Import Oxide engine (Stages 0–10) under MIT license

Full project snapshot migrated to new Gitea remote without history:
engine, editor, physics, script, examples, tests, docs, and assets.
Relicensed from GPLv3 to MIT and updated repo URLs.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Homer Simpson
2026-07-05 20:41:02 +02:00
parent 2afb56b329
commit f56a1eea3b
128 changed files with 40493 additions and 2 deletions
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//! Bundled editor assets — locating the shared `assets/` tree and seeding a
//! new project's default content (currently the default UI font).
//!
//! The editor ships a small set of shared assets (icons, the default UI font, …)
//! installed by `install.sh` to `$PREFIX/share/oxide/assets`. At runtime we have
//! to find that tree whether the editor is *installed* or run from a *dev*
//! checkout, so [`bundled_assets_dir`] resolves it in priority order:
//!
//! 1. the `OXIDE_ASSETS_DIR` environment variable, if set (explicit override);
//! 2. `<exe>/../share/oxide/assets` — the install layout (`bin/` next to
//! `share/`);
//! 3. `<crate>/../assets` — the repo's top-level `assets/` for `cargo run`.
use std::path::{Path, PathBuf};
/// The default UI font's path, relative to the bundled `assets/` directory and
/// to a project's `assets/` directory (they share the typed-folder layout).
///
/// Inter (SIL Open Font License) — the variable font's default instance is the
/// Regular weight. The license travels next to it as `fonts/OFL.txt`.
pub const DEFAULT_UI_FONT_REL: &str = "fonts/InterVariable.ttf";
/// The default UI font's license file, copied alongside the font so a project
/// (and any game exported from it) carries the attribution the OFL requires.
pub const DEFAULT_UI_FONT_LICENSE_REL: &str = "fonts/OFL.txt";
/// Locates the editor's bundled `assets/` directory, or `None` if no candidate
/// exists (e.g. a stripped install missing its share tree).
pub fn bundled_assets_dir() -> Option<PathBuf> {
// 1. Explicit override.
if let Some(dir) = std::env::var_os("OXIDE_ASSETS_DIR") {
let dir = PathBuf::from(dir);
if dir.is_dir() {
return Some(dir);
}
}
// 2. Installed layout: <prefix>/bin/oxide-editor + <prefix>/share/oxide/assets.
if let Ok(exe) = std::env::current_exe() {
if let Some(bin_dir) = exe.parent() {
if let Some(prefix) = bin_dir.parent() {
let installed = prefix.join("share/oxide/assets");
if installed.is_dir() {
return Some(installed);
}
}
}
}
// 3. Dev checkout: the repo's top-level `assets/` sits one level above this
// crate (`editor/`).
let dev = Path::new(env!("CARGO_MANIFEST_DIR")).join("../assets");
dev.is_dir().then_some(dev)
}
/// The absolute path of the bundled default UI font, if the assets tree was
/// found and the font is present.
pub fn default_ui_font_source() -> Option<PathBuf> {
let path = bundled_assets_dir()?.join(DEFAULT_UI_FONT_REL);
path.is_file().then_some(path)
}
/// Copies the bundled default UI font (and its license) into `project_assets_dir`
/// under the same relative path, unless a file is already there. Returns whether
/// the font was newly copied. A missing bundle is a no-op (returns `false`).
///
/// Called when a project is created so the asset browser has a usable font to
/// pick from immediately, referenced by the project-relative path the
/// [`AssetDatabase`](oxide_engine::asset::AssetDatabase) records.
pub fn seed_default_font(project_assets_dir: &Path) -> std::io::Result<bool> {
let Some(src) = default_ui_font_source() else {
return Ok(false);
};
let dst = project_assets_dir.join(DEFAULT_UI_FONT_REL);
if dst.exists() {
return Ok(false);
}
if let Some(parent) = dst.parent() {
std::fs::create_dir_all(parent)?;
}
std::fs::copy(&src, &dst)?;
// Best-effort: carry the license next to the font (don't fail the seed if
// only the license is missing from the bundle).
if let Some(bundle) = bundled_assets_dir() {
let lic_src = bundle.join(DEFAULT_UI_FONT_LICENSE_REL);
if lic_src.is_file() {
let _ = std::fs::copy(
lic_src,
project_assets_dir.join(DEFAULT_UI_FONT_LICENSE_REL),
);
}
}
Ok(true)
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn bundle_resolves_in_dev_checkout() {
// Running tests from the workspace, the dev-checkout fallback (3) finds
// the repo's top-level assets/ with the bundled font.
let dir = bundled_assets_dir().expect("bundled assets dir should resolve in dev");
assert!(
dir.join(DEFAULT_UI_FONT_REL).is_file(),
"default font present"
);
assert!(default_ui_font_source().is_some());
}
#[test]
fn seed_copies_font_once() {
let mut tmp = std::env::temp_dir();
tmp.push(format!("oxide_seedfont_{}", std::process::id()));
let assets = tmp.join("assets");
std::fs::create_dir_all(&assets).unwrap();
assert!(seed_default_font(&assets).unwrap(), "first seed copies");
assert!(assets.join(DEFAULT_UI_FONT_REL).is_file());
// Idempotent: a second seed finds the file already present.
assert!(
!seed_default_font(&assets).unwrap(),
"second seed is a no-op"
);
std::fs::remove_dir_all(tmp).ok();
}
}