Translate UI/menus category to Slovak (Phase 5, first pass)

Machine-assisted first pass over the entire <table_ui> section — all 814
UI/menu strings translated to Slovak. Integer <key> IDs left untouched;
preserved \n newline markers, <!> input-prompt tokens, <Profile Name>
placeholder, and color/italic markup verbatim. Casing mirrors the source
(ALL-CAPS button labels stay caps). Uses the glossary's tone (informal ty)
and term renderings. XML re-verified well-formed; mod still builds.

Still needs the Slovak review pass, especially the place-name renderings
flagged in docs/glossary.md.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
Jaroslav Beneš
2026-07-20 10:32:45 +02:00
parent ffd6bbe6b5
commit 1082d91e3b
2 changed files with 786 additions and 773 deletions
+14 -1
View File
@@ -59,11 +59,24 @@ ship log, Nomai statue, Ember Twin, Ash Twin, Timber Hearth, Brittle Hollow,
Giant's Deep, Dark Bramble, Interloper, Stranger (DLC), Owlk/"Owlks" (DLC).
Decide tone/register (informal *ty* vs. formal) and lock it here.
### Phase 5 — Translate `<value>` entries 🚧/⬜
### Phase 5 — Translate `<value>` entries 🚧
Machine-assisted pass → human review, by category (UI/menus → dialogue → ship log),
base + DLC. Preserve all `&lt;color=…&gt;`/`&lt;i&gt;` markup, entities, and speaker
prefixes. Track progress and any hard-to-translate lines here or in issues.
Progress by category (source has 3 sections — the flat `<entry>` list = dialogue/
text walls, `<table_shipLog>` = ship log, `<table_ui>` = UI/menus):
- **UI/menus (`<table_ui>`, 814 entries) — ✅ machine-assisted first pass done.**
All values translated; integer `<key>` IDs untouched; `\n`, `&lt;!&gt;`
input-prompt tokens, `&lt;Profile Name&gt;` placeholder, and color/italic markup
preserved; XML re-verified well-formed. Casing mirrors the source (ALL-CAPS
button labels stay caps). **Still needs the Slovak review pass**, especially the
place-name renderings flagged `❓` in the glossary (e.g. Ash Twin → *Popolavé
dvojča*, Giant's Deep → *Obrova hlbina*, Dark Bramble → *Temné tŕnie*).
- **Dialogue / text walls (flat `<entry>` list, 2424 entries) — ⬜ todo.**
- **Ship log (`<table_shipLog>`, 483 entries) — ⬜ todo.**
### Phase 6 — Diacritic / font check ⬜
Verify the stock game font renders all Slovak glyphs
(á ä č ď é í ĺ ľ ň ó ô ŕ š ť ú ý ž). Only if any are missing: build a font asset