Lock place-name glossary decisions & re-pass UI (Phase 4/5)
Reviewed the place names "risky" — translate them all:
- Timber Hearth -> Drevený kozub (Hearthian -> Kozubčan/Kozubčania)
- The Attlerock -> Skalka ("a little rock" pun)
- Ash Twin -> Dvojča Popolu (Ash Twin Project -> Projekt Dvojčaťa Popolu)
- Ember Twin -> Dvojča Uhlíka; Brittle Hollow -> Krehká dutina;
Hollow's Lantern -> Lampáš; Black Hole Forge -> Zlieváreň čiernej diery
- Owlks -> Soví ľudia; Nomai -> indeclinable
- Signalscope -> Signáloskop; Scout -> Skaut; Scout Launcher -> Odpaľovač Skauta
Applied a consistency re-pass across the already-translated <table_ui>
section (45 entries) so the UI matches the locked terms. XML re-verified
well-formed; no stale terms remain; mod still builds.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
+58
-50
@@ -4,9 +4,11 @@ Fixed Slovak renderings for proper nouns and recurring terms, so names stay
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**identical everywhere** in `assets/Translation.xml`. Follow this file when
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translating; propose changes here (not ad-hoc in the XML).
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> **Status:** first draft. This is a machine-assisted starting point — every
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> `❓ review` row still needs a **Slovak-speaking review pass** before it is
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> final. `🔒 locked` rows are considered settled unless there's a strong reason.
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> **Status:** place names & proper nouns reviewed and **locked** (2026-07-20,
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> the "go risky" pass — planet names are translated, not kept in English). Rows
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> still marked `❓ review` need the Slovak-speaking review pass before they are
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> final; `🔒 locked` rows are settled unless there's a strong reason. The UI/menus
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> translation in `Translation.xml` has been re-passed to match the locked terms.
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---
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@@ -16,7 +18,10 @@ translating; propose changes here (not ad-hoc in the XML).
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around-the-campfire tone; the Hearthians are your friends. Use *ty* / informal
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imperatives (e.g. *"Pozri sa"*, not *"Pozrite sa"*) throughout menus, prompts,
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and dialogue.
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- **Sentence case** for UI labels (Slovak convention), not Title Case.
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- **UI casing mirrors the source.** The game bakes capitalization into the
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strings (many buttons are ALL-CAPS in the data), so ALL-CAPS English → ALL-CAPS
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Slovak; otherwise sentence case. Fixed proper names (Skaut, Signáloskop, Dvojča
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Popolu, …) keep the capitalization given in this glossary.
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- **Keep the source's voice per speaker.** Nomai text is formal and precise;
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Hearthian dialogue is casual. Register can shift by *speaker*, but the
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player is always addressed as *ty*.
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@@ -31,9 +36,9 @@ translating; propose changes here (not ad-hoc in the XML).
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- **Keep speaker prefixes verbatim:** `POKE:`, `CLARY:`, `SOLANUM:`, etc. — do
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not translate or reorder the label.
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- **Declension:** Slovak inflects. A glossary entry gives the base (nominative)
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form; decline it naturally in context (*na Timber Hearth*, *z Dark Bramble*,
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*Nomajom*). Keep the **stem/spelling** from this table so search-and-replace
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stays reliable.
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form; decline it naturally in context (*na Drevenom kozube*, *z Temného tŕnia*,
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*do Krehkej dutiny*). Keep the **stem/spelling** from this table so
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search-and-replace stays reliable. **Nomai** is the one exception — see below.
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- **Character names are kept in English** (they're geology terms — Hornfels,
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Slate, Gabbro, Riebeck, Feldspar, Chert, Esker, Hal, Gossan, Marl, Tuff,
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Tephra, Galena, Moraine, Rutile, Spinel, Mica, Porphy, Arkose…). Decline
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@@ -45,35 +50,34 @@ translating; propose changes here (not ad-hoc in the XML).
