline where natural: Gabbrovi, s Riebeckom, Hala.

2. Peoples & beings

English Slovak Status Notes
Nomai (species & individual) Nomai 🔒 Indeclinable — keep spelling Nomai in every case (sg. = pl.). It's an alien species name; leave it as-is.
Hearthian(s) Kozubčan (sg.), Kozubčania (pl.) 🔒 From kozub (→ Drevený kozub). Adj. kozubčiansky.
the Owlks (DLC, fan term) Soví človek (sg.), Soví ľudia (pl.) 🔒 The game never names them; "owl-people".

3. Celestial bodies & places

Decision (locked, "go risky"): place names are translated, including the home planet and moons — not kept in English.

English Slovak Status Notes
the Sun Slnko 🔒
Sun Station Slnečná stanica 🔒
Timber Hearth (home planet) Drevený kozub 🔒 Home planet. Demonym Kozubčania derives from kozub.
The Attlerock (moon) Skalka 🔒 Diminutive of skala — mirrors the "a little rock" pun.
Brittle Hollow Krehká dutina 🔒
Hollow's Lantern (moon) Lampáš 🔒
Hourglass Twins Presýpacie dvojčatá 🔒 Ember + Ash together.
Ember Twin Dvojča Uhlíka 🔒 Matched pair with Dvojča Popolu (uhlík ↔ popol).
Ash Twin Dvojča Popolu 🔒 Drives Projekt Dvojčaťa Popolu (§4).
Giant's Deep Obrova hlbina 🔒
Dark Bramble Temné tŕnie 🔒 bramble = tŕnie.
The Interloper (comet) Votrelec 🔒
Quantum Moon Kvantový mesiac 🔒
White Hole / Black Hole biela diera / čierna diera 🔒 Lowercase (common noun).
Black Hole Forge Zlieváreň čiernej diery 🔒 "Foundry" — forges the warp cores; industrial, not medieval (vyhňa rejected).
The Stranger (DLC) Cudzinec 🔒
Echoes of the Eye (DLC title) Ozveny Oka Translate in prose; may keep English as a store/product title.

4. Story, projects & artifacts

English Slovak Status Notes
the Eye of the Universe Oko vesmíru 🔒 Short form: Oko. Keep any color markup around "Eye".
the Eye (short) Oko 🔒
Eye Signal signál Oka 🔒
Ash Twin Project Projekt Dvojčaťa Popolu 🔒 Matches Dvojča Popolu (§3).
the Vessel (Nomai ship) Plavidlo 🔒
Warp Core warpové jadro 🔒
Advanced Warp Core pokročilé warpové jadro 🔒
Ghost Matter prízračná hmota 🔒
the Nomai statue socha Nomai 🔒
supernova supernova 🔒
the time loop časová slučka 🔒

5. Tools, UI & systems

English Slovak Status Notes
ship log lodný denník 🔒
Rumor Mode (ship log) režim fám 🔒
Map Mode (ship log) režim mapy 🔒
Signalscope Signáloskop 🔒 Device name (treated as a proper name, capital S).
Little Scout / Scout Malý Skaut / Skaut 🔒 The camera probe; capital S. Decline Skauta, Skautom.
Scout Launcher Odpaľovač Skauta 🔒
the Translator (Nomai) Prekladač 🔒
Autopilot autopilot 🔒
Landing Camera pristávacia kamera 🔒

6. Resolved decisions (2026-07-20 review)

  1. Planet names → translated (not kept in English).
  2. Nomai → indeclinable, kept as-is (alien species name).
  3. UI length — not a concern: the text display supports variable lengths.
  4. DLC titles — translate in prose (Ozveny Oka, Cudzinec); keep English only where a string functions as a store/product title. (Echoes of the Eye the DLC title still in §3 for that reason.)

7. Still open

  • Echoes of the Eye as a product/menu title — translate everywhere, or keep English on title/store strings? (Prose already uses Ozveny Oka.)
  • Terms that will surface in the dialogue and ship log phases and aren't fixed yet: the Vessel interior locations, the Hanging City, the Sunless City, the High Energy Lab, the Quantum Shrine, DLC props (Slide Reel → Kotúč diapozitívov, Vision Torch → Fakľa vízií, the Artifact → Artefakt), etc. I'll raise these as we hit each category.