Commit Graph

2 Commits

Author SHA1 Message Date
Homer b4359c0458 Documentation out, and a version that says it is finished
The working notes, the roadmap, the glossary and the review notes are on the
wiki; README points there. assets/Translation.xml stays -- it is the mod.

1.0.0: both the base game and Echoes of the Eye are translated, which was the
whole goal. manifest.json said 0.1.0 because nothing had ever changed it.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-08 18:36:59 +02:00
Jaroslav Beneš 854eee4275 Add OWML mod skeleton and import English translation template
Phase 2 (mod skeleton) + Phase 3 (import English source):

- manifest.json / SlovakTranslation.cs / ILocalizationAPI.cs registering
  "Slovenčina" via xen.LocalizationUtility (Interplanetary Polyglot).
- SlovakTranslation.csproj / .sln building net48 against the OWML and
  OuterWildsGameLibs NuGet packages — no game install needed to compile.
- assets/Translation.xml: English source template (896 KB, 2424 entries,
  keys == values) to be translated into Slovak.
- Project docs (README/PLAN/CLAUDE) and .gitignore.

Build verified: dotnet build -c Release stages a loadable mod folder.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-20 10:12:10 +02:00