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| English | Slovak | Status | Notes |
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|---|---|---|---|
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| Nomai (species & individual) | **Nomai** | 🔒 | Treat as indeclinable proper noun where possible; if declined, stem *Nomaj-* (*Nomajovia* pl., *Nomajom*). Keep spelling **Nomai** in nominative for consistency. |
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| Hearthian(s) | **Hearthian** (sg.), **Hearthiani** (pl.) | ❓ | Adj. *hearthiansky*. Alt. considered: fully Slovak coinage — rejected for recognizability. |
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| the Owlks *(DLC, fan term)* | **Owlk** (sg.), **Owlkovia** (pl.) | ❓ | The game never names them; community term. Keep as loanword. |
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| Nomai (species & individual) | **Nomai** | 🔒 | **Indeclinable** — keep spelling *Nomai* in every case (sg. = pl.). It's an alien species name; leave it as-is. |
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| Hearthian(s) | **Kozubčan** (sg.), **Kozubčania** (pl.) | 🔒 | From *kozub* (→ Drevený kozub). Adj. *kozubčiansky*. |
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| the Owlks *(DLC, fan term)* | **Soví človek** (sg.), **Soví ľudia** (pl.) | 🔒 | The game never names them; "owl-people". |
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## 3. Celestial bodies & places
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Decision: **meaningful, evocative names are translated** (they read as flavor,
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not as labels); plain proper-noun place names are **kept in English**. All
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still `❓ review`.
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Decision (locked, "go risky"): **place names are translated**, including the home
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planet and moons — not kept in English.
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| English | Slovak | Status | Notes |
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|---|---|---|---|
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| the Sun | **Slnko** | 🔒 | |
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| Sun Station | **Slnečná stanica** | 🔒 | |
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| Timber Hearth (home planet) | **Timber Hearth** | ❓ | Kept in English. Alt.: *Drevený kozub* — evocative but risky for a home-planet name. |
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| The Attlerock (moon) | **Attlerock** | ❓ | Kept. |
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| Brittle Hollow | **Brittle Hollow** | ❓ | Kept. Alt.: *Krehká dutina*. |
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| Hollow's Lantern (moon) | **Hollow's Lantern** | ❓ | Kept. Alt.: *Lampáš*. |
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| Hourglass Twins | **Presýpacie dvojčatá** | ❓ | Ember + Ash together. |
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| Ember Twin | **Žeravé dvojča** | ❓ | *ember* = žeravý uhlík/pahreba. |
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| Ash Twin | **Popolavé dvojča** | ❓ | *ash* = popol. Keep consistent with "Ash Twin Project" below. |
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| Giant's Deep | **Obrova hlbina** | ❓ | Alt.: keep "Giant's Deep". |
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| Dark Bramble | **Temné tŕnie** | ❓ | *bramble* = tŕnie/ostružina. |
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| The Interloper (comet) | **Votrelec** | ❓ | *interloper* = votrelec. |
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| Timber Hearth (home planet) | **Drevený kozub** | 🔒 | Home planet. Demonym *Kozubčania* derives from *kozub*. |
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| The Attlerock (moon) | **Skalka** | 🔒 | Diminutive of *skala* — mirrors the "a little rock" pun. |
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| Brittle Hollow | **Krehká dutina** | 🔒 | |
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| Hollow's Lantern (moon) | **Lampáš** | 🔒 | |
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| Hourglass Twins | **Presýpacie dvojčatá** | 🔒 | Ember + Ash together. |
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| Ember Twin | **Dvojča Uhlíka** | 🔒 | Matched pair with *Dvojča Popolu* (uhlík ↔ popol). |
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| Ash Twin | **Dvojča Popolu** | 🔒 | Drives *Projekt Dvojčaťa Popolu* (§4). |
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| Giant's Deep | **Obrova hlbina** | 🔒 | |
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| Dark Bramble | **Temné tŕnie** | 🔒 | *bramble* = tŕnie. |
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| The Interloper (comet) | **Votrelec** | 🔒 | |
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| Quantum Moon | **Kvantový mesiac** | 🔒 | |
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| White Hole / Black Hole | **biela diera / čierna diera** | 🔒 | Lowercase (common noun). |
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| Black Hole Forge | **Vyhňa čiernej diery** | ❓ | *forge* = vyhňa. |
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| The Stranger *(DLC)* | **Cudzinec** | ❓ | Alt.: keep "The Stranger". |
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| Echoes of the Eye *(DLC title)* | **Ozveny Oka** | ❓ | DLC name; may also stay in English on store/menus. |
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| Black Hole Forge | **Zlieváreň čiernej diery** | 🔒 | "Foundry" — forges the warp cores; industrial, not medieval (*vyhňa* rejected). |
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| The Stranger *(DLC)* | **Cudzinec** | 🔒 | |
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| Echoes of the Eye *(DLC title)* | **Ozveny Oka** | ❓ | Translate in prose; may keep English as a store/product title. |
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## 4. Story, projects & artifacts
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@@ -81,13 +85,13 @@ still `❓ review`.
