a344d084a6
Updated the build-windows.yml workflow to use Python 3.13.6, improved build steps for both standard and FFmpeg bundle versions, added dependency caching, enhanced artifact packaging, and modernized the release draft with clearer instructions and changelog links.
287 lines
12 KiB
YAML
287 lines
12 KiB
YAML
name: Build Windows Release
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on:
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push:
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tags:
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- 'v*'
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permissions:
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contents: write
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env:
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PYTHON_VERSION: '3.13.6'
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jobs:
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build-windows:
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runs-on: windows-latest
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steps:
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- name: Checkout code
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uses: actions/checkout@v4
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with:
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fetch-depth: 0
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- name: Extract version from tag
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id: get_version
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shell: powershell
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run: |
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$tag = "${{ github.ref_name }}"
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$version = $tag -replace '^v', ''
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Write-Host "Extracted version: $version"
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echo "VERSION=$version" >> $env:GITHUB_OUTPUT
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- name: Setup Python
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uses: actions/setup-python@v4
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with:
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python-version: ${{ env.PYTHON_VERSION }}
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- name: Cache Python dependencies
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uses: actions/cache@v3
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with:
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path: |
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venv
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~\AppData\Local\pip\Cache
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key: ${{ runner.os }}-pip-${{ hashFiles('**/requirements.txt') }}
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restore-keys: |
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${{ runner.os }}-pip-
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- name: Create virtual environment and install dependencies
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shell: powershell
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run: |
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python -m venv venv
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.\venv\Scripts\Activate.ps1
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python -m pip install --upgrade pip
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pip install --no-cache-dir -r requirements.txt
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pip install --no-cache-dir cx_Freeze
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pip install --no-cache-dir yt-dlp
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- name: Prepare build variables
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shell: powershell
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run: |
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$version = "${{ steps.get_version.outputs.VERSION }}"
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echo "VERSION=$version" >> $env:GITHUB_ENV
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Write-Host "Prepared build variables for version: $version"
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- name: Build Standard Version (ZIP)
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shell: powershell
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run: |
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.\venv\Scripts\Activate.ps1
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$version = "$env:VERSION"
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Write-Host "Building Standard Version v$version ..."
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# Clean previous build artifacts
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if (Test-Path "build\exe.*") { Remove-Item "build\exe.*" -Recurse -Force }
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if (Test-Path "build\bdist.*") { Remove-Item "build\bdist.*" -Recurse -Force }
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if (Test-Path "dist") { Remove-Item "dist" -Recurse -Force }
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# Build executable using cx_Freeze CLI (use python -m to ensure proper base handling)
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python -m cx_Freeze main.py `
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--target-dir "dist\YTSage" `
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--base-name Win32GUI `
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--icon "assets\branding\icons\YTSage.ico" `
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--target-name "YTSage-v$version.exe" `
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--optimize 2 `
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--packages "PySide6.QtCore,PySide6.QtGui,PySide6.QtWidgets,requests,PIL,packaging,markdown,playsound3,loguru,setuptools" `
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--excludes "PySide6.QtBluetooth,PySide6.QtNetwork,PySide6.QtOpenGL,PySide6.QtPrintSupport,PySide6.QtSvg,PySide6.QtTest,PySide6.QtXml,PySide6.QtSql,PySide6.QtHelp,PySide6.QtMultimedia,PySide6.QtQml,PySide6.QtQuick,PySide6.QtWebEngineCore,PIL.ImageDraw,PIL.ImageFont,numpy,scipy,wx,pandas,tkinter,yt_dlp,unittest,test,tests" `
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--include-files "src" `
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--include-files "assets"
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# Remove screenshots folder to reduce build size
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if (Test-Path "dist\YTSage\assets\branding\screenshots") {
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Remove-Item "dist\YTSage\assets\branding\screenshots" -Recurse -Force
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Write-Host "Removed screenshots folder from standard build"
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}
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- name: Setup FFmpeg for bundle
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shell: powershell
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run: |
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Write-Host "Setting up FFmpeg for bundled version..."
