Lock place-name glossary decisions & re-pass UI (Phase 4/5)

Reviewed the place names "risky" — translate them all:
- Timber Hearth -> Drevený kozub (Hearthian -> Kozubčan/Kozubčania)
- The Attlerock -> Skalka ("a little rock" pun)
- Ash Twin -> Dvojča Popolu (Ash Twin Project -> Projekt Dvojčaťa Popolu)
- Ember Twin -> Dvojča Uhlíka; Brittle Hollow -> Krehká dutina;
  Hollow's Lantern -> Lampáš; Black Hole Forge -> Zlieváreň čiernej diery
- Owlks -> Soví ľudia; Nomai -> indeclinable
- Signalscope -> Signáloskop; Scout -> Skaut; Scout Launcher -> Odpaľovač Skauta

Applied a consistency re-pass across the already-translated <table_ui>
section (45 entries) so the UI matches the locked terms. XML re-verified
well-formed; no stale terms remain; mod still builds.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
Jaroslav Beneš
2026-07-20 11:18:49 +02:00
parent 1082d91e3b
commit b36d17f9c4
3 changed files with 112 additions and 102 deletions
+58 -50
View File
@@ -4,9 +4,11 @@ Fixed Slovak renderings for proper nouns and recurring terms, so names stay
**identical everywhere** in `assets/Translation.xml`. Follow this file when
translating; propose changes here (not ad-hoc in the XML).
> **Status:** first draft. This is a machine-assisted starting point — every
> `❓ review` row still needs a **Slovak-speaking review pass** before it is
> final. `🔒 locked` rows are considered settled unless there's a strong reason.
> **Status:** place names & proper nouns reviewed and **locked** (2026-07-20,
> the "go risky" pass — planet names are translated, not kept in English). Rows
> still marked `❓ review` need the Slovak-speaking review pass before they are
> final; `🔒 locked` rows are settled unless there's a strong reason. The UI/menus
> translation in `Translation.xml` has been re-passed to match the locked terms.
---
@@ -16,7 +18,10 @@ translating; propose changes here (not ad-hoc in the XML).
around-the-campfire tone; the Hearthians are your friends. Use *ty* / informal
imperatives (e.g. *"Pozri sa"*, not *"Pozrite sa"*) throughout menus, prompts,
and dialogue.
- **Sentence case** for UI labels (Slovak convention), not Title Case.
- **UI casing mirrors the source.** The game bakes capitalization into the
strings (many buttons are ALL-CAPS in the data), so ALL-CAPS English → ALL-CAPS
Slovak; otherwise sentence case. Fixed proper names (Skaut, Signáloskop, Dvojča
Popolu, …) keep the capitalization given in this glossary.
- **Keep the source's voice per speaker.** Nomai text is formal and precise;
Hearthian dialogue is casual. Register can shift by *speaker*, but the
player is always addressed as *ty*.
@@ -31,9 +36,9 @@ translating; propose changes here (not ad-hoc in the XML).
- **Keep speaker prefixes verbatim:** `POKE:`, `CLARY:`, `SOLANUM:`, etc. — do
not translate or reorder the label.
- **Declension:** Slovak inflects. A glossary entry gives the base (nominative)
form; decline it naturally in context (*na Timber Hearth*, *z Dark Bramble*,
*Nomajom*). Keep the **stem/spelling** from this table so search-and-replace
stays reliable.
form; decline it naturally in context (*na Drevenom kozube*, *z Temného tŕnia*,
*do Krehkej dutiny*). Keep the **stem/spelling** from this table so
search-and-replace stays reliable. **Nomai** is the one exception — see below.
- **Character names are kept in English** (they're geology terms — Hornfels,
Slate, Gabbro, Riebeck, Feldspar, Chert, Esker, Hal, Gossan, Marl, Tuff,
Tephra, Galena, Moraine, Rutile, Spinel, Mica, Porphy, Arkose…). Decline
@@ -45,35 +50,34 @@ translating; propose changes here (not ad-hoc in the XML).