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|---|---|---|---|
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| the Eye of the Universe | **Oko vesmíru** | 🔒 | Short form: **Oko**. Keep any color markup around "Eye". |
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| the Eye (short) | **Oko** | 🔒 | |
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| Eye Signal | **signál Oka** | ❓ | |
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| Ash Twin Project | **Projekt Popolavého dvojčaťa** | ❓ | 106 hits — high impact. If too long for UI, consider keeping "Ash Twin Project". Must match the "Ash Twin" choice above. |
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| the Vessel (Nomai ship) | **Plavidlo** | ❓ | *vessel* = plavidlo. |
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| Warp Core | **warpové jadro** | ❓ | Alt.: *deformačné jadro*. |
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| Advanced Warp Core | **pokročilé warpové jadro** | ❓ | |
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| Ghost Matter | **prízračná hmota** | ❓ | |
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| the Nomai statue | **socha Nomai** | ❓ | |
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| Eye Signal | **signál Oka** | 🔒 | |
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| Ash Twin Project | **Projekt Dvojčaťa Popolu** | 🔒 | Matches *Dvojča Popolu* (§3). |
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| the Vessel (Nomai ship) | **Plavidlo** | 🔒 | |
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| Warp Core | **warpové jadro** | 🔒 | |
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| Advanced Warp Core | **pokročilé warpové jadro** | 🔒 | |
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| Ghost Matter | **prízračná hmota** | 🔒 | |
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| the Nomai statue | **socha Nomai** | 🔒 | |
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| supernova | **supernova** | 🔒 | |
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| the time loop | **časová slučka** | 🔒 | |
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@@ -96,28 +100,32 @@ still `❓ review`.
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| English | Slovak | Status | Notes |
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|---|---|---|---|
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| ship log | **lodný denník** | 🔒 | |
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| Rumor Mode (ship log) | **režim fám** | ❓ | |
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| Rumor Mode (ship log) | **režim fám** | 🔒 | |
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| Map Mode (ship log) | **režim mapy** | 🔒 | |
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| Signalscope | **Signalscope** | ❓ | Device name; kept. Alt.: *Signáloskop*. |
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| Little Scout / Scout | **Prieskumník** | ❓ | The camera probe. Alt.: *Skaut*, *sonda*. |
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| Scout Launcher | **vrhač prieskumníka** | ❓ | Match the "Scout" choice. |
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| Signalscope | **Signáloskop** | 🔒 | Device name (treated as a proper name, capital S). |
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| Little Scout / Scout | **Malý Skaut** / **Skaut** | 🔒 | The camera probe; capital S. Decline *Skauta*, *Skautom*. |
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| Scout Launcher | **Odpaľovač Skauta** | 🔒 | |
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| the Translator (Nomai) | **Prekladač** | 🔒 | |
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| Autopilot | **autopilot** | 🔒 | |
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| Landing Camera | **pristávacia kamera** | 🔒 | |
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---
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## 6. Open questions (resolve during review)
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## 6. Resolved decisions (2026-07-20 review)
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1. **Planet names — translate or keep?** Section 3 currently mixes both
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(translate the evocative ones, keep the plain proper nouns). A native
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reviewer should confirm this reads naturally and isn't jarringly
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inconsistent. The single biggest downstream dependency is **Ash Twin →
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Ash Twin Project** (106 hits).
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2. **"Nomai" declension** — keep fully indeclinable, or allow the *Nomaj-* stem
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in oblique cases? Affects many dialogue lines.
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3. **UI length** — some Slovak renderings are longer than the English (e.g.
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*Projekt Popolavého dvojčaťa*). Verify against on-screen space in Phase 6/7;
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fall back to the English term where it overflows.
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4. **DLC titles** (*Echoes of the Eye*, *The Stranger*) — translate in prose but
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possibly keep English where they function as a product/title.
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1. **Planet names → translated** (not kept in English). ✅
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2. **Nomai → indeclinable**, kept as-is (alien species name). ✅
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3. **UI length** — not a concern: the text display supports variable lengths. ✅
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4. **DLC titles** — translate in prose (*Ozveny Oka*, *Cudzinec*); keep English
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only where a string functions as a store/product title. ✅ (`Echoes of the Eye`
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the DLC title still `❓` in §3 for that reason.)
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## 7. Still open
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- **`Echoes of the Eye`** as a product/menu title — translate everywhere, or keep
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English on title/store strings? (Prose already uses *Ozveny Oka*.)
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- Terms that will surface in the **dialogue** and **ship log** phases and aren't
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fixed yet: the Vessel interior locations, the Hanging City, the Sunless City,
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the High Energy Lab, the Quantum Shrine, DLC props (Slide Reel → *Kotúč
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diapozitívov*, Vision Torch → *Fakľa vízií*, the Artifact → *Artefakt*), etc.
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I'll raise these as we hit each category.
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