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# Create ffmpeg directory
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New-Item -ItemType Directory -Path "ffmpeg-temp" -Force
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# Download FFmpeg
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$ffmpegUrl = "https://github.com/GyanD/codexffmpeg/releases/download/7.1.1/ffmpeg-7.1.1-full_build.zip"
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Write-Host "Downloading FFmpeg from: $ffmpegUrl"
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Invoke-WebRequest -Uri $ffmpegUrl -OutFile "ffmpeg-temp\ffmpeg.zip"
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# Extract FFmpeg
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Expand-Archive -Path "ffmpeg-temp\ffmpeg.zip" -DestinationPath "ffmpeg-temp" -Force
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# Find the extracted directory (GyanD ffmpeg has specific naming)
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$ffmpegDir = Get-ChildItem -Path "ffmpeg-temp" -Directory | Where-Object { $_.Name -like "ffmpeg-*" } | Select-Object -First 1
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if ($ffmpegDir) {
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# Set environment variable for the build
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$ffmpegBinPath = Join-Path $ffmpegDir.FullName "bin"
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Write-Host "FFmpeg binaries found at: $ffmpegBinPath"
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echo "FFMPEG_PATH=$ffmpegBinPath" >> $env:GITHUB_ENV
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# Verify files exist
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$ffmpegExe = Join-Path $ffmpegBinPath "ffmpeg.exe"
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$ffprobeExe = Join-Path $ffmpegBinPath "ffprobe.exe"
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$ffplayExe = Join-Path $ffmpegBinPath "ffplay.exe"
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if (Test-Path $ffmpegExe) {
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Write-Host "[OK] ffmpeg.exe found"
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} else {
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Write-Host "[ERROR] ffmpeg.exe missing"
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}
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if (Test-Path $ffprobeExe) {
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Write-Host "[OK] ffprobe.exe found"
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} else {
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Write-Host "[ERROR] ffprobe.exe missing"
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}
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if (Test-Path $ffplayExe) {
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Write-Host "[OK] ffplay.exe found"
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} else {
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Write-Host "[ERROR] ffplay.exe missing"
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}
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} else {
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Write-Host "Error: Could not find FFmpeg directory after extraction"
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exit 1
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}
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- name: Build FFmpeg Version (ZIP)
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shell: powershell
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run: |
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.\venv\Scripts\Activate.ps1
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$version = "$env:VERSION"
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Write-Host "Building FFmpeg Version v$version ..."
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# Clean previous build artifacts
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if (Test-Path "build\exe.*") { Remove-Item "build\exe.*" -Recurse -Force }
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if (Test-Path "build\bdist.*") { Remove-Item "build\bdist.*" -Recurse -Force }
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# Build executable with FFmpeg using cx_Freeze CLI (use python -m to ensure proper base handling)
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python -m cx_Freeze main.py `
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--target-dir "dist\YTSage-FFmpeg" `
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--base-name Win32GUI `
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--icon "assets\branding\icons\YTSage.ico" `
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--target-name "YTSage-v$version-ffmpeg.exe" `
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--optimize 2 `
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--packages "PySide6.QtCore,PySide6.QtGui,PySide6.QtWidgets,requests,PIL,packaging,markdown,playsound3,loguru,setuptools" `
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--excludes "PySide6.QtBluetooth,PySide6.QtNetwork,PySide6.QtOpenGL,PySide6.QtPrintSupport,PySide6.QtSvg,PySide6.QtTest,PySide6.QtXml,PySide6.QtSql,PySide6.QtHelp,PySide6.QtMultimedia,PySide6.QtQml,PySide6.QtQuick,PySide6.QtWebEngineCore,PIL.ImageDraw,PIL.ImageFont,numpy,scipy,wx,pandas,tkinter,yt_dlp,unittest,test,tests" `
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--include-files "src" `
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--include-files "assets"
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# Remove screenshots folder to reduce build size
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if (Test-Path "dist\YTSage-FFmpeg\assets\branding\screenshots") {
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Remove-Item "dist\YTSage-FFmpeg\assets\branding\screenshots" -Recurse -Force
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Write-Host "Removed screenshots folder from FFmpeg build"
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}
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# Copy FFmpeg binaries into dist folder post-build (more reliable than CLI include)
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if ($env:FFMPEG_PATH) {
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$destDir = "dist\YTSage-FFmpeg"
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$ffmpegExe = Join-Path $env:FFMPEG_PATH "ffmpeg.exe"
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$ffprobeExe = Join-Path $env:FFMPEG_PATH "ffprobe.exe"
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$ffplayExe = Join-Path $env:FFMPEG_PATH "ffplay.exe"
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foreach ($file in @($ffmpegExe, $ffprobeExe, $ffplayExe)) {
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if (Test-Path $file) {
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$name = Split-Path $file -Leaf
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Copy-Item $file -Destination (Join-Path $destDir $name) -Force
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Write-Host "Copied $name into $destDir"
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} else {
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Write-Host "Warning: FFmpeg binary not found: $file"
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}
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}
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}
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- name: Package and prepare release artifacts (ZIPs)
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shell: powershell
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run: |
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$version = "${{ steps.get_version.outputs.VERSION }}"
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Write-Host "Preparing ZIP artifacts for version: $version"
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New-Item -ItemType Directory -Path "artifacts" -Force
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# List dist directories
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Write-Host "Files in dist directory:"
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if (Test-Path "dist") {
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Get-ChildItem -Path "dist" -Recurse | ForEach-Object { Write-Host " $($_.FullName)" }
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} else {
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Write-Host " No dist directory found!"