| English | Slovak | Status | Notes |
|---|---|---|---|
| Nomai (species & individual) | **Nomai** | 🔒 | Treat as indeclinable proper noun where possible; if declined, stem *Nomaj-* (*Nomajovia* pl., *Nomajom*). Keep spelling **Nomai** in nominative for consistency. |
| Hearthian(s) | **Hearthian** (sg.), **Hearthiani** (pl.) | | Adj. *hearthiansky*. Alt. considered: fully Slovak coinage — rejected for recognizability. |
| the Owlks *(DLC, fan term)* | **Owlk** (sg.), **Owlkovia** (pl.) | | The game never names them; community term. Keep as loanword. |
| Nomai (species & individual) | **Nomai** | 🔒 | **Indeclinable** — keep spelling *Nomai* in every case (sg. = pl.). It's an alien species name; leave it as-is. |
| Hearthian(s) | **Kozubčan** (sg.), **Kozubčania** (pl.) | 🔒 | From *kozub* (→ Drevený kozub). Adj. *kozubčiansky*. |
| the Owlks *(DLC, fan term)* | **Soví človek** (sg.), **Soví ľudia** (pl.) | 🔒 | The game never names them; "owl-people". |
## 3. Celestial bodies & places
Decision: **meaningful, evocative names are translated** (they read as flavor,
not as labels); plain proper-noun place names are **kept in English**. All
still `❓ review`.
Decision (locked, "go risky"): **place names are translated**, including the home
planet and moons — not kept in English.
| English | Slovak | Status | Notes |
|---|---|---|---|
| the Sun | **Slnko** | 🔒 | |
| Sun Station | **Slnečná stanica** | 🔒 | |
| Timber Hearth (home planet) | **Timber Hearth** | | Kept in English. Alt.: *Drevený kozub* — evocative but risky for a home-planet name. |
| The Attlerock (moon) | **Attlerock** | | Kept. |
| Brittle Hollow | **Brittle Hollow** | ❓ | Kept. Alt.: *Krehká dutina*. |
| Hollow's Lantern (moon) | **Hollow's Lantern** | | Kept. Alt.: *Lampáš*. |
| Hourglass Twins | **Presýpacie dvojčatá** | | Ember + Ash together. |
| Ember Twin | **Žeravé dvojča** | | *ember* = žeravý uhlík/pahreba. |
| Ash Twin | **Popolavé dvojča** | | *ash* = popol. Keep consistent with "Ash Twin Project" below. |
| Giant's Deep | **Obrova hlbina** | | Alt.: keep "Giant's Deep". |
| Dark Bramble | **Temné tŕnie** | | *bramble* = tŕnie/ostružina. |
| The Interloper (comet) | **Votrelec** | | *interloper* = votrelec. |
| Timber Hearth (home planet) | **Drevený kozub** | 🔒 | Home planet. Demonym *Kozubčania* derives from *kozub*. |
| The Attlerock (moon) | **Skalka** | 🔒 | Diminutive of *skala* — mirrors the "a little rock" pun. |
| Brittle Hollow | **Krehká dutina** | 🔒 | |
| Hollow's Lantern (moon) | **Lampáš** | 🔒 | |
| Hourglass Twins | **Presýpacie dvojčatá** | 🔒 | Ember + Ash together. |
| Ember Twin | **Dvojča Uhlíka** | 🔒 | Matched pair with *Dvojča Popolu* (uhlík ↔ popol). |
| Ash Twin | **Dvojča Popolu** | 🔒 | Drives *Projekt Dvojčaťa Popolu* (§4). |
| Giant's Deep | **Obrova hlbina** | 🔒 | |
| Dark Bramble | **Temné tŕnie** | 🔒 | *bramble* = tŕnie. |
| The Interloper (comet) | **Votrelec** | 🔒 | |
| Quantum Moon | **Kvantový mesiac** | 🔒 | |
| White Hole / Black Hole | **biela diera / čierna diera** | 🔒 | Lowercase (common noun). |
| Black Hole Forge | **Vyhňa čiernej diery** | | *forge* = vyhňa. |
| The Stranger *(DLC)* | **Cudzinec** | | Alt.: keep "The Stranger". |
| Echoes of the Eye *(DLC title)* | **Ozveny Oka** | ❓ | DLC name; may also stay in English on store/menus. |
| Black Hole Forge | **Zlieváreň čiernej diery** | 🔒 | "Foundry" — forges the warp cores; industrial, not medieval (*vyhňa* rejected). |
| The Stranger *(DLC)* | **Cudzinec** | 🔒 | |
| Echoes of the Eye *(DLC title)* | **Ozveny Oka** | ❓ | Translate in prose; may keep English as a store/product title. |
## 4. Story, projects & artifacts
@@ -81,13 +85,13 @@ still `❓ review`.
