f56a1eea3b
Full project snapshot migrated to new Gitea remote without history: engine, editor, physics, script, examples, tests, docs, and assets. Relicensed from GPLv3 to MIT and updated repo URLs. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
30 lines
983 B
TOML
30 lines
983 B
TOML
[package]
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name = "oxide-script"
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description = "Oxide 3D game engine — scripting module (rhai)"
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version.workspace = true
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edition.workspace = true
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authors.workspace = true
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license.workspace = true
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rust-version.workspace = true
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[dependencies]
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oxide-engine = { path = "../engine" }
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glam.workspace = true
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hecs.workspace = true
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serde.workspace = true
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ron.workspace = true
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thiserror.workspace = true
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log.workspace = true
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# The scripting backend. rhai is embeddable and sandboxed (no file/OS access by
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# default), which is exactly what an in-engine, hot-reloaded game-logic language
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# needs.
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# - `sync` makes its handles `Send + Sync` so a compiled script can live in an
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# App resource alongside the rest of the engine state.
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# - `f32_float` makes the script `FLOAT` type `f32`, matching `glam`, so the
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# engine math types (`Vec3`, angles, …) bridge into scripts with no casts.
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rhai = { version = "1.21", features = ["sync", "f32_float"] }
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[dev-dependencies]
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ron.workspace = true
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