Translate UI/menus category to Slovak (Phase 5, first pass)
Machine-assisted first pass over the entire <table_ui> section — all 814 UI/menu strings translated to Slovak. Integer <key> IDs left untouched; preserved \n newline markers, <!> input-prompt tokens, <Profile Name> placeholder, and color/italic markup verbatim. Casing mirrors the source (ALL-CAPS button labels stay caps). Uses the glossary's tone (informal ty) and term renderings. XML re-verified well-formed; mod still builds. Still needs the Slovak review pass, especially the place-name renderings flagged in docs/glossary.md. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -59,11 +59,24 @@ ship log, Nomai statue, Ember Twin, Ash Twin, Timber Hearth, Brittle Hollow,
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Giant's Deep, Dark Bramble, Interloper, Stranger (DLC), Owlk/"Owlks" (DLC).
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Decide tone/register (informal *ty* vs. formal) and lock it here.
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### Phase 5 — Translate `<value>` entries 🚧/⬜
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### Phase 5 — Translate `<value>` entries 🚧
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Machine-assisted pass → human review, by category (UI/menus → dialogue → ship log),
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base + DLC. Preserve all `<color=…>`/`<i>` markup, entities, and speaker
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prefixes. Track progress and any hard-to-translate lines here or in issues.
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Progress by category (source has 3 sections — the flat `<entry>` list = dialogue/
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text walls, `<table_shipLog>` = ship log, `<table_ui>` = UI/menus):
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- **UI/menus (`<table_ui>`, 814 entries) — ✅ machine-assisted first pass done.**
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All values translated; integer `<key>` IDs untouched; `\n`, `<!>`
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input-prompt tokens, `<Profile Name>` placeholder, and color/italic markup
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preserved; XML re-verified well-formed. Casing mirrors the source (ALL-CAPS
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button labels stay caps). **Still needs the Slovak review pass**, especially the
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place-name renderings flagged `❓` in the glossary (e.g. Ash Twin → *Popolavé
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dvojča*, Giant's Deep → *Obrova hlbina*, Dark Bramble → *Temné tŕnie*).
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- **Dialogue / text walls (flat `<entry>` list, 2424 entries) — ⬜ todo.**
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- **Ship log (`<table_shipLog>`, 483 entries) — ⬜ todo.**
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### Phase 6 — Diacritic / font check ⬜
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Verify the stock game font renders all Slovak glyphs
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(á ä č ď é í ĺ ľ ň ó ô ŕ š ť ú ý ž). Only if any are missing: build a font asset
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