|---|---|---|---|
| the Eye of the Universe | **Oko vesmíru** | 🔒 | Short form: **Oko**. Keep any color markup around "Eye". |
| the Eye (short) | **Oko** | 🔒 | |
| Eye Signal | **signál Oka** | | |
| Ash Twin Project | **Projekt Popolavého dvojčaťa** | | 106 hits — high impact. If too long for UI, consider keeping "Ash Twin Project". Must match the "Ash Twin" choice above. |
| the Vessel (Nomai ship) | **Plavidlo** | | *vessel* = plavidlo. |
| Warp Core | **warpové jadro** | | Alt.: *deformačné jadro*. |
| Advanced Warp Core | **pokročilé warpové jadro** | | |
| Ghost Matter | **prízračná hmota** | | |
| the Nomai statue | **socha Nomai** | | |
| Eye Signal | **signál Oka** | 🔒 | |
| Ash Twin Project | **Projekt Dvojčaťa Popolu** | 🔒 | Matches *Dvojča Popolu* (§3). |
| the Vessel (Nomai ship) | **Plavidlo** | 🔒 | |
| Warp Core | **warpové jadro** | 🔒 | |
| Advanced Warp Core | **pokročilé warpové jadro** | 🔒 | |
| Ghost Matter | **prízračná hmota** | 🔒 | |
| the Nomai statue | **socha Nomai** | 🔒 | |
| supernova | **supernova** | 🔒 | |
| the time loop | **časová slučka** | 🔒 | |
@@ -96,28 +100,32 @@ still `❓ review`.
| English | Slovak | Status | Notes |
|---|---|---|---|
| ship log | **lodný denník** | 🔒 | |
| Rumor Mode (ship log) | **režim fám** | | |
| Rumor Mode (ship log) | **režim fám** | 🔒 | |
| Map Mode (ship log) | **režim mapy** | 🔒 | |
| Signalscope | **Signalscope** | | Device name; kept. Alt.: *Signáloskop*. |
| Little Scout / Scout | **Prieskumník** | | The camera probe. Alt.: *Skaut*, *sonda*. |
| Scout Launcher | **vrhač prieskumníka** | | Match the "Scout" choice. |
| Signalscope | **Signáloskop** | 🔒 | Device name (treated as a proper name, capital S). |
| Little Scout / Scout | **Malý Skaut** / **Skaut** | 🔒 | The camera probe; capital S. Decline *Skauta*, *Skautom*. |
| Scout Launcher | **Odpaľovač Skauta** | 🔒 | |
| the Translator (Nomai) | **Prekladač** | 🔒 | |
| Autopilot | **autopilot** | 🔒 | |
| Landing Camera | **pristávacia kamera** | 🔒 | |
---
## 6. Open questions (resolve during review)
## 6. Resolved decisions (2026-07-20 review)
1. **Planet names translate or keep?** Section 3 currently mixes both
(translate the evocative ones, keep the plain proper nouns). A native
reviewer should confirm this reads naturally and isn't jarringly
inconsistent. The single biggest downstream dependency is **Ash Twin →
Ash Twin Project** (106 hits).
2. **"Nomai" declension** — keep fully indeclinable, or allow the *Nomaj-* stem
in oblique cases? Affects many dialogue lines.
3. **UI length** — some Slovak renderings are longer than the English (e.g.
*Projekt Popolavého dvojčaťa*). Verify against on-screen space in Phase 6/7;
fall back to the English term where it overflows.
4. **DLC titles** (*Echoes of the Eye*, *The Stranger*) — translate in prose but
possibly keep English where they function as a product/title.
1. **Planet names translated** (not kept in English). ✅
2. **Nomai → indeclinable**, kept as-is (alien species name). ✅
3. **UI length** — not a concern: the text display supports variable lengths. ✅
4. **DLC titles** — translate in prose (*Ozveny Oka*, *Cudzinec*); keep English
only where a string functions as a store/product title. ✅ (`Echoes of the Eye`
the DLC title still `❓` in §3 for that reason.)
## 7. Still open
- **`Echoes of the Eye`** as a product/menu title — translate everywhere, or keep
English on title/store strings? (Prose already uses *Ozveny Oka*.)
- Terms that will surface in the **dialogue** and **ship log** phases and aren't
fixed yet: the Vessel interior locations, the Hanging City, the Sunless City,
the High Energy Lab, the Quantum Shrine, DLC props (Slide Reel → *Kotúč
diapozitívov*, Vision Torch → *Fakľa vízií*, the Artifact → *Artefakt*), etc.
I'll raise these as we hit each category.