9eead719b0
Full project snapshot migrated to new Gitea remote without history: engine, editor, physics, script, examples, tests, docs, and assets. Relicensed from GPLv3 to MIT and updated repo URLs. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
86 lines
2.9 KiB
Markdown
86 lines
2.9 KiB
Markdown
# Project System
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`oxide_engine::project` defines what a game is, on disk: a **project**. A project
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is a root directory containing a project file plus a defined folder layout. The
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format lives in the engine (not the editor) because the exported runtime and the
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Stage-16 packer read it too — the editor just adds the create/open/save UI.
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## Layout
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```
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my-game/
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├── project.oxide # the project file (RON)
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├── scenes/ # scene files
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├── assets/ # meshes, textures, audio, …
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└── scripts/ # game scripts
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```
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The project file records the project name, the engine version it was saved with,
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the enabled [modules](modules.md), and per-project settings.
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## Create, open, save
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```rust
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use oxide_engine::project::Project;
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// Scaffold a new project (creates the folders + project file).
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let mut project = Project::create("/path/to/my-game", "My Game")?;
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project.enable_module("render");
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project.save()?;
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// Reopen later — by directory or by the project file path.
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let project = Project::open("/path/to/my-game")?;
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assert_eq!(project.name(), "My Game");
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assert!(project.is_module_enabled("render"));
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# Ok::<(), oxide_engine::project::ProjectError>(())
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```
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Path helpers (`scenes_dir()`, `assets_dir()`, `scripts_dir()`,
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`project_file_path()`) resolve locations against the root. `create` refuses to
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overwrite an existing project; `open` reports `NotFound` when there is no project
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file.
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## Settings storage
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Per-project settings are stored as **opaque per-section RON blobs** keyed by
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section name, which keeps the project format independent of any particular
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settings schema:
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```rust
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# use oxide_engine::project::Project;
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# let mut project = Project::create(std::env::temp_dir().join("oxide_doc_proj"), "x").unwrap();
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project.set_settings_section("editor", "(theme:\"dark\")");
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assert_eq!(project.settings_section("editor"), Some("(theme:\"dark\")"));
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```
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The typed settings framework serializes its sections to and from these strings,
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so a section round-trips through the project file without this module knowing the
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section's shape.
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## Recent projects
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`RecentProjects` is a small most-recently-used list, persisted globally as an
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editor preference (not inside any project). It de-duplicates and caps:
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```rust
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use oxide_engine::project::RecentProjects;
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let mut recent = RecentProjects::new(10);
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recent.record("/path/to/my-game");
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// recent.save("~/.config/oxide/recent.ron")?; / RecentProjects::load(...)
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assert_eq!(recent.entries().len(), 1);
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```
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## Who consumes this
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| Consumer | Stage | Use |
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|----------|-------|-----|
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| Editor | 6 | New/Open/Save Project UI, recent list, Project panel/asset browser |
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| File watcher | 6 | watches `scenes/`, `assets/`, `scripts/` for live reload |
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| Settings framework | 6 | persists per-project sections into the project file |
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| Exported runtime / packer | 16 | reads the layout + enabled modules to bundle the game |
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[`Project`]: ../engine/src/project.rs
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[`RecentProjects`]: ../engine/src/project.rs
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