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exit 1
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}
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# Create Standard ZIP
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$standardDist = Join-Path (Get-Location) "dist\YTSage"
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if (Test-Path $standardDist) {
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$stdZip = "artifacts\YTSage-v$version-portable.zip"
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if (Test-Path $stdZip) { Remove-Item $stdZip -Force }
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Compress-Archive -Path "$standardDist\*" -DestinationPath $stdZip -CompressionLevel Optimal
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Write-Host "Created: $(Resolve-Path $stdZip)"
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} else {
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Write-Host "Warning: Standard dist folder not found at $standardDist"
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}
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# Create FFmpeg ZIP
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$ffmpegDist = Join-Path (Get-Location) "dist\YTSage-FFmpeg"
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if (Test-Path $ffmpegDist) {
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$ffZip = "artifacts\YTSage-v$version-ffmpeg-portable.zip"
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if (Test-Path $ffZip) { Remove-Item $ffZip -Force }
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Compress-Archive -Path "$ffmpegDist\*" -DestinationPath $ffZip -CompressionLevel Optimal
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Write-Host "Created: $(Resolve-Path $ffZip)"
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} else {
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Write-Host "Warning: FFmpeg dist folder not found at $ffmpegDist"
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}
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# List all artifacts
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Write-Host "Final artifacts:"
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if (Test-Path "artifacts") {
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$artifactFiles = Get-ChildItem artifacts
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if ($artifactFiles) {
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$artifactFiles | ForEach-Object { Write-Host " $($_.Name)" }
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} else {
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Write-Host " No artifacts created!"
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}
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} else {
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Write-Host " Artifacts directory not found!"
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}
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- name: Create draft release
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uses: softprops/action-gh-release@v1
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with:
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tag_name: ${{ github.ref_name }}
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name: YTSage ${{ github.ref_name }}
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draft: true
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prerelease: false
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body: |
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# YTSage ${{ github.ref_name }}
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**Release Date**: ${{ github.event.head_commit.timestamp }}
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## Downloads
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### Standard Version (ZIP)
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- **YTSage-v${{ steps.get_version.outputs.VERSION }}-portable.zip** – Portable ZIP (downloads FFmpeg on first use if needed)
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### FFmpeg Bundle Version (ZIP)
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- **YTSage-v${{ steps.get_version.outputs.VERSION }}-ffmpeg-portable.zip** – Portable ZIP with FFmpeg included
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## Installation / Usage
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1. Download the `.zip` file you want.
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2. Right-click the ZIP, choose Properties, and if you see "Unblock", check it and Apply.
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3. Extract the ZIP to a folder (e.g., `C:\Apps\YTSage`).
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4. Run `YTSage-v${{ steps.get_version.outputs.VERSION }}.exe` inside the extracted folder.
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## System Requirements
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- Windows 10/11 (64-bit)
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- Internet connection for yt-dlp updates
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## Notes
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- **Standard version**: Downloads FFmpeg automatically when needed.
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- **FFmpeg bundle**: Includes FFmpeg binaries for offline use.
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---
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**Full Changelog**: https://github.com/${{ github.repository }}/compare/${{ github.ref_name }}
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files: |
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artifacts/*
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env:
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